First issue: What? I mean, what are you even going on about here? It has already been implemented once, in the fake-update. Maybe the colored light MAY cause lag, yet you decide to hate on the EASY part of the suggestion.
Secondly: This thread would not have survived thus far if this would have been a well acknowledged issue. How can you say for sure it would lag so much? The fake-update didn't lag more than any other update, and if you get such framedrops why not try out optifine? It's a great way to enhance your comp-performance?
Optifine shouldn't be mandatory just to play the game
Ok, sorry if I appeared ignorant, I know next to nothing about coding, so I leave the last saying in this matter to you guys! ;D
Anyways, considering the amount of atmosphere and added depth to the environmental-effects of Minecraft colored light would add, even as a cheap effect as the one that fireworks utilizes the difference would be unreal! The way Mojang is rejecting this issue really makes me wonder what they are thinking. From a more realistic perpective, ponder this: They add colored glass, this has been done previously. Then they disconnect this feature from colored light, and adds light simply as a 2-dimensional filter originating from the light-sources made to give off this "light", much like fireworks work now. Would the difference really be that noticable if it was done properly? This is just an idea though, doesn't necessarily have to mean anything.
and why not may I ask? it only helps, thats it. the first mod I always download & install is optifine.
It doesn't help all the time and some people may not want to take the time to try to install it.Also, Mojang doesn't have to install colored light immediately. They could just implement colored glass &(if they use the sand method) colored sand. It's all about baby steps. Mojang shouldn't give up so easily.
I can see how great this would look in churches, lamps, and other things.
Didn't they use this idea in Minecraft 2.0?
The brilliancy of this idea isn't really in the colored glass, it's in the colored light.
They did indeed add colored glass, but that was just a small change to the texture. What we really want is the ability to manipulate the light using the glass. As any person who has ever worked with movie making/editing, photography, or really any type of art will tell you, having control over the light opens up a massive realm of possibilities, (certainly more than simple church glass), as light has a humongous psychological effect in the way we perceive things...
The potential of such a small change to the game would be limitless, so I honestly feel that those who can only think of church windows are being a bit short-sighted.
However, since apparently Mojang finds it too difficult to manipulate light, this and light coming from held torches will likely never happen.
That gives me an idea. Dynamic light mods generally fake the light around stuff (such as held torches) instead of actually changing light values and having to deal with lighting updates.
Instead of actually having real colored light, you could fake it in much the same way. A colored glass block, when lit, could project a radius of color dependent on the light level. Optionally, it could check the light levels of the adjacent blocks to determine the direction of the light source(s) and only project color in the correct direction (assuming we don't want colored light reflecting back towards its source.)
I am in support of this idea with a catch.
Colored sand means colored sandstone, and colored -sandstone digestives-, which is pretty cool, EXCEPT.
Since the colors would be in code and NOT in textures, I expect it would work like dying leather armor, rather than dying wool, In that you could vary the amount of dye. THIS IS UNFEASIBLE. No I don't mean unfeasible to have that many colors of block, no no no. It would be unfeasible to have that much variation in colored lighting. It would be absurd, because you could have varied patterns of differently dyed glass and the light would have to mix. That's an absurd amount of calculations for a game. It could be done but omg the lag.
Personally I still use the classic per-block lighting because I don't actually like smooth lighting. I'd suggest 4 lighting types.
classic (Old per block type)
Smooth (Current type)
Classic Colored (per-block lighting as before, but with colors, including per-block color blending)
Smooth colored (most advanced possible, including color blending, and if applicable flicker/waving if we get moving light sources, or variable light sources in the future)
If this is more an issue of the lighting engine I'd be curious to know if moving/variable light sources are already supported or not.. I can't remember if furnace-in-a-minecart acts as a lightsource or not, that would actually answer the question.
ANOTHER THING TO POINT OUT----
This is important.
Terraria has colored lighting and it is VERY hardware intensive. It's not the best coded game and engine ever, but that's still troubling if it was done on minecraft... I'd most likely keep it disabled unless I was taking screencaps.
TL:DR I totally support both colored glass and colored lighting -- as long as the colored lighting can be disabled independent of fancy graphics.
Rollback Post to RevisionRollBack
Don't tell me that the sky is the limit, when there are footprints on the moon.
The stained glass will crash minecraft due to it's current rendering system, that's why it's not in the game yet. If they redid the graphics, then they would add them immediately. This idea of making them are great ideas though!
Optifine shouldn't be mandatory just to play the game
It won't be once Mojang finish this "Optifine-like" feature they plan to add.
and why not may I ask? it only helps, thats it. the first mod I always download & install is optifine.
Anyways, considering the amount of atmosphere and added depth to the environmental-effects of Minecraft colored light would add, even as a cheap effect as the one that fireworks utilizes the difference would be unreal! The way Mojang is rejecting this issue really makes me wonder what they are thinking. From a more realistic perpective, ponder this: They add colored glass, this has been done previously. Then they disconnect this feature from colored light, and adds light simply as a 2-dimensional filter originating from the light-sources made to give off this "light", much like fireworks work now. Would the difference really be that noticable if it was done properly? This is just an idea though, doesn't necessarily have to mean anything.
It doesn't help all the time and some people may not want to take the time to try to install it.Also, Mojang doesn't have to install colored light immediately. They could just implement colored glass &(if they use the sand method) colored sand. It's all about baby steps. Mojang shouldn't give up so easily.
well, after I found it, It took exactly 43 secs to download and install. its not exactly a heavy folder.
Didn't they use this idea in Minecraft 2.0?
The brilliancy of this idea isn't really in the colored glass, it's in the colored light.
They did indeed add colored glass, but that was just a small change to the texture. What we really want is the ability to manipulate the light using the glass. As any person who has ever worked with movie making/editing, photography, or really any type of art will tell you, having control over the light opens up a massive realm of possibilities, (certainly more than simple church glass), as light has a humongous psychological effect in the way we perceive things...
The potential of such a small change to the game would be limitless, so I honestly feel that those who can only think of church windows are being a bit short-sighted.
Anywaaaaays, it looks like the general idea got implemented into real life
Uh, that makes no sense. They are part of the same package. The light is normal light, then it goes through the glass, and becomes colored light....
However, since apparently Mojang finds it too difficult to manipulate light, this and light coming from held torches will likely never happen.
Would be nice to see, though.
Instead of actually having real colored light, you could fake it in much the same way. A colored glass block, when lit, could project a radius of color dependent on the light level. Optionally, it could check the light levels of the adjacent blocks to determine the direction of the light source(s) and only project color in the correct direction (assuming we don't want colored light reflecting back towards its source.)
Fake it 'til you make it.
Mostly moved on. May check back a few times a year.
Colored sand means colored sandstone, and colored -sandstone digestives-, which is pretty cool, EXCEPT.
Since the colors would be in code and NOT in textures, I expect it would work like dying leather armor, rather than dying wool, In that you could vary the amount of dye. THIS IS UNFEASIBLE. No I don't mean unfeasible to have that many colors of block, no no no. It would be unfeasible to have that much variation in colored lighting. It would be absurd, because you could have varied patterns of differently dyed glass and the light would have to mix. That's an absurd amount of calculations for a game. It could be done but omg the lag.
Personally I still use the classic per-block lighting because I don't actually like smooth lighting. I'd suggest 4 lighting types.
classic (Old per block type)
Smooth (Current type)
Classic Colored (per-block lighting as before, but with colors, including per-block color blending)
Smooth colored (most advanced possible, including color blending, and if applicable flicker/waving if we get moving light sources, or variable light sources in the future)
If this is more an issue of the lighting engine I'd be curious to know if moving/variable light sources are already supported or not.. I can't remember if furnace-in-a-minecart acts as a lightsource or not, that would actually answer the question.
ANOTHER THING TO POINT OUT----
This is important.
Terraria has colored lighting and it is VERY hardware intensive. It's not the best coded game and engine ever, but that's still troubling if it was done on minecraft... I'd most likely keep it disabled unless I was taking screencaps.
TL:DR I totally support both colored glass and colored lighting -- as long as the colored lighting can be disabled independent of fancy graphics.
Yes, that's why we still don't have transparent water, ice or glass in Minecraft.