I can spend some of tomo... Wait, time here is 01 am... I can spend some of today to make a gif file of that support thing to put in your signature, with different colors circulating...
Both my friend and I would love this in our castle.
As for implementing it, I'd be fine with skipping the colored sand and just being able to dye the glass. Although colored sand would be pretty cool too. xD
can you post a thing for your signature? i would very much like to spread it around
also it'd be cool if it cycled through the different colors in the signature (a .gif)
For the lighting, I would love to have it, so long as it was very light on computing resources.
If there is a will there is a way especially with coding. It's not like they would be adding dynamic lights or anything, it's just a color code change. No different than if the color was purple to begin with.
This is an excellent idea. The idea is sound, the potential is enormous, and the process for creation seems fair (just as long as colored sand is a very explicitly refined, rather than natural resource).
Although, I'm not sure about the lighting dynamics described. In real life, it seems like blue light would eminate from the sides of the light source covered by blue panes, and red light would eminate from the side covered by a red pane. Rather than, as you seem to be describing, the light emination following some sort of average ratio that doesn't seem to be reflected by actual light dynamics.
Then again, I'm not an expert, and perhaps you're laying out the dynamics like that for game mechanics reasons rather than light dynamics reasons.
Although, I'm not sure about the lighting dynamics described. In real life, it seems like blue light would eminate from the sides of the light source covered by blue panes, and red light would eminate from the side covered by a red pane. Rather than, as you seem to be describing, the light emination following some sort of average ratio that doesn't seem to be reflected by actual light dynamics.
Good observation. Yes, the reason I proposed the light be an average or a set color when certain combinations of glass blocks are combined was an attempt to come up with an efficient solution, by a coding and performance standpoint. However if Mojang's light engine can blend lights together including color(which there is evidence that it does), then I say go for the realistic approach you described; assuming it doesn't require to much processing power.
I definitely support this! I always wanted the coloured glass but I'd never taken consideration to it changing the light hues. I just always left it as coloured glass alone would be nice. Being able to tint light though? Hell yes.
also this, id really like to know your opinion on what black dye would do (and white maybe?)
Tinted and frosted glass? I suppose black would let little (if any) light through. You'd still be able to see through it barely. White would be like regular glass except murky with semi-transparency (like the other colored glasses.)
I would much rather have partial transparency support (being additive so water and ice is still visible through it). Because then you could have nice looking glass, and (IMO) that is much better than different color lighting. Not to mention this would require way more texture space for all of the colored sands and glasses. 10 sands 10 glasses that's 20, if those were added there would only be 12 free spots on terrain.png, 17 if you took out a few unused ones, so I'm going to go out on a limb here and say that they would need to use a separate file for just this idea.
You don't even mention partial transparency in the OP. If we got that, it would allow texture pack makers to make much more amazing textures for glass, as well as make the game have a better feel, and it would also fix bugs withing Minecraft concerning anything dealing with transparency.
This idea would take more work than fixing transparency within Minecraft. Does not support.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Colored glass makes sense, and i realize how much work this will be to implement and how much space. I would wonder if the light filtered through the glass (glow stone, redstone lamp, torch, sun) would have any impact on the luminance value and the light value of the light source. instead of 15 it would be 14 or even less away.
Tinted and frosted glass? I suppose black would let little (if any) light through. You'd still be able to see through it barely. White would be like regular glass except murky with semi-transparency (like the other colored glasses.)
I'm definitely darkening the windows in my base and frosting the windows in my beach house
I would much rather have partial transparency support (being additive so water and ice is still visible through it). Because then you could have nice looking glass, and (IMO) that is much better than different color lighting. Not to mention this would require way more texture space for all of the colored sands and glasses. 10 sands 10 glasses that's 20, if those were added there would only be 12 free spots on terrain.png, 17 if you took out a few unused ones, so I'm going to go out on a limb here and say that they would need to use a separate file for just this idea.
You don't even mention partial transparency in the OP. If we got that, it would allow texture pack makers to make much more amazing textures for glass, as well as make the game have a better feel, and it would also fix bugs withing Minecraft concerning anything dealing with transparency.
This idea would take more work than fixing transparency within Minecraft. Does not support.
First criticism in this whole topic; thank you for taking the time to go a little more in-depth with your post. I will take your suggestions into consideration. :3
As for fixing transparency, it was brought up later in this thread and is something that would be done first before anything like glass blocks and colored light were implemented. I just haven't updated the OP yet.
Not to mention this would require way more texture space for all of the colored sands and glasses. 10 sands 10 glasses that's 20, if those were added there would only be 12 free spots on terrain.
Also the point of this thread is to inspire ideas and get people thinking of unique solutions to a problem. I understand that it would require a lot more texture spaces and it could be a good or bad implementation, depending how you look at it. This is not to say my method is correct, I am merely posting an idea to get the ball rolling.
All I want, is to see colored glass and colored light and I know there is a solution out there; I don't care if it uses my method or not. -_^
We're all friends here... Except for the walrus in the corner, he spits at passerby.
That would also lead to colored steps and halfblocks something else i have always wanted
~Epic Space Milk Muffin
As for implementing it, I'd be fine with skipping the colored sand and just being able to dye the glass. Although colored sand would be pretty cool too. xD
Use this code:
~Epic Space Milk Muffin
~Epic Space Milk Muffin
Although, I'm not sure about the lighting dynamics described. In real life, it seems like blue light would eminate from the sides of the light source covered by blue panes, and red light would eminate from the side covered by a red pane. Rather than, as you seem to be describing, the light emination following some sort of average ratio that doesn't seem to be reflected by actual light dynamics.
Then again, I'm not an expert, and perhaps you're laying out the dynamics like that for game mechanics reasons rather than light dynamics reasons.
~Epic Space Milk Muffin
thats brilliant!
thanks! ill change that right away!
also you should add the colored sandstone idea to the main post if, its a great addition
also this, id really like to know your opinion on what black dye would do (and white maybe?)
Mostly moved on. May check back a few times a year.
You don't even mention partial transparency in the OP. If we got that, it would allow texture pack makers to make much more amazing textures for glass, as well as make the game have a better feel, and it would also fix bugs withing Minecraft concerning anything dealing with transparency.
This idea would take more work than fixing transparency within Minecraft. Does not support.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Colored glass makes sense, and i realize how much work this will be to implement and how much space. I would wonder if the light filtered through the glass (glow stone, redstone lamp, torch, sun) would have any impact on the luminance value and the light value of the light source. instead of 15 it would be 14 or even less away.
i love the idea, regardless.
I hope it looks just as good as those examples.
If they do implement a new light engine with colors I would also like to see colored fire.
I'm definitely darkening the windows in my base and frosting the windows in my beach house
As for fixing transparency, it was brought up later in this thread and is something that would be done first before anything like glass blocks and colored light were implemented. I just haven't updated the OP yet.
Also the point of this thread is to inspire ideas and get people thinking of unique solutions to a problem. I understand that it would require a lot more texture spaces and it could be a good or bad implementation, depending how you look at it. This is not to say my method is correct, I am merely posting an idea to get the ball rolling.
All I want, is to see colored glass and colored light and I know there is a solution out there; I don't care if it uses my method or not. -_^
~Epic Space Milk Muffin