When we got the new plank types, my friend had an idea that was really good. In addition to the new planks, there should be new sticks too, and here's why.
Different types of wood in real life have different strengths. This means that if we make something out of a certain wood, it should affect durability or speed/damage. For example, making a stone pickaxe with a certain type of handle would be stronger/weaker than if another type of wood was used, or might mine faster than another type. This could also apply to planks as a building material. One type of wood would be more durable and therefore slightly more resistant to creeper blasts, but still no where near as good as stone. This would make certain biomes more valuable, especially in multiplayer servers that do a lot of trading.
I actually kind of like this idea. I hate that different types of wooden planks can't stack anymore, but with this, it might actually make the useless addition useful.
Rollback Post to RevisionRollBack
There's a reason he's called "The Sisko"
Star Trek DS9 and Doctor Who FTW.
The different plank types are aesthetic only, and should probably stay as such. Matching slabs and stairs are all we really need to go alongside them.
Look at it this way:
There are 5 tools crafted using sticks and one other material (Axe, hoe, pick, shovel, sword)
Ignoring wood for the moment, there are 4 tool tiers (Stone, gold, iron, diamond)
There are currently four types of wood and one type of stick. You suggest adding 3 more types of sticks.
5 * 4 * 3 (Five tool types times four tool tiers times three new handles) = 60 new items.
But that's not all. There are also 3 other tools/weapons made from sticks (Fishing rod, bow, and arrows)
3 * 3 (Three tools/weapons times three new sticks) = 9 new items.
But that's still not all. Remember how we skipped the wooden tool tier?
So that's another 5 tools. (Again, the axe, hoe, pick, shovel, sword)
And the 3 new types of sticks for handles.
And the 3 other types of wood for the "main" portion of the tool.
5 * 3 * 3 (Five tool types time three new handles times three new planks) = 45 new items.
60 + 9 + 45 = 114 new items! That's a lot of new items just to implement a slight boost to durability or harvesting speed/damage!
The different plank types are aesthetic only, and should probably stay as such. Matching slabs and stairs are all we really need to go alongside them.
Look at it this way:
There are 5 tools crafted using sticks and one other material (Axe, hoe, pick, shovel, sword)
Ignoring wood for the moment, there are 4 tool tiers (Stone, gold, iron, diamond)
There are currently four types of wood and one type of stick. You suggest adding 3 more types of sticks.
5 * 4 * 3 (Five tool types times four tool tiers times three new handles) = 60 new items.
But that's not all. There are also 3 other tools/weapons made from sticks (Fishing rod, bow, and arrows)
3 * 3 (Three tools/weapons times three new sticks) = 9 new items.
But that's still not all. Remember how we skipped the wooden tool tier?
So that's another 5 tools. (Again, the axe, hoe, pick, shovel, sword)
And the 3 new types of sticks for handles.
And the 3 other types of wood for the "main" portion of the tool.
5 * 3 * 3 (Five tool types time three new handles times three new planks) = 45 new items.
60 + 9 + 45 = 114 new items! That's a lot of new items just to implement a slight boost to durability or harvesting speed/damage!
I see your point. I guess if you look at it that way, there would be a ton of new items. However, if you put it that way, why does enchanting not add a ton of items? I'm sure it adds countless new things. And yet, they don't exist as their own item ID (or maybe they do and I just haven't seen them). If it can be done with enchanting, i'm sure it could be done with this as well.
The different plank types are aesthetic only, and should probably stay as such. Matching slabs and stairs are all we really need to go alongside them.
Look at it this way:
There are 5 tools crafted using sticks and one other material (Axe, hoe, pick, shovel, sword)
Ignoring wood for the moment, there are 4 tool tiers (Stone, gold, iron, diamond)
There are currently four types of wood and one type of stick. You suggest adding 3 more types of sticks.
5 * 4 * 3 (Five tool types times four tool tiers times three new handles) = 60 new items.
But that's not all. There are also 3 other tools/weapons made from sticks (Fishing rod, bow, and arrows)
3 * 3 (Three tools/weapons times three new sticks) = 9 new items.
But that's still not all. Remember how we skipped the wooden tool tier?
So that's another 5 tools. (Again, the axe, hoe, pick, shovel, sword)
And the 3 new types of sticks for handles.
And the 3 other types of wood for the "main" portion of the tool.
5 * 3 * 3 (Five tool types time three new handles times three new planks) = 45 new items.
60 + 9 + 45 = 114 new items! That's a lot of new items just to implement a slight boost to durability or harvesting speed/damage!
I agree with this post. It's just not worth it.
Besides, I believe the different wood colors were meant for decoration purposes.
Rollback Post to RevisionRollBack
Kingdoms rise and fall. Just don't burn the paintings in the Louvre, that's all.
Different types of wood in real life have different strengths. This means that if we make something out of a certain wood, it should affect durability or speed/damage. For example, making a stone pickaxe with a certain type of handle would be stronger/weaker than if another type of wood was used, or might mine faster than another type. This could also apply to planks as a building material. One type of wood would be more durable and therefore slightly more resistant to creeper blasts, but still no where near as good as stone. This would make certain biomes more valuable, especially in multiplayer servers that do a lot of trading.
Star Trek DS9 and Doctor Who FTW.
Look at it this way:
There are 5 tools crafted using sticks and one other material (Axe, hoe, pick, shovel, sword)
Ignoring wood for the moment, there are 4 tool tiers (Stone, gold, iron, diamond)
There are currently four types of wood and one type of stick. You suggest adding 3 more types of sticks.
5 * 4 * 3 (Five tool types times four tool tiers times three new handles) = 60 new items.
But that's not all. There are also 3 other tools/weapons made from sticks (Fishing rod, bow, and arrows)
3 * 3 (Three tools/weapons times three new sticks) = 9 new items.
But that's still not all. Remember how we skipped the wooden tool tier?
So that's another 5 tools. (Again, the axe, hoe, pick, shovel, sword)
And the 3 new types of sticks for handles.
And the 3 other types of wood for the "main" portion of the tool.
5 * 3 * 3 (Five tool types time three new handles times three new planks) = 45 new items.
60 + 9 + 45 = 114 new items! That's a lot of new items just to implement a slight boost to durability or harvesting speed/damage!
I see your point. I guess if you look at it that way, there would be a ton of new items. However, if you put it that way, why does enchanting not add a ton of items? I'm sure it adds countless new things. And yet, they don't exist as their own item ID (or maybe they do and I just haven't seen them). If it can be done with enchanting, i'm sure it could be done with this as well.
I agree with this post. It's just not worth it.
Besides, I believe the different wood colors were meant for decoration purposes.