Currently the villagers are pretty well protected by their iron golems. And if any of them are killed, they can still, uh, “repopulate”. So, as t is they don’t really have anything to do with the player, do they? Sure, you can help them by building more golems, or helping them to fight f the zombies. You can steal from their chests. But that’s not much of an interaction, is it? So, what if the villagers were to repay you for protecting them? That seems pretty realistic, right?
Day 1
Getting Started
After 1 full night of a zombie invasion (i. e. any night) with absolutely no villager casualties, the villagers will begin to return the favor of you keeping them alive. Because they don’t have to spend all day “repopulating” they can instead work their fields and do their various jobs. So, a chest will spawn in one of the hoses, with a sign over it saying “[player-name]’s chest”.
Day 2
Farmers
After 2 nights of being kept alive, the farmers will generate a little surplus and deposit it your chest; maybe some bread, wheat, various seeds, melon, wood and even an iron ingot. They will stack in your chest until you come out and receive them.
Day 4
Librarians
The Librarians, after 4 days and nights of hard work, can spare a single tome from their library. This tome is readable, and when you read it you are taught a new crafting recipe. After you finish reading a tome, you will still have 1 book item in your inventory. The crafting recipes that come from tomes are usually simple, and for aesthetics. Or they might have recipes for items used in different, more complex recipes. Among these new blocks include; carpet, stained glass, more types of paintings, woolen clothes, bamboo fishing rods and things such as life glass and chains, which are used for future recipes. (I’ll put up more recipes later)
Day 6
Priests
If you haven’t figured out the pattern yet, the priests pay day happens after 6 nights of 0 villager casualties. The priests deposit sacred scrolls in your chest. These scrolls (with a few exceptions) add new enchantments for you to use. They also allow you to enchant new items, including flint and steel, saddles and fishing rods. Among these enchantments range far and wide, so and I’ll post a complete list of them soon. However I did mention a few exceptions. One special and rare scroll allows you the ability to enchant materials (leather, wood, stone, iron, gold, diamond, chains). Depending upon the how many levels you put into a material, which tier that material is, and what you craft it into, you are guaranteed an enchantment. Additionally, you can also craft life glass (smelted from villager ashes) to make Xp bottles, which can store 1 level of Xp each.
Day 8
Blacksmiths
Blacksmiths, after 8 days and nights running, will leave a schematic in your chest. When you read this schematic you gain a new weapon or piece of armor. These vary from katana, which use the same amount of materials as a normal sword, but have higher durability and damage, to bone bows, to flails and chainmail armor to crossbows and even the elusive flintlock pistol , the epitome of technological advancement.
Day 10
Village Construction
After 10 full days and nights without any villagers dying, the inhabitants of the village, now thriving, begin to add onto their town. They can build 1 new building every 2 days. They will also build you your own home in the village, where all of your payment will be sent to from now on.
Day 12
Alchemists
On the twelfth day, after an new house has been built, an all new artisan is born into the village community; the alchemist. The alchemist will give a recipe for a new type of potion. These potions include invisibility, coloration and transformation
Day 14
Breeders
Within a breeder’s fenced off area, there will be at least 1 ocelot and 1 wild dog which you can tame. Additionally breeders can supply your dogs and cats with training, by making them sit in the breeder’s house. This training will allow them to live long and do more damage to mobs. They can only be trained once per day. Eventually they’ll be given armor.
However I've only told you about what happens udring the daytime.. What you must defend the villagers from during the night is an entirely diferent ordeal. It uses a similar difficulty progression per every 2 days.
Day 1
Zombies
On the first night you will be attacked by a small horde of zombies. The brute force of the iron golems ought to be enough for now.
Day 3
Skeletons
Predictably, on the third night skeletons will join the extincion march against the villagers. Again, nothing the golems can't handle, but still...it can't hurt to help. You should probably just make sure.
Day 5
Spiders
After five days of nothing but relative ease, this is where you start to get a challenge. Spiders will scale walls and jump down on you and your golem freind. They theyll pose no threat to the villagers, since they can't get through the doorway, they willl attack you. So be careful.
Day 7
Clockwork Golems
The ex-protectors of the villages, these decrepit being weild the only weapon that can pose a threat to iron golems; the legendary flintlock pistol. They will, instead of attacking the villagers, go strait for the golems. The amount of them that spawn equates to the number of golems in the town.So if you decide to amp up your defenses and build a bunch of iron golems, you'll have that many more clockwork golems to deal with. They drop rusty metal, wich can be used to repair tools and armor
I am open to sugestions about additions or modifictaions, or even removal, of certain parts of this post. I will be working to add pictures as fast as I can. If anyone wants to help make anything (a banner maybe?) be my guest.
Additionally, it seems I am unable to post pictures until I'm verified as a community member. Which is stupid, considering that I just made this new account in order to change my username. Until I am capable of posting pics, don't expect any.
-Deadpool
Seems very interesting, although you should probably tone down the amount of Deaths that need to be prevented, or perhaps some way of knowing the Villages population, how many you need to keep alive, how many are alive, and where they are.
this, besides that I support this idea, the best part is....... this does not try to turn minecraft into golemcraft, for that I thank you
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I find the lack of turtles in your thread disturbing
This sounds amazing. i personally think villages now are boring and too small, so i think the idea of them expanding is great. also, imagine if you could trade with the villagers, which i have heard rumors of.
perhaps I wan't very clear in the OP about this (or maybe I didn't mention it at all) but the payment system for the villagers and artisans is always received every 2 days. So if you have reached the 8 day period at which you are being given schematics by the blacksmith, and then one of the villagers dies, you will still be payed with schematics, tomes and scrolls 2 days afterwards, as long as no more villagers die. You do, however, start over on the village progression, so you have to wait 10 days until the villagers begin to add onto the village.
villages as they stand serves no real purpose other then getting in my way or a nice stress reliever when i demolish a town
however if this idea was implemented then i could see my self interacting more with villages in a good way instead of mass murder and destruction lol
so long as they dont disturb by factory/transit station im fine
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However I've only told you about what happens udring the daytime.. What you must defend the villagers from during the night is an entirely diferent ordeal. It uses a similar difficulty progression per every 2 days.
Day 1
Additionally, it seems I am unable to post pictures until I'm verified as a community member. Which is stupid, considering that I just made this new account in order to change my username. Until I am capable of posting pics, don't expect any.
-Deadpool
however if this idea was implemented then i could see my self interacting more with villages in a good way instead of mass murder and destruction lol
so long as they dont disturb by factory/transit station im fine