With a mod API on the close horizon (planned for 1.3 supposedly), people are obviously going to want an easy way to keep their client in sync with the mods of their favorite servers. I have an idea.
Have mods installed on the server compiled in a sort of cache seperate from the minecraft.jar file (similar to how the Technic Launcher stores downloaded mods as "modpack.jar") and have them automatically downloaded as the client connects to the server. As files may be fairly large, have the game optionally use HTTP or FTP protocol to download the files from a webhost mirror like Garry's Mod's FastDL system works.
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