Hello, i am PigAteMyPie (as you already know) and i have been posting a few adventure maps now and then.
I am currently working on one of my adventure maps which goes in chapters (Dead science part 2), but i've also been playing a few Xbox 360 games to give me ideas, too. But lately i haven't gotten any ideas, but today, (29.3.12) i was playing Fallout: New Vegas, and i got this idea from one of the DLCs; Dead Money.
But anyway, enough about where i got the idea and onto the idea, it goes like this:
Your a Mail man (courier) who has been working for the U.S Army for one year, and you are sent on a special mission to deliver some mail to an unnamed person before the 30th of October (game starts on the 1st of October). But when you get to the place where "he" is, no ones there, but there's a recorded message on the front desk, you pick it up, it says for you to go down the hall to the generator room. You get knocked out by gas and wake up in a prison cell, your new job is to get out of the red cloud city and kill the "person" who you were delivering mail to.
Ok, sorry for writing so much. But what do you think? You can also tell me what it should be called if i ever release it (unlike anyone's gonna play it, just like my others.), i was thinking "City of the Blood Red Cloud".
And you can also guess where the "city" is gonna be. (the Neither)
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Some people call me Bonkers, but I just think I'm free. Man, I'm just living my life there's nothing crazy bout' me
Sounds ok i guess. Escaping from a nether city thing sounds fun.
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To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Whether it turns out as a good idea or not really depends on the amount of detail you put in. It sounds like a workable plot, but usually the outcome has a lot to do with what you use to move your audience through the plot, how they can interact with and immerse in it.
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Mod ideas in my profile info! Send me a message or post in one of the threads if you're interested.
To touch Divinity, one must first be prepared to brave reality.
Whether it turns out as a good idea or not really depends on the amount of detail you put in. It sounds like a workable plot, but usually the outcome has a lot to do with what you use to move your audience through the plot, how they can interact with and immerse in it.
Hmm, how about you pm me some ideas you think should be in the map? Mean like, i do need as much help as possible.
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Some people call me Bonkers, but I just think I'm free. Man, I'm just living my life there's nothing crazy bout' me
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I am currently working on one of my adventure maps which goes in chapters (Dead science part 2), but i've also been playing a few Xbox 360 games to give me ideas, too. But lately i haven't gotten any ideas, but today, (29.3.12) i was playing Fallout: New Vegas, and i got this idea from one of the DLCs; Dead Money.
But anyway, enough about where i got the idea and onto the idea, it goes like this:
Your a Mail man (courier) who has been working for the U.S Army for one year, and you are sent on a special mission to deliver some mail to an unnamed person before the 30th of October (game starts on the 1st of October). But when you get to the place where "he" is, no ones there, but there's a recorded message on the front desk, you pick it up, it says for you to go down the hall to the generator room. You get knocked out by gas and wake up in a prison cell, your new job is to get out of the red cloud city and kill the "person" who you were delivering mail to.
Ok, sorry for writing so much. But what do you think? You can also tell me what it should be called if i ever release it (unlike anyone's gonna play it, just like my others.), i was thinking "City of the Blood Red Cloud".
And you can also guess where the "city" is gonna be. (the Neither)
Whether it turns out as a good idea or not really depends on the amount of detail you put in. It sounds like a workable plot, but usually the outcome has a lot to do with what you use to move your audience through the plot, how they can interact with and immerse in it.
To touch Divinity, one must first be prepared to brave reality.
That's actuary a pretty cool name, i'll think about it.
Hmm, how about you pm me some ideas you think should be in the map? Mean like, i do need as much help as possible.