I threw this together in about 10 minutes, so forgive me for any badness in details or grammar. I'll fix it up tomorrow, I just wanted to post this before I forgot.
Anyhow!
What if cloud height and thickness was controlled by humidity? For example, in high-temperature, high-humidity environments (ie Rainforests), the clouds would range from 1-3 blocks thick, and would be right around ground level, to simulate a dense fog. However, in a places with zero humidity (deserts), the clouds would be so thin they'd effectively be invisible. This can also tie in with weather: randomly, dense fog could roll in that would reduce visibility to no more than 5 blocks or so, and allow mobs to spawn anywhere. (Ooh, scary, glowing spider eyes in the fog!). Well yeah that's all I can think of right now. I'll add more tomorrow when I'm thinking more... coherently.
Well, I'm back from school, time to flesh this out some more!
I've decided that cloud height should be controlled by primarily the humidity of the area. Higher humidity = Lower clouds. And, in hotter areas that are more moist, there would be more clouds.
Occasionally (about as common as rainfall), the cloud height would drastically lower in an area (this would be much more common in rainforests) and create a cloud blanket that would be no more than 4 meters tall. This would lower the light level to around 7 (hostile mobs!) and greatly decrease the light, so all the torches and glowstone and such in the fog are dimmer. This could make a very... fun environment for a zombie apocalypse (increase spawn rate of undead monsters?). Or, imagine looking out into the fog to see a pair of enderman's eyes glaring back at you, their unearthly glow piercing the miasma...
On a lighter note, cloud thickness and sparsity (or lack thereof) could range on a sort of clock-like scale, and when the clouds become more clumped, thicker, and greyer, the light would dim by one or two levels, it would herald an upcoming storm (perhaps a day in advance, or half a day). It'd be nice to have this degree instead of realism, instead of a terrible lightningstorm, completely unprovoked and unwarned!, interrupting your peaceful stroll in the woods.
The dense fog allowing mobs to spawn will only be at the surface, right? If I'm in my house or my mine, will things be normal?
The idea itself is good, but watch as Mojang overlooks that, right? Hey, when weather was added to Beta, the rain would continue falling underwater.
Well, what I was thinking is that fog won't appear under opaque blocks or glass, sorta like rain, and fog will also settle on top of water. So unless your roof is made of leaves, you should be fine. Another way to do this would be preventing fog from appearing within a certain radius of manmade blocks, and that fog must be touching a "source fog" block, so it couldn't get inside structures.But then you could just make a path through the fog with any block you please.
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Curse PremiumI threw this together in about 10 minutes, so forgive me for any badness in details or grammar. I'll fix it up tomorrow, I just wanted to post this before I forgot.
Anyhow!
What if cloud height and thickness was controlled by humidity? For example, in high-temperature, high-humidity environments (ie Rainforests), the clouds would range from 1-3 blocks thick, and would be right around ground level, to simulate a dense fog. However, in a places with zero humidity (deserts), the clouds would be so thin they'd effectively be invisible. This can also tie in with weather: randomly, dense fog could roll in that would reduce visibility to no more than 5 blocks or so, and allow mobs to spawn anywhere. (Ooh, scary, glowing spider eyes in the fog!). Well yeah that's all I can think of right now. I'll add more tomorrow when I'm thinking more... coherently.
Well, I'm back from school, time to flesh this out some more!
I've decided that cloud height should be controlled by primarily the humidity of the area. Higher humidity = Lower clouds. And, in hotter areas that are more moist, there would be more clouds.
Occasionally (about as common as rainfall), the cloud height would drastically lower in an area (this would be much more common in rainforests) and create a cloud blanket that would be no more than 4 meters tall. This would lower the light level to around 7 (hostile mobs!) and greatly decrease the light, so all the torches and glowstone and such in the fog are dimmer. This could make a very... fun environment for a zombie apocalypse (increase spawn rate of undead monsters?). Or, imagine looking out into the fog to see a pair of enderman's eyes glaring back at you, their unearthly glow piercing the miasma...
On a lighter note, cloud thickness and sparsity (or lack thereof) could range on a sort of clock-like scale, and when the clouds become more clumped, thicker, and greyer, the light would dim by one or two levels, it would herald an upcoming storm (perhaps a day in advance, or half a day). It'd be nice to have this degree instead of realism, instead of a terrible lightningstorm, completely unprovoked and unwarned!, interrupting your peaceful stroll in the woods.
The idea itself is good, but watch as Mojang overlooks that, right? Hey, when weather was added to Beta, the rain would continue falling underwater.
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Curse PremiumWell, what I was thinking is that fog won't appear under opaque blocks or glass, sorta like rain, and fog will also settle on top of water. So unless your roof is made of leaves, you should be fine. Another way to do this would be preventing fog from appearing within a certain radius of manmade blocks, and that fog must be touching a "source fog" block, so it couldn't get inside structures.But then you could just make a path through the fog with any block you please.