Salt is useful for countless things and has been used by people for thousands of years, so I thought salt should be added into Minecraft as well.
Saltwater Saltwater is the key source of getting salt. Saltwater can be collected by right-clicking on water in an ocean biome, which will give you a saltwater bucket.
Saltwater is just salty water, and of course it cannot be drank out of, as it is salty.
Right clicking a saltwater bucket onto the ground to place it and picking it back up will just give you a regular water bucket, so it is important to have an infinite source of saltwater (aka Ocean biome) somewhere nearby.
Saltwater by itself is virtually useless unless you turn it into salt, which I will get to next:
Salt
Salt can be made by putting a saltwater bucket in a furnace, which would give you 3 salt.
You would have to tediously put in the saltwater bucket one at a time. I imagine it will bring you the good old memories of cooking porkchops back in 1.7.3.
"Cooking" a saltwater bucket into salt will give you the bucket back, just like when crafting cake, so that works out okay.
Salt cannot be eaten directly, but it can be combined with pre-existing not-so-edible foods to make it edible...
Cured Meat / Spider Eyes
Salt can be crafted together with either rotten flesh or a spider eye to "cure" it and remove its hunger/poison effects.
The cured meat is slightly browner in colour than regular rotten flesh and doesn't have the greenish rotten texture to it, and the cured spider eyes are fairly distinguishable from regular spider eyes.
Cured Meat has no hunger effects and gives you 2 food bars, and the same with cured spider eyes, except with 1 food bar.
Potions
Salt can be directly brewed onto a Mundane Potion to create Potion of Confusion.
(finally some use for mundane potions)
Potion of Confusion, when drank out of (I don't know why on earth you would do that, unless you were just failing at life) or thrown to yourself (in the splash potion form), it will make your game controls virtually useless.
The controls will not necessarily obey you, sometimes getting stuck moving in one direction; you'll to spam click in the other direction until your Steve finally decides to give in and start moving in that direction for some moment before start heading off in some other random direction (the chances are before you change direction you'll fall off into some ravine and you won't be able to do anything about it)
The Splash Potion of Confusion if thrown at a mob will switch it to the old AI, where it could'nt walk around walls and all that until the potion eventually wears out.
If the Splash Potion of Confusion is thrown at a passive mob, it will just randomly walk around and will simply ignore wheat.
If the Splash Potion of Confusion is thrown at a hostile mob, it won't see you unless you're at least 8 blocks from it instead of 16, and it will just start heading off in the direction it first saw you in in a pathetic attempt to kill you, and it will soon forget about you if you move 16 blocks away from it.
Skeletons will start shooting constantly in the general direction it first saw you until you get out of its tracking range, and creepers will just stand there and explode in its place.
I hope this all made sense and plz take some time to think about this
I say this is a wonderful idea, I have no use for killing zombies and this will actually make them feel important and not just a waste of my weapons, wish I thought of that, lol. I have no good ideas of my own so glad that others can share them.
Nice pictures and ideas.
I was thinking about using the Mundane potions to brew the Confusion potions because the Mundane potions only brew the Weakness potions, and that means it brew just one.
Saltwater
Saltwater is the key source of getting salt.
Saltwater can be collected by right-clicking on water in an ocean biome, which will give you a saltwater bucket.
Saltwater is just salty water, and of course it cannot be drank out of, as it is salty.
Right clicking a saltwater bucket onto the ground to place it and picking it back up will just give you a regular water bucket, so it is important to have an infinite source of saltwater (aka Ocean biome) somewhere nearby.
Saltwater by itself is virtually useless unless you turn it into salt, which I will get to next:
Salt
Salt can be made by putting a saltwater bucket in a furnace, which would give you 3 salt.
You would have to tediously put in the saltwater bucket one at a time. I imagine it will bring you the good old memories of cooking porkchops back in 1.7.3.
"Cooking" a saltwater bucket into salt will give you the bucket back, just like when crafting cake, so that works out okay.
Salt cannot be eaten directly, but it can be combined with pre-existing not-so-edible foods to make it edible...
Cured Meat / Spider Eyes
Salt can be crafted together with either rotten flesh or a spider eye to "cure" it and remove its hunger/poison effects.
The cured meat is slightly browner in colour than regular rotten flesh and doesn't have the greenish rotten texture to it, and the cured spider eyes are fairly distinguishable from regular spider eyes.
Cured Meat has no hunger effects and gives you 2 food bars, and the same with cured spider eyes, except with 1 food bar.
Potions
Salt can be directly brewed onto a Mundane Potion to create Potion of Confusion.
(finally some use for mundane potions)
Potion of Confusion, when drank out of (I don't know why on earth you would do that, unless you were just failing at life) or thrown to yourself (in the splash potion form), it will make your game controls virtually useless.
The controls will not necessarily obey you, sometimes getting stuck moving in one direction; you'll to spam click in the other direction until your Steve finally decides to give in and start moving in that direction for some moment before start heading off in some other random direction (the chances are before you change direction you'll fall off into some ravine and you won't be able to do anything about it)
The Splash Potion of Confusion if thrown at a mob will switch it to the old AI, where it could'nt walk around walls and all that until the potion eventually wears out.
If the Splash Potion of Confusion is thrown at a passive mob, it will just randomly walk around and will simply ignore wheat.
If the Splash Potion of Confusion is thrown at a hostile mob, it won't see you unless you're at least 8 blocks from it instead of 16, and it will just start heading off in the direction it first saw you in in a pathetic attempt to kill you, and it will soon forget about you if you move 16 blocks away from it.
Skeletons will start shooting constantly in the general direction it first saw you until you get out of its tracking range, and creepers will just stand there and explode in its place.
I hope this all made sense and plz take some time to think about this
EDIT i also like how you included pics to help your idea nice job!
Nicely Done!
I was thinking about using the Mundane potions to brew the Confusion potions because the Mundane potions only brew the Weakness potions, and that means it brew just one.
Thanks for the correction, it's now edited
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