Okay, so you know how you can't find the enchantment you want because the assignment is completely random and you always get Thrust II instead of Silk Touch? That always bugged me, so much so that I really don't use enchantments. Thing is, I get the idea behind making it random - it encourages discovery among those new to the system. And most of the enchantment mods out there, like BetterEnchanting, can get you the enchantment you want, but it removes the random element completely. So I thought, why not combine the two elements? Why not make enchanting more reliable while still giving it an element of chance? Thus, I give you, Enchanting tags.
So the way this works is simple. You craft a blank enchanting tag by combining a gold nugget with a piece of paper (because Gold is naturally conducive to magic). When you get an enchanted tool, you can craft it with the blank enchantment tag to transfer the enchantment(s) from the tool onto the tag (to clear it, craft the tag with another gold nugget). Unfortunately, To retrieve the enchantment from the tag, simply place the tag in a new slot on the enchanting table. This will lock the table into the enchantment on the tag - if you don't have the levels to enchant the tool, then all the boxes will be grey. The tag is never used up like this, letting you reenchant multiple tools with the same enchantment. The enchanting itself is still random, but once you get an enchantment that you like, you can get it again, at the cost of twice the experience and the original tool. Also, imagine this with multiplayer - you could trade enchantments cards and give the game a whole new economy.
It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
I believe the SGA writing is not a description of the enchantment. I think it was just some silly random messages.
You are correct.
Rollback Post to RevisionRollBack
It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
'cause that takes some of the fun out of enchanting. Part of the whole thing is supposed to be that you don't know what you're going to get. It forces you to experiment. But having it be completely random isn't fun.
would work better if the tags were made with lapis (to give it a use) and you enchanted the tag, and whatever you got can be crafted with your tool or armor to give it that enchant, that way if your down to your last few diamonds and want to make the best of it for your set of armor you can enchant all your tags and give your armor the ones you want, and the recipe for the tags should be paper in the middle surrounded by lapis
Okay, so you know how you can't find the enchantment you want because the assignment is completely random and you always get Thrust II instead of Silk Touch? That always bugged me, so much so that I really don't use enchantments. Thing is, I get the idea behind making it random - it encourages discovery among those new to the system. And most of the enchantment mods out there, like BetterEnchanting, can get you the enchantment you want, but it removes the random element completely. So I thought, why not combine the two elements? Why not make enchanting more reliable while still giving it an element of chance? Thus, I give you, Enchanting tags.
So the way this works is simple. You craft a blank enchanting tag by combining a gold nugget with a piece of paper (because Gold is naturally conducive to magic). When you get an enchanted tool, you can craft it with the blank enchantment tag to transfer the enchantment(s) from the tool onto the tag (to clear it, craft the tag with another gold nugget). Unfortunately, To retrieve the enchantment from the tag, simply place the tag in a new slot on the enchanting table. This will lock the table into the enchantment on the tag - if you don't have the levels to enchant the tool, then all the boxes will be grey. The tag is never used up like this, letting you reenchant multiple tools with the same enchantment. The enchanting itself is still random, but once you get an enchantment that you like, you can get it again, at the cost of twice the experience and the original tool. Also, imagine this with multiplayer - you could trade enchantments cards and give the game a whole new economy.
Everything the 1.8 updates stands for bugs me to the point where I don't use any of it... lol I haven't played Survival mode in the LLOOOONNNGGGEEESSSTTT time... I've dabbled with enchanting very little but I was immediately bothered by the fact that it's involving fairy magic into Minecraft and that it's not easy by any means to get an enchantment you want because you can't actually tell what you're enchanting whatever tool with.
On Topic: Enchantments are MEANT to be random, if it bugs you that much get TMI and whenever you get a shitty enchantment you hate, throw that item away, spawn a new one, cover yourself in Bottles-O-Enchanting, and keep trying. Plus that takes the fun out of guessing what enchantment you may get, that's sort of like if they told you what you'd get on a TF2 random craft, or random item trade, it's meant to be random and so that way you don't know.
So the way this works is simple. You craft a blank enchanting tag by combining a gold nugget with a piece of paper (because Gold is naturally conducive to magic). When you get an enchanted tool, you can craft it with the blank enchantment tag to transfer the enchantment(s) from the tool onto the tag (to clear it, craft the tag with another gold nugget). Unfortunately, To retrieve the enchantment from the tag, simply place the tag in a new slot on the enchanting table. This will lock the table into the enchantment on the tag - if you don't have the levels to enchant the tool, then all the boxes will be grey. The tag is never used up like this, letting you reenchant multiple tools with the same enchantment. The enchanting itself is still random, but once you get an enchantment that you like, you can get it again, at the cost of twice the experience and the original tool. Also, imagine this with multiplayer - you could trade enchantments cards and give the game a whole new economy.
You are correct.
'cause that takes some of the fun out of enchanting. Part of the whole thing is supposed to be that you don't know what you're going to get. It forces you to experiment. But having it be completely random isn't fun.
Everything the 1.8 updates stands for bugs me to the point where I don't use any of it... lol I haven't played Survival mode in the LLOOOONNNGGGEEESSSTTT time... I've dabbled with enchanting very little but I was immediately bothered by the fact that it's involving fairy magic into Minecraft and that it's not easy by any means to get an enchantment you want because you can't actually tell what you're enchanting whatever tool with.
On Topic: Enchantments are MEANT to be random, if it bugs you that much get TMI and whenever you get a shitty enchantment you hate, throw that item away, spawn a new one, cover yourself in Bottles-O-Enchanting, and keep trying. Plus that takes the fun out of guessing what enchantment you may get, that's sort of like if they told you what you'd get on a TF2 random craft, or random item trade, it's meant to be random and so that way you don't know.
No support.