Hello, my name is jolambeth14 (a.k.a. EmCeeStanky), and I'm here to discuss a new feature which came in 1.8. Blocking. When I first got my hands on the 1.8 leak, I just randomly right-clicked my sword and I was like "NO WAY!". Then I learned what it actually does, how it makes damage halved.
This pretty much meant the only use for it was to decrease fall and lava damage, as well as spam LMB/RMB together to try to survive better in PVP (yes, I do play on a PVP server, and I'm not going to advertise it), which obviously has little to no use in SP, considering the mobs simply get knocked back, not even taking damage from the mob. But come 1.0, there is no longer decreasing environmental damage.
Although the only real thing I want back is the classic days before 1.8, the blocking seemed to mess up PVP even with the instant-heal plugins on the server. It was frowned upon, made the fights last too long/made a slower death, and some players even binded LMB/RMB together to ensure total wins. A lot of us would just be happier if it was gone.
Another thing that seemed to boggle with my mind was the purpose of it in single-player. With most mobs, you can simply knock them back with your sword to avoid damage overall. The only thing I've managed to use it for was to block a skeleton's arrow, and whenever I try it again, it's too late, or it would have been easier to dodge it.
I have two suggestions I think would be more useful than the current system:
1. Has a 50% chance of blocking an incoming attack. If block is successful, it still knocks you back and decreases the durability of your sword.
Blocking is useful for reducing damage. Why remove it? Just because your PVP server is whining?
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It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
As I've stated elsewhere, I'd like to see combat slowed down a bit, actually, and blocking made a bit more timing-based/strategic. My thought is that it should reduce damage by 25% rather than 50%, but a well-timed block would be an actual parry, negating damage altogether. This, and probably reducing the swing speed (or implementing a system like in the Elder Scrolls where quick attacks are less powerful than slow ones) would make combat feel a lot more intelligent, and make timed blocking actually hold a purpose.
Combat in the game should be changed altogether, just adding a slower attack animation and a delay between click and damage would go such a long way! Zombies and some skeletons should hold swords and axes, when you parry the weapon wielding enemies your sword should make a clang sound and the attacker should be knocked back, and you would take no damage, to balance this, there should be a minimum time between parries and a delay between click and blocking.
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As I've stated elsewhere, I'd like to see combat slowed down a bit, actually, and blocking made a bit more timing-based/strategic. My thought is that it should reduce damage by 25% rather than 50%, but a well-timed block would be an actual parry, negating damage altogether. This, and probably reducing the swing speed (or implementing a system like in the Elder Scrolls where quick attacks are less powerful than slow ones) would make combat feel a lot more intelligent, and make timed blocking actually hold a purpose.
That'd certainly make combat better...But then you'd get the inevitable whining from people who want everything simple and dumbed down to preschool levels. The Witcher used a system of timed attacks where mistiming would leave it dealing less damage...But that might be a bit much. Timed parries should happen though.
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It is an interesting but depressing reality that most politicians are just regular people with power. And most people would be as bad as politicians if only they could get some power.
That'd certainly make combat better...But then you'd get the inevitable whining from people who want everything simple and dumbed down to preschool levels. The Witcher used a system of timed attacks where mistiming would leave it dealing less damage...But that might be a bit much. Timed parries should happen though.
Well, that's why I suggest making it a 25% damage reduction normally. You would get less benefit than now just spamming it (and reducing enviromental damage needs to be stopped!) but get the much better benefit of taking no damage from using it skilfully.
How about making any sword incapable of blocking a higher-tier sword (gold and iron are on the same tier) and work more efficiently on a lower tier sword (I would think only 10% reduction, times one more than how many tiers higher your sword is than the other (up to 50% on fists attacking diamond)). However, if you started blocking under 0.3 seconds before the blow, I think that there should be a 20% block amount on equal tiers, 45% on 1 higher, 50% on 2 higher, 75% on 3 higher, 95% on 4 higher, and 100% on 5 higher. Iron against gold counts as 1 tier higher, but gold on iron counts as same tier, and everything else is the same. However, if you click within 0.1 seconds of the attack, the amounts get changed from 0/20/45/50/75/95/100 to 10/30/55/60/85/105/110. If the block amount is over 100, excess amount gets turned into damaging the attacker. However, the attacker wouldn't get damaged unless he scores a critical hit with his fists and has a Potion of Strength II effecting him, and you have no armor. Also, attacks should get animations with the actual injuring the opponent waiting until the striking part of the animation. If you would say that hands are Tier 0, then fully charged arrows are tier 1, medium charged arrows are tier 0, and unchanrged arrows are tier -1. Tier -1 and 0 (hands and non-fully charged arrows) are the same against tier 5 (diamond swords). Axes count as 1 tier behind the sword of the same material. Pickaxes and shovels count as 2 tiers behind the sword of the same material or tier 0, whichever is higher. Hoes count as tier 0.
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Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
Blocking is useful for reducing damage. Why remove it? Just because your PVP server is whining?
It doesn't seem to have much function anyway. If I were to block a zombie hit, I would take 1.5 hearts. But why take those hearts when I have a sword I can slice it with and take no damage altogether?
This pretty much meant the only use for it was to decrease fall and lava damage, as well as spam LMB/RMB together to try to survive better in PVP (yes, I do play on a PVP server, and I'm not going to advertise it), which obviously has little to no use in SP, considering the mobs simply get knocked back, not even taking damage from the mob. But come 1.0, there is no longer decreasing environmental damage.
Although the only real thing I want back is the classic days before 1.8, the blocking seemed to mess up PVP even with the instant-heal plugins on the server. It was frowned upon, made the fights last too long/made a slower death, and some players even binded LMB/RMB together to ensure total wins. A lot of us would just be happier if it was gone.
Another thing that seemed to boggle with my mind was the purpose of it in single-player. With most mobs, you can simply knock them back with your sword to avoid damage overall. The only thing I've managed to use it for was to block a skeleton's arrow, and whenever I try it again, it's too late, or it would have been easier to dodge it.
I have two suggestions I think would be more useful than the current system:
1. Has a 50% chance of blocking an incoming attack. If block is successful, it still knocks you back and decreases the durability of your sword.
2. Simply remove it. :\
That'd certainly make combat better...But then you'd get the inevitable whining from people who want everything simple and dumbed down to preschool levels. The Witcher used a system of timed attacks where mistiming would leave it dealing less damage...But that might be a bit much. Timed parries should happen though.
Well, that's why I suggest making it a 25% damage reduction normally. You would get less benefit than now just spamming it (and reducing enviromental damage needs to be stopped!) but get the much better benefit of taking no damage from using it skilfully.
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
It doesn't seem to have much function anyway. If I were to block a zombie hit, I would take 1.5 hearts. But why take those hearts when I have a sword I can slice it with and take no damage altogether?