We should be discouraged/encouraged from leaving/staying in biomes. We can do that by making some biomes really dangerous, while others really serene, but each has its own resources you need (For idea how see: Biome "Levels").
The thing I'm going to talk about here isn't on that though, but on the fact of having to use something to get from point A to B and in other words: Travel.
So let's say you spawned here in a desert, and you want to get to the valley FAR away. You'd decide to take the straight walk towards it but you immediately notice that the forest and jungles surrounding the taiga that connects it are all loaded with nasty creatures. You're thinking and thinking and you see a small river path you can cross through the jungles. It'd work if you had a boat, but you've got no wood and you're in a desert. You see some reeds and an idea forms in your mind...
So my first idea is to implement a Reed Raft. Made from strings and reeds, it functions the same as a boat, but is more fragile and can be easily created. What is this for? I'm thinking of adding something for the boat so an easy to make raft could fill the boat's once role.
You waited for night and killed a few spiders with your bare fists and you found some reeds on the shore. Tying them together with the string you found, you begin to set sail. At first there's only silence accompanying you and you wish for some excitement. Your prayers were answered. Gigantic beasts hidden by the darkness of night strike at your fragile little raft and you fall down to the river. You close your eyes, awaiting their claws ripping into you as easily as they did to the raft, but they never went in. This is your chance! You're losing breath quickly and you've got to survive. You find a reed piece and gulped in a freshful of air...
Next idea is using Reeds to breathe underwater. Good for close to surface underwater travel, this lets you breathe when near to the surface(On the water block right next to the surface). Like in the example above, you can use this to evade predators and monsters or to sneakily infiltrate your friends' beach house.
Alive and breathing, you swim through the river and waited for the beasts to dissappear. Thinking you've drowned and that the reed you used to breathe is just floating wreckage, they left. Gleeful, you jump from the water to the jungle, sprinting and trying to find shelter. After a few days turn into weeks, you grow accustomed to the dangers of the jungle and you've managed to collect wood from small trees. Now you can continue on the river path with a brand new...
This isn't new, Boats. This time with Paddles. First you make the boat, then craft the paddles. This makes maneouvering the boat easier and makes travel faster. Just equip it while using the boat and you can see in third person view some sweet paddling animations.
Being attacked and spending time in that jungle made you lose your map, and your direction. When a fork on the river came, you went right and came to the forest, a problem you thought you should've past through. Landing with frustration, you kick a nearby tree, causing an apple to fall down. You bend down to pick up the apple when you feel the ground tremble. A large body gallops to you with clopping hooves and stops right in front of you, raising its forelegs in a terrifying display. You walk back and fall down. Screaming for mercy with eyes closed, you expect this to be your doom. You open an eye to see that the body was a Poultrequine, a large chicken with cloven feet, and it was eating the apple that fell earlier. It went closer to you and nuzzled your chest. So it likes you, and a smile forms in your mouth...
First, there is a TINY chance apples fall from trees if you punch the trunk, and apples drop from leaves. Thirdly, adding the Poultrequine. Feed the gigantic chicken with hooves some apples and it becomes tamed. Put a saddle on it and becomes rideable. The Poultrequine is 2x1x2 so it cannot fit in small 1 block holes. When not ridden, they will wander. When damaged, they can use the sheep animation to eat wheat on the ground (a suggestion too). They slowly build speed and have a speed maximum the same as a Minecart. They lose health from too much running and regular damage. The lower the health, the lower the speed.
You laugh in glee as you feel the wind rushing in your face and your mount's rhythmic clopping. You jump through a fallen log, you zip past various foes that would've been a major problem. You jump high above a river and zooming towards the snowy taiga. Feeding your mount a few apples and letting him rest, you gather wood to warm yourselves for the coming night. Building a good campfire, you try to settle in and rest. On the next day, you see some thing you didn't expect, rails! You follow it with your poultrequine and see an abandoned mine. Finding some chests and placing it on the carts, you decide it was a good way to help the people that made this mine. You connect an engine to it and you get three carts. You put some coal hanging around and you watch it go towards some unknown direction. After a day or so, it returned with a message of thanks and an instruction manual for a new toy...
Wagons are vehices that can be right clicked on a saddled poultrequine to make it carry it. The Wagon is a small box, so effectively otherp layers can just jump in and be carried. It also has a compartment, letting you store items. These are good for you can get space and let another guy ride with you. I'd imagine it can be good for chariot racing or something like the sort.
With the new space, you ride your poultrequine towards the valley, with the construction materials for your planned house there. Seeing the mountains on the horizon, you urge your feathery mount forward even faster. Upon reaching, you expect a marvelous valley, but you see a flat plain. Roaring in frustration, your baleful gaze sees this pathetic patch of land you've worked so hard to get to. Sighing, you walk and start building your house. You then see a small light blue orb and you held it in your hand. Your world changed and you are stuck in some forest you don't know where. At first you were close to give in to desperation but your mouth forms into a grin. Those mysterious guys who gave you the wagon gave you more than just that...
So there is a rare chance to have a Teleorb lying around. These orbs teleport you to someplace random. What I next suggest are Fliers. These are made of string and paper that lets you glide through the skies. They are fragile thought, one hit from anything and it breaks.
You fly past the dissapointing view and into the sea far away. You find a small island to land on. There a map similar to yours, but a small island up north has an X marked on it. Your wings were broken during the landing so you think what to do, recalling the events beforehand. Your eyes widen in recognition and start collecting resources...
My last suggestion is a Powered Boat. This is made from a furnace and a boat. This is as fast as flight mode on classic. It consumes coal. It's a great way to zip through tenously large oceans.
As you reach the island you see a massive gaping hole in the ground, the water falling down towards it. You get some string and some iron and you build a hook to keep yourself from falling. You go down and see a chest, you open that chest and a large dark shadow overhwhelms and ends your existence. So much for Minecraft huh?
My final idea is a Hook. You right click it and you throw an iron hold and when you jump it keeps you from falling. Hold right click to drag it back. You can use that to travel down slopes.
The story really makes this suggestion. Now, personally I'm not a fan of horses in Minecraft, just because with pig riding, the game feels too quirky for that...like it should be a deer or a way to get pigs to settle down and go where you bloody well tell them. Also, the "teleorb" feels out of place alongside everything else, and is more likely to just be a source of frustration than viable transport. However, I overall like the idea. It would certainly make getting around Minecraftia more interesting.
One thought with the hook...rappelling. How does it work? While grappled, you are anchored to a block, and right clicking will "cut you loose" and retrieve the hook, as usual. However, on the same vertical axis as the block you linked to, you would have a sort of subjective gravity and be able to "stand" on the side of blocks. By jumping and pressing up or down, you could ascend or descend a short distance. Of course, to make this fair, there might need to be crafted ropes that serve as "ammunition" for the hook and determine the maximum number of blocks you can be from your anchor. It's just an idea.
The story really makes this suggestion. Now, personally I'm not a fan of horses in Minecraft, just because with pig riding, the game feels too quirky for that...like it should be a deer or a way to get pigs to settle down and go where you bloody well tell them. Also, the "teleorb" feels out of place alongside everything else, and is more likely to just be a source of frustration than viable transport. However, I overall like the idea. It would certainly make getting around Minecraftia more interesting.
One thought with the hook...rappelling. How does it work? While grappled, you are anchored to a block, and right clicking will "cut you loose" and retrieve the hook, as usual. However, on the same vertical axis as the block you linked to, you would have a sort of subjective gravity and be able to "stand" on the side of blocks. By jumping and pressing up or down, you could ascend or descend a short distance. Of course, to make this fair, there might need to be crafted ropes that serve as "ammunition" for the hook and determine the maximum number of blocks you can be from your anchor. It's just an idea.
Historically, horses have a load of relations to war, courage and the good stuff. Physically, horses have good body shape and strength than a pig. Maybe Minecraft could get some sort of gigantic chicken with hooved feet... Adding that now. Oh boy it's gonna take time to edit the story....
The TeleOrbs are a way to y'know, randomize things. They need to right click it before it teles you.
Now for the hook. On first right click it throws, and if you hold right click when it's already placed, it pulls the thing back, so you can like slowly drop down the hook on a lower block to lower yourself and stuff.
The suggestion about the powered boat; would the coal burn as quickly as it would in a furnace? It would also be cool if the powered boat was bigger and you could walk around in it. Maybe you could place a crafting table in there and you could craft while your boat was gliding across the ocean.
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R.I.P Politics, Philosophy, News, and Science section. 11/8/14
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The thing I'm going to talk about here isn't on that though, but on the fact of having to use something to get from point A to B and in other words: Travel.
So my first idea is to implement a Reed Raft. Made from strings and reeds, it functions the same as a boat, but is more fragile and can be easily created. What is this for? I'm thinking of adding something for the boat so an easy to make raft could fill the boat's once role.
Next idea is using Reeds to breathe underwater. Good for close to surface underwater travel, this lets you breathe when near to the surface(On the water block right next to the surface). Like in the example above, you can use this to evade predators and monsters or to sneakily infiltrate your friends' beach house.
This isn't new, Boats. This time with Paddles. First you make the boat, then craft the paddles. This makes maneouvering the boat easier and makes travel faster. Just equip it while using the boat and you can see in third person view some sweet paddling animations.
First, there is a TINY chance apples fall from trees if you punch the trunk, and apples drop from leaves. Thirdly, adding the Poultrequine. Feed the gigantic chicken with hooves some apples and it becomes tamed. Put a saddle on it and becomes rideable. The Poultrequine is 2x1x2 so it cannot fit in small 1 block holes. When not ridden, they will wander. When damaged, they can use the sheep animation to eat wheat on the ground (a suggestion too). They slowly build speed and have a speed maximum the same as a Minecart. They lose health from too much running and regular damage. The lower the health, the lower the speed.
Wagons are vehices that can be right clicked on a saddled poultrequine to make it carry it. The Wagon is a small box, so effectively otherp layers can just jump in and be carried. It also has a compartment, letting you store items. These are good for you can get space and let another guy ride with you. I'd imagine it can be good for chariot racing or something like the sort.
So there is a rare chance to have a Teleorb lying around. These orbs teleport you to someplace random. What I next suggest are Fliers. These are made of string and paper that lets you glide through the skies. They are fragile thought, one hit from anything and it breaks.
My last suggestion is a Powered Boat. This is made from a furnace and a boat. This is as fast as flight mode on classic. It consumes coal. It's a great way to zip through tenously large oceans.
My final idea is a Hook. You right click it and you throw an iron hold and when you jump it keeps you from falling. Hold right click to drag it back. You can use that to travel down slopes.
Here ya go, a story and suggestions.
One thought with the hook...rappelling. How does it work? While grappled, you are anchored to a block, and right clicking will "cut you loose" and retrieve the hook, as usual. However, on the same vertical axis as the block you linked to, you would have a sort of subjective gravity and be able to "stand" on the side of blocks. By jumping and pressing up or down, you could ascend or descend a short distance. Of course, to make this fair, there might need to be crafted ropes that serve as "ammunition" for the hook and determine the maximum number of blocks you can be from your anchor. It's just an idea.
Historically, horses have a load of relations to war, courage and the good stuff. Physically, horses have good body shape and strength than a pig. Maybe Minecraft could get some sort of gigantic chicken with hooved feet... Adding that now. Oh boy it's gonna take time to edit the story....
The TeleOrbs are a way to y'know, randomize things. They need to right click it before it teles you.
Now for the hook. On first right click it throws, and if you hold right click when it's already placed, it pulls the thing back, so you can like slowly drop down the hook on a lower block to lower yourself and stuff.
R.I.P Politics, Philosophy, News, and Science section. 11/8/14