Here's an idea for a breedable neutral mob that has potential as a guard animal.
Alligators would spawn in certain warm biomes and seek out water. They would be programmed to rest in 1 block deep water most of the time, and swim around every so often until they find 1 block deep water again. They would never leave water on their own.
Alligators would be neutral most of the time, but turn hostile against any non-alligator non-undead non-creeper creature it sees in water. Both players and mobs. So if you put alligators in your moat, that's a definite incentive for players not to swim across. Alligators will leave water to pursue prey, and will seek out water again afterwards.
Alligators will also leave water to follow players holding raw pork or beef, and feeding raw meat to an alligator would put it into love mode and allow it to create baby alligators.
I think these could be a lot of fun in challenge maps, and in security systems and mob harvesters of all kinds.
When killed alligators could drop 1-3 alligator teeth, which could be substituted for flint in arrow crafting.
Quite good, R.H. I would personally like to have a little more control over aligators, however (make them tameable?), although it would detact from the realistic approach that you have taken.
Either way, I look forward to the possibility of expanded oceans sometime in the near future!
I prefer that alligators not be tameable, since that makes them redundant with wolves.
And it's kind of interesting to have a potentially hostile creature you can interact with in positive ways too, like feeding and breeding them. Unlike wolves, you never transform them into a different slavishly loyal mob. They remain wild creatures that you can exploit with caution. I think that's more interesting.
Hmm... As you have it now, the only hostile mobs alligators would attack are spiders. I understand not attacking creepers, but why would they ignore the undead?
Good idea, but I think alligators shouldn't be so picky in attacking mobs. They act on instinct and whatever crosses their territory should provoke them into attacking. Players, ocelots, sheep, cows, pigs, chickens, wolves, zombies, skeletons, endermen, spiders, maybe even hit-and-run tactics on creepers.
Maybe they should react to squids differently, and have a Nether lava-dwelling version.
Hmm... As you have it now, the only hostile mobs alligators would attack are spiders. I understand not attacking creepers, but why would they ignore the undead?
Well, I'm afraid that if it attacked zombies and skeletons then wild alligator populations would be wiped out after one night. Since there would be an infinite supply of undead and the alligator's health would just slowly get worn away.
The same problem exists for spiders too, but they're a little less common so I figured it wouldn't be as bad. And it has the logic that alligators will only seek out tasty prey, not rotting flesh or bones.
How's this? When in water, an alligator's attack does downward knockback. If the body of water is deep enough and/or there are enough alligators, whatever mob happens to wander into the water will be continuously forced under and will start to take drowning damage as well.
An alternate (or maybe complementary) idea is the alligator's famous "death roll." Basically, every time an alligator attacks it has some chance of doing a critical hit, accompanied by a rolling animation. I mean, it's pretty much the signature move of real-life alligators.
But, of course, on land they would be much less of a threat. Less maneuverable, regular knockback...
also for an idea, when attacked by an alligator, movement speed is decreased until you get a certain distance away(cause of their strong jaw power and not wanting to let go)
I like the way Mo Creatures Crocs work (by that, I mean their signature death roll ability), but it could be tweaked a bit, should they be implemented in vanilla Minecraft and renamed Alligators. Maybe, they should care mainly about anything in the water, sometimes about stuff within 2-5 blocks of the water and only go into deathroll mode when they got the space to.
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"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
Alligators would spawn in certain warm biomes and seek out water. They would be programmed to rest in 1 block deep water most of the time, and swim around every so often until they find 1 block deep water again. They would never leave water on their own.
Alligators would be neutral most of the time, but turn hostile against any non-alligator non-undead non-creeper creature it sees in water. Both players and mobs. So if you put alligators in your moat, that's a definite incentive for players not to swim across. Alligators will leave water to pursue prey, and will seek out water again afterwards.
Alligators will also leave water to follow players holding raw pork or beef, and feeding raw meat to an alligator would put it into love mode and allow it to create baby alligators.
I think these could be a lot of fun in challenge maps, and in security systems and mob harvesters of all kinds.
When killed alligators could drop 1-3 alligator teeth, which could be substituted for flint in arrow crafting.
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Either way, I look forward to the possibility of expanded oceans sometime in the near future!
And it's kind of interesting to have a potentially hostile creature you can interact with in positive ways too, like feeding and breeding them. Unlike wolves, you never transform them into a different slavishly loyal mob. They remain wild creatures that you can exploit with caution. I think that's more interesting.
Good idea, but I think alligators shouldn't be so picky in attacking mobs. They act on instinct and whatever crosses their territory should provoke them into attacking. Players, ocelots, sheep, cows, pigs, chickens, wolves, zombies, skeletons, endermen, spiders, maybe even hit-and-run tactics on creepers.
Maybe they should react to squids differently, and have a Nether lava-dwelling version.
Well, I'm afraid that if it attacked zombies and skeletons then wild alligator populations would be wiped out after one night. Since there would be an infinite supply of undead and the alligator's health would just slowly get worn away.
The same problem exists for spiders too, but they're a little less common so I figured it wouldn't be as bad. And it has the logic that alligators will only seek out tasty prey, not rotting flesh or bones.
Maybe there's a workaround for this though.
An alternate (or maybe complementary) idea is the alligator's famous "death roll." Basically, every time an alligator attacks it has some chance of doing a critical hit, accompanied by a rolling animation. I mean, it's pretty much the signature move of real-life alligators.
But, of course, on land they would be much less of a threat. Less maneuverable, regular knockback...