The Cauldron can be used to "enchant" food in different ways by making it into Stew.
How this works:
Fill the Cauldron with Water
Right click the Cauldron with a food item and the color of the water will resemble the food.
From here, it can be extracted with a Bowl to make stew. The Stew will not be any different from the original food item, but we can change it by using the Cauldron some more.
Each full Cauldron will fill 3 bowls.
If we keep the Stew inside the Cauldron still, we can right click it with various ingredients to change it.
The ingredients effects on the Stew itself work much like Potion ingredients.
The New stew will have a Purple name and the effects listed below.
For instance:
Chicken Stew
Filling I
Saturation II
when Brewed with an Egg:
Chicken Stew
Filling II
Saturation I
Here's how different Ingredients affect the Stew:
Egg- More Hunger restored, less Saturation (how long it takes for you to get Hungry again)
Wheat- Less Hunger restored, More Saturation
Apple- Less hearts restored when Hunger is full, but less hearts lost when Empty
Cocoa Beans- Restores Hearts instead of Hunger (Might be a little OP, help me with this one)
Sugar- Removes all Food Poisoning chance from food
Golden Apple- More hearts gained when full.
Fermented Spider Eye- Nether Portal like Swirly effects
So heres how a fully brewed Stew might look:
Chicken Stew
Unrotten I
Filling II
Saturation I
Anyone agree with this? Partially? Not at all?
Say so.
Let's get this to Jeb so we can have a more complex use for Cauldrons!
EPIC! It would add a great variety for multiplayer restaurants and medieval styled inns. You probably should change the use of redstone and glowstone, because those materials seem a bit.....you know...... in-edible, so maybe there should be other materials that you could put in to improve the stats, like bread, wheat, or even flowers (some are edible in real life).
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Be caring, please help my dragon hatch by giving him a little click.
However, I do agree with SnowConez that the ingredients should be more... food-related. Maybe things like sugar, eggs, wheat...
This might necessitate the addition of new features to Minecraft, like herbs and spices, but it would make a bit more sense, and would differentiate cooking from potion brewing.
Great idea, this will finally give use to cauldrons. It shouldn't be to hard for them to implement either as all it is, is transferring over some of the existing elements of potions and applying food to them. The stews would only require a couple of id's added and re-texturing the existing image, to better suit the new ones. I currently use an infinite water source to collect water for potions, so this would greatly help giving use to my cauldron.
What is this Saturation and Filling stuff?
u shouldnt be able to enchant food lol
Look on the wiki some time. That's how food normally works in Minecraft.
Filling is how much hunger is restored. Saturation effects how slowly it goes back down.
I think this idea has a lot of potential, but I agree with those who've said the ingredients should be more food-like. (But cobblestone should be usable as a base ingredient, to make a "Stone Soup" that starts at 0:0)
The Cauldron can be used to "enchant" food in different ways by making it into Stew.
How this works:
Fill the Cauldron with Water
Right click the Cauldron with a food item and the color of the water will resemble the food.
From here, it can be extracted with a Bowl to make stew.
The Stew will not be any different from the original food item, but we can change it by using the Cauldron some more.
Each full Cauldron will fill 3 bowls.
If we keep the Stew inside the Cauldron still, we can right click it with various ingredients to change it.
The ingredients effects on the Stew itself work much like Potion ingredients.
The New stew will have a Purple name and the effects listed below.
For instance:
Chicken Stew
Filling I
Saturation II
when Brewed with an Egg:
Chicken Stew
Filling II
Saturation I
Here's how different Ingredients affect the Stew:
Egg- More Hunger restored, less Saturation (how long it takes for you to get Hungry again)
Wheat- Less Hunger restored, More Saturation
Apple- Less hearts restored when Hunger is full, but less hearts lost when Empty
Cocoa Beans- Restores Hearts instead of Hunger (Might be a little OP, help me with this one)
Sugar- Removes all Food Poisoning chance from food
Golden Apple- More hearts gained when full.
Fermented Spider Eye- Nether Portal like Swirly effects
So heres how a fully brewed Stew might look:
Chicken Stew
Unrotten I
Filling II
Saturation I
Anyone agree with this? Partially? Not at all?
Say so.
Let's get this to Jeb so we can have a more complex use for Cauldrons!
However, I do agree with SnowConez that the ingredients should be more... food-related. Maybe things like sugar, eggs, wheat...
This might necessitate the addition of new features to Minecraft, like herbs and spices, but it would make a bit more sense, and would differentiate cooking from potion brewing.
u shouldnt be able to enchant food lol
Good job!
This is a good idea to make use of some of the more esoteric things in the game.
Also yes on the use of flowers for rather than redstone/glowstone.
Look on the wiki some time. That's how food normally works in Minecraft.
Filling is how much hunger is restored. Saturation effects how slowly it goes back down.
I think this idea has a lot of potential, but I agree with those who've said the ingredients should be more food-like. (But cobblestone should be usable as a base ingredient, to make a "Stone Soup" that starts at 0:0)