Disclaimers: 1- This has probably Been suggested before so don't put me on Death Row if you remember a post similar to this from months back.
2- This is not suggesting a change of the internal workings of any biome, merely how they fit together.
#1: Biomes need to be larger.
In the real world, you can't cross a desert in 50 seconds on foot. In Minecraft it's a piece of cake. When I build something, even in the center of a biome, I end up seeing other biomes within relatively close distances. "To your left you can see the ski lodge, over there is the frozen lake and snow forest, and over there is the Tropical Jungle."
Which brings me to my next point.
#2: Adjacent biomes need to make more sense.
If I had a nickel for every time I crossed directly between a Desert and a Tundra I'd be a millionaire. It makes very little sense to juxtapose the hottest, driest biome next to the coldest, wettest biome. Right now the map looks like a collage of different biomes, each having nothing to do with the other. Biome transitions should be more gradient, for example:
Jungle -> Forest -> Grassland -> Desert
Or
Tundra -> Taiga -> Forest -> Jungle
And finally, my last point.
#3: Biome transitions need to be longer.
The current system of blending isn't that bad, It just needs to be spread out along a larger distance.
That's all. Like the post if you agree, and please give feedback.
My current world spawned in a jungle biome. At the top of my treehouse, turning 360 degrees reveals a desert in one direction, marsh in another, snowy hills another, and grassy hills, all directly adjacent to each other. The transitions and sizes of these biomes are so small - in fact, there is snow on the very top of some of the tall rainforest trees! I can't imagine it would be too complicated to tweak the numbers that control these factors. And even if it IS difficult, it's worth it.
Sounds nice! I like everything in this suggestion, except I do not think oceans need to be any bigger.I can just imagine- spawning in a desert biome and actually having to go on a multiple day long hike to get out. Soooo much better.
I like the main idea but technically, a desert is not the hottest biome, just the driest. For example, Antarctica is a desert (the largest one in fact) and it is not hot. It is simply because rainfall is extremely below average there. But for the most part, I support your idea.
I've posted a thread about this an while ago and i completely agree with you
Maybe colder biomes should be in the north and warmer in the south, so you can predict where to go if your looking for a jungle biome or something. wheather should also be more relating to the biome
The problem is, what IS north and what IS south? With over a billion blocks in Minecraft, would I need to travel over a billion blocks to find an ice plain?
I know that some people like the random biome transitions. In an older thread I made, most (but not all) people who replied to my thread were against the idea of certain biomes only spawning next to certain biomes.
2- This is not suggesting a change of the internal workings of any biome, merely how they fit together.
#1: Biomes need to be larger.
In the real world, you can't cross a desert in 50 seconds on foot. In Minecraft it's a piece of cake. When I build something, even in the center of a biome, I end up seeing other biomes within relatively close distances. "To your left you can see the ski lodge, over there is the frozen lake and snow forest, and over there is the Tropical Jungle."
Which brings me to my next point.
#2: Adjacent biomes need to make more sense.
If I had a nickel for every time I crossed directly between a Desert and a Tundra I'd be a millionaire. It makes very little sense to juxtapose the hottest, driest biome next to the coldest, wettest biome. Right now the map looks like a collage of different biomes, each having nothing to do with the other. Biome transitions should be more gradient, for example:
Jungle -> Forest -> Grassland -> Desert
Or
Tundra -> Taiga -> Forest -> Jungle
And finally, my last point.
#3: Biome transitions need to be longer.
The current system of blending isn't that bad, It just needs to be spread out along a larger distance.
That's all. Like the post if you agree, and please give feedback.
My current world spawned in a jungle biome. At the top of my treehouse, turning 360 degrees reveals a desert in one direction, marsh in another, snowy hills another, and grassy hills, all directly adjacent to each other. The transitions and sizes of these biomes are so small - in fact, there is snow on the very top of some of the tall rainforest trees! I can't imagine it would be too complicated to tweak the numbers that control these factors. And even if it IS difficult, it's worth it.
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Curse PremiumThe problem is, what IS north and what IS south? With over a billion blocks in Minecraft, would I need to travel over a billion blocks to find an ice plain?
I know that some people like the random biome transitions. In an older thread I made, most (but not all) people who replied to my thread were against the idea of certain biomes only spawning next to certain biomes.