No, there has never, ever been a sandbox game with a story or ending... except Grand Theft Auto... and Saints Row... and Red Dead Redemption... and Crack Down... and Assassins Creed...
Anyways, more on topic: Firstly, I do agree with most others here in that they seem grossly overpowered.
I do like how the villagers look, but I don't like that they're called minotaurs, if that makes sense. They don't really look like minotaurs, because of the art style. More like almost-humans with horns. And the one skeleton arm is an interesting touch.
But I don't like them being minotaurs because that's a specific mythological beast, and Minecraft monsters tend to stay away from being stolen from mythology or other works of fantasy. The more creative and original monsters we're being given are far better.
This is the Nether. In villages even rarer than the ones in the Overworld. They only attack when you deliberately **** them off. Their health and attack strength is not overpowered when you consider the circumstances in which you meet them.
i love the idea they could have bean ounce an advanced sivilezashen and they bilt this nether strongholds but then something ha pend and they became this.
Is this some sort of revenge for all the suggestions I've talked badly about? If that's the case, it didn't succeed. N. Villagers don't attack you at once. Their damage is lowered if you have armor, and they offer more if you just trade with them.
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Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
My only gripe is how they fit in with Pigmen and Fortresses and such, though I absolutely LOVE the models you made. Seems much more Nether-esque than the Zombie Pigmen.
As for all the sheltered Christian critics, please find another game to play. Just because a ton of little kids play Minecraft doesn't mean it's solely for little kids.
I disagree with the Colossus having infinite health. They should have same amount of health as Iron Golem.
I'm starting to come around to that idea. Sure, it's rare as all hell, but it's the only way to obtain a specific type of item. I guess if the player kills a Colossus, it's the player's derpish loss. This would be a problem in multiplayer, though.
I pray this becomes at least 1% more popular than my "The Haven" idea. Like the latter idea, this post contains images of what I'm trying to show off. Better I give you that than a baseless wall of text. If this idea gets enough support, I will keep adding to it. This includes good suggestions from other people as well.
This also mixes in with KakarottoYo's idea:
Shouldn't the Nether Villagers be pigmen or something?
No. And I'm probably the 0.00003% of Earth's population that thinks this way. I think Nether Villagers should be something original, or something's that close to being original, and not some cheap Pigmen copy (zombie or otherwise).
I think large minotaur-man creatures represent their defensive nature better than pigmen anyway.
I don't care for the details, I just wanna see images!
Keep scrolling down until you get to the first picture of the red Nether Villager.
So... The Nether Villagers in that image... What are they?
They're a mix between minotaurs and humans. These creatures are a combination of two things, which is sort of like pigmen, so if you wanted these creatures to resemble pigmen in some way, there you go. They are a bit taller than the player.
Why are their left arms nothing but a bone?
Perhaps they all have the same genetic defect. These are one of those things where players must debate that for themselves.
How do they behave normally?
Like their Overworld counterparts, they stay together (although not as tightly) and have different color versions to "resemble" their occupation. They don't need some hulk or golem to protect them, as they can beat the living hell out of enemies (players and mobs alike) all on their own, if provoked, but they attack alone, and not together. They walk slightly slower than a zombie.
How do they behave on the Peaceful difficulty?
Exactly the same as this thread describe's them, but they don't get provoked. Meaning you can beat them as hard as you want without penalty. On Peaceful mode...
What do they live in?
Caves found in the Nether. These caves are often supported by Nether Brick. Torches can be occasionally found in these caves.
How rare are these villages/caves?
About 20% rarer than that of an Overworld village.
What sounds do they make?
They rarely make sound, but when they do, they sound like normal human grunts, although with a very deep pitch and echo. The "Mystic", "Collector" and "Colossus" variations have a much more powerful and distant echo.
How do they respond to specific world hazards?
As opposed to any other Nether creature, these new Villagers are unaffected by fire and are slowed when in lava.
How are they provoked?
They are provoked by either hitting them or stealing from their chests (if they see it). They only get provoked individually, and do not attack in groups like wolves or Zombie Pigmen.
How do they attack?
Just by following you and touching you. Each hit varies depending on the type of N. Villager you provoked. They do not stay hostile, as they will hit you 1-2 times for every time you hit them, stand still and stare at you as if to wait for a response. If you hit them too many times, they will keep hitting you until death. They do not attack as a group if just one N. Villager was hit. A "Collector" N. Villager will never lose its hostility.
Wait, you said they have their own chests?
Yes, unlike the light brown ones found in the Overworld, the ones found in Nether Village caves are a dark red with a yellow lock, but have the exact same mechanics as an Overworld one. You can call them "Nether Chests" or "Dark Chests" if need be. The GUI on the new chests is dark red, rather than the normal grey.
What do they drop on death?
They drop 0-1 horns. They can be used to brew an Angry Potion. The "Baron", "Mystic" and "Collector" types can drop more than just their horns.
What could be found in these new chests?
Look at the list below. Top to bottom = Least to most rare:
Netherrack
Soul Sand
Netherbrick
Flint
Netherbrick Fence
Iron Ore
Gold Ore
Iron Ingot
Gold Ingot
Nether Wart Seed
Ripe Nether Wart
Ripe Nether Wart...?
A "Ripe" Nether Wart is something that is only found in a N. Villager chest in an area where an Alchemist lives. As you could have guessed, this new Ripe Nether Wart is chemically alterted rather than just physically. In brewing, the Ripe Nether Wart added to a water bottle will create an Excess Potion. Ripe Nether Warts can also be eaten, which will regenerate both health and hunger for 3 minutes.
Excess Potion...?
These potions act like Awkward Potions, but will double any effects and double the time. Any potions created from an Excess Potion will have a green aura, rather than the standard blue one.
Do different colored Nether Villagers have their own attributes?
Yes. See below:
Health: (16)
Damage: (8)
Added Abilities: Does +2 damage. Moves +15% faster. Drops an extra 1-2 exp. orbs on death.
Spawn Chance in Village: 20%
Baron
Health: (18)
Damage: (8)
Added Abilities: Does +2 damage with extra knockback. Moves +25% faster. May drop 0-2 iron & gold ingots upon death. Drops an extra 2-4 exp. orb on death.
Spawn Chance in Village: 18%
Rampant(Colors based off ShadowKreach's idea)
Health: (8)
Damage: N/A
Added Abilities: Never turns hostile, and does no damage. Moves +50% faster. This is a mob you don't want to kill. The Rampant collects resources faster than any other N. Villager to store in their chests, giving players more incentive to steal from them.
Spawn Chance: 5%
Hunter(Based off DeJoth's idea)
Health: (20)
Damage: (8)
Added Abilities: Does +2 damage. Moves +15% faster. Attacks Zombie Pigmen, Magma Cubes and Ghasts that come near them. Will hit away Ghast fireballs if seen. Drops 2 extra exp. orbs on death. Can jump up to 3 blocks in height.
Spawn Chance in Village: 15%
Alchemist(Based off ShadowKreach's idea)
Health: (16) Damage: (8)
Added Abilities: Does +2 damage. Doesn't turn hostile when witnessing a player opening their chests. A brewing station can be found in their caves, if an Alchemist lives in one long enough. May sometimes throw an Instant Poison potion, and very rarely an Instant Damage one. Chests may have Ripe Nether Warts in them if an Alchemist is around them long enough. Will drop an extra experience orb and 1-2 Nether Wart on death.
Spawn Chance: 10%
Mystic
Health: (26)
Damage: (8)
Added Abilities: Does +2 damage with extra knockback. Moves +10% faster. Can seldomly "telekenetic" punch any enemy from 10 blocks away, although this can easily dodged as the Mystic will remain completely still when "charging" this "telekenetic" punch. This is the only mob that can flawlessly hurt a Ghast if they're close enough. When killed, this mob can drop any valid item in Minecraft's existence. Drops an extra 2-4 exp. orb on death.
Spawn Chance in Village: 7%
Tormenter
Health: (30)
Damage: (12)
Added Abilities: Does +8 damage with insane knockback. Will never lose its hostility once made. Each hit has a 30% chance to make the player drop any item in his inventory at random. Will drop 1-3 of any rare item on death, as well as 35 experience.
Spawn Chance in Village: 2%
Colossus
Health: ∞
Damage: N/A
Added Abilities: Oh my friend, you're looking at the rarest gem of Nether Villagers. Moves +20% faster. Will never become hostile against players, although it can never take damage. Receives -30% knockback. Can teleport just like an Enderman, but this occurs only when it wants to return to its "village area" and can't get back to it by just average walking and jumping. Go ahead, add some ingots in his village's chest, and see how friendly he really is.
Spawn Chance in Village: 0.05% (1% on Hardcore)
Do these Nether Villagers have their own spawn eggs in Creative Mode?
Yes, and each Nether Villager type has their own chance amount of appearing when the egg is used:
Normal - 90%
Torus - 85%
Baron - 70%
Rampant - 50%
Hunter - 45%
Alchemist - 40%
Tormenter - 10%
Colossus - 0%
New Questions/Answers Added as of 3/7/2012 9:31PM
Where exactly in these Nether Villager caves do the dark red chests exist?
In the deepest part of their caves, although they can be rarely found near the cave's entrance as well.
How big can these caves be?
Imagine a normal Overworld village fitting inside a cave, that's how big they can be.
New Questions/Answers Added as of 3/29/2012 9:31PM
How do they inflict damage?
They do NOT always do the max amount of damage that you see in the list of Nether Villager types. They can also do a minimum of -4 hit points of damage. For example, a Baron is capable to doing between 4 and 8 points of damage, which is randomized between these limits.
New Questions/Answers Added as of 7/13/2012 3:41PM
Do these Nether Villagers trade like the normal ones?
Yes, the currency they accept is Blood Diamonds, here is a chart of what each N. Villager trades.
Normal, Torus and Baron
Rampant
They do not sell items.
Hunter
Hunters have no interest in trading.
Alchemist
Mystic
Tormenter
Tormenters have no interest in trading.
Colossus
New Questions/Answers Added as of 7/28/2012 1:59PM
What does a "Potion of Awareness" do?
Drinking this rare potion will give the player 3 minutes of seeing green glows that indicate where a mob is - no matter the mob type, within 50 blocks. The brighter these glows, the closer a mob is. Additionally, Monster Spawners can be found with this potion but only if within 50 blocks of them, and are indicated by an orange glow, rather than green.
The glows are very transparent and do not happen over the player's items/tools in hand, so it shouldn't annoy players by screwing with their vision. A Potion of Awareness doesn't have the potency to be strengthened by Glowstone, so a "Potion of Awareness II" does not exist. Adding Redstone however will extend the potion's duration by +3:00.
What does a "Splash Potion of Awareness" do?
Any hostile mob hit with this potion will never lose it's line of sight to players, so be careful. This is extremely useful for wolves, Snow Golems, and Iron Golems. Utility/helper mobs will not wander to the opposite side of the world just to pursue something, but they can still travel quite far to do so if no other enemies are closer.
What does an Enchanting Orb do?
If you're lucky enough to have a Mystic appear, and not pissed off enough to not trade with you, you'll have access to this item. An Enchanting Orb can be used to give any weapon or tool a single random enchantment at no level cost, but it will only give it the weakest version of an enchantment, so it's best to this orb when something is already enchanted.
Using this orb on an already enchanted item will make all existing enchantments upgrade an interval. Meaning "Sharpness III" can be set to "Sharpness IV". Enchantments at their highest levels will go no higher. If all enchantments are maxed out, a new enchantment at its weakest is added.
New Questions/Answers Added as of 8/30/2012 4:03PM
What does an Admaldium Ingot give?(Not yet finalized)
If all the planets in the Solar System align (and perhaps 4 other systems have aligned planets at the same time as well) and a Colossus spawns, and you have enough Blood Diamonds/Rubies, these ingots can be obtained by said N. Villager.
Armor can be built with Admaldium, but not tools. The armor is slightly stronger than that of iron, and cannot be enchanted. Each piece of armor grants a 10% chance (maximum being 40%) to give a blast of fire in a 5 block radius, when struck. This blast of fire ONLY affects mobs that are hostile toward you, so your wolves and ocelots won't be crisped.
Can we make Admaldium blocks?(Not yet finalized)
Yes. They have their own unique design rather than just color. Any mob standing on this block for more than 5 seconds will become ignited for a short time. Players are immune to this.
101 Support, I am 101 I love this idea, because who cares if people call it "Stananic", some people (Like me, don't hate or cherish) don't belive in the satan, so why bother even posting that here, you stupid trolls? This idea is epic, and I've always wanted more things in the Nether!
PS: Zippy, I think you can add much MUCH more to this with that good ol' thinker of yours, keep it up!
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Minor dupstep... Doomsday. DUBWUBWUBWUB, WUBDUBDUBDUB, DUMDUMUMDUM, WUBWUBWUBWUB!
Also, check me on youtube http://www.youtube.com/user/darksuperganon?feature=mhum
My previous/current work: Plantology
This is the Nether. In villages even rarer than the ones in the Overworld. They only attack when you deliberately **** them off. Their health and attack strength is not overpowered when you consider the circumstances in which you meet them.
You mean apart from Netherrack, Soul Sand, Glowstone, Nether Brick, Nether Brick Fences, Nether Brick Stairs, oceans of lava, Nether Warts, droppable gold nuggets, Ghast Tears, Blaze Rods and Magma Cream?
Is this some sort of revenge for all the suggestions I've talked badly about? If that's the case, it didn't succeed. N. Villagers don't attack you at once. Their damage is lowered if you have armor, and they offer more if you just trade with them.
I Solve practical problems
As for all the sheltered Christian critics, please find another game to play. Just because a ton of little kids play Minecraft doesn't mean it's solely for little kids.
I'm starting to come around to that idea. Sure, it's rare as all hell, but it's the only way to obtain a specific type of item. I guess if the player kills a Colossus, it's the player's derpish loss. This would be a problem in multiplayer, though.
I guess I'm a nerd for getting that reference.
Somebody is already doing that.
PS: Zippy, I think you can add much MUCH more to this with that good ol' thinker of yours, keep it up!