The Meaning of Life, the Universe, and Everything.
Location:
In another voxel game.
Join Date:
10/7/2011
Posts:
211
Location:
That other sandbox game.
Minecraft:
rayblon
Member Details
Whenever i make a farm, I go big and make alot of money on the servers I go on doing it, but sometimes I feel like I'm doing more work than what I'm earning. Ever since the enchanting feature came out, I was eagerly awaiting more efficient farming, but nothing ever came while shovels which only have one insignificant use got enchantments, I wish to change that.
Hoe enchantments:
Power plow- increases the plowing radius, comes in three tiers each adding four blocks
Radius examples:
1. 2. 3.
00000 00000 00$00
00$00 0$$$0 0$$$0
0$$$0 0$$$0 $$$$$
00$00 0$$$0 0$$$0
00000 00000 00$00
Unbreaking- like the pickaxe enchantment.
Nourishing touch- two tiered enchant, anything planted on dirt plowed with this enchantment will skip 1 to 2 stages of growth.
Aqua Tiller- Keeps plowed soil moist until trampled.
Strong roots- very low level five tiered enchant, every tier adds 100% to trampling resistance
*HIGH LEVEL ENCHANTMENTS*
Wholesome harvest- allows you to collect watermelons without breaking them, also increases wheat drops.
Golden harvest- when breaking melons and pumpkins you get glistering melons and jack o' lanterns, respectively.
Dark Harvest- doubles nether wart drops and Allows the collection of giant mushroom blocks.
The Meaning of Life, the Universe, and Everything.
Location:
In another voxel game.
Join Date:
10/7/2011
Posts:
211
Location:
That other sandbox game.
Minecraft:
rayblon
Member Details
Yeah, aqua tiller is used for the nether.
There are several superscripts on the mushroom block if I recall correctly, so
They could have it drop the block with the most outer color intact.
As for the melons, they only drop five slices but need 9 to be crafted, and I preferr to build my melon house with enough left over to not have to eat it
Maybe for golden harvest the wheat could drop bread?Golden harvest IS supposed to be a level fifty enchantment though..... :\
The Meaning of Life, the Universe, and Everything.
Location:
In another voxel game.
Join Date:
10/7/2011
Posts:
211
Location:
That other sandbox game.
Minecraft:
rayblon
Member Details
And they only work for healing potions :\@ rohirrinn you didn't even read the post, did you? -_-@metholus I have been thinking about what you said and I think I figured out how to allow you to harvest mushroom blocks, just make two new blocks for it!
The Meaning of Life, the Universe, and Everything.
Location:
In another voxel game.
Join Date:
10/7/2011
Posts:
211
Location:
That other sandbox game.
Minecraft:
rayblon
Member Details
Nourishing touch= infinite, it's a relatively high level enchantment and the benefits are marginal.I say just have the texture on all sides, the spores look ugly and unhealthy.
Aqua-tiller? Why didn't I think of that? Also, we could always apply one of the normal tool enchantments, with unbreaking. I still stand by my hoe enchantment idea, Yield, which allows you to get more wheat and ups the chances of more drops with each level. (No, that does NOT mean the max wheat drop goes up every level. In fact, it only goes up two or three. (Maxing out at either 4 or 5, unless you can already get 3. I can't remember.))
The first level does =/= a wheat drop boost. It only makes the max drop more common. Level 2 adds another drop and makes the current max drop (if it's indeed 2, at least) almost 100% certain and the rest just makes the additional drop more common and later possibly adds one more drop at around level 4 or 5.
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
Whenever i make a farm, I go big and make alot of money on the servers I go on doing it, but sometimes I feel like I'm doing more work than what I'm earning. Ever since the enchanting feature came out, I was eagerly awaiting more efficient farming, but nothing ever came while shovels which only have one insignificant use got enchantments, I wish to change that.
Hoe enchantments:
Power plow- increases the plowing radius, comes in three tiers each adding four blocks
Radius examples:
1. 2. 3.
00000 00000 00$00
00$00 0$$$0 0$$$0
0$$$0 0$$$0 $$$$$
00$00 0$$$0 0$$$0
00000 00000 00$00
Unbreaking- like the pickaxe enchantment.
Nourishing touch- two tiered enchant, anything planted on dirt plowed with this enchantment will skip 1 to 2 stages of growth.
Aqua Tiller- Keeps plowed soil moist until trampled.
Strong roots- very low level five tiered enchant, every tier adds 100% to trampling resistance
*HIGH LEVEL ENCHANTMENTS*
Wholesome harvest- allows you to collect watermelons without breaking them, also increases wheat drops.
Golden harvest- when breaking melons and pumpkins you get glistering melons and jack o' lanterns, respectively.
Dark Harvest- doubles nether wart drops and Allows the collection of giant mushroom blocks.
By using the hoe to break the nether wart block, of course
There are several superscripts on the mushroom block if I recall correctly, so
They could have it drop the block with the most outer color intact.
As for the melons, they only drop five slices but need 9 to be crafted, and I preferr to build my melon house with enough left over to not have to eat it
Maybe for golden harvest the wheat could drop bread?Golden harvest IS supposed to be a level fifty enchantment though..... :\
Mushroom houses ftw!
It's a good read, the blocks should be able to adjust accordingly, I'm just concerned that the soulsand>glowstone glitch will return ._.
The first level does =/= a wheat drop boost. It only makes the max drop more common. Level 2 adds another drop and makes the current max drop (if it's indeed 2, at least) almost 100% certain and the rest just makes the additional drop more common and later possibly adds one more drop at around level 4 or 5.
Edit: Didn't see Unbreaking in the OP.