Now that we have tool damage we should be able to repair the tool. You could go to the crafting table and put the tool in the grid and add a stick and it would give it more health. IDK I just thought of it and so.... Discuss
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You'd need to repair it with the component that makes up the part of the tool that actually gets damaged, i.e. repair a diamond pickaxe with more diamond. But really, it only works with some materials and it's simpler to just force the player to rebuild new tools once the old ones have broken.
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"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
You'd need to repair it with the component that makes up the part of the tool that actually gets damaged, i.e. repair a diamond pickaxe with more diamond. But really, it only works with some materials and it's simpler to just force the player to rebuild new tools once the old ones have broken.
If you had to keep making new tools, you would run out of diamond or whatever else. Those materials aren't renewable.
1. Noticing your tool has a large crack in it, you take it to your workbench.
2. You put the tool into the workbench, and apply a few nails. Each nail can be crafted and they repair one level of damage.
3. You craft them together, and your tool is fixed.
If you had to keep making new tools, you would run out of diamond or whatever else. Those materials aren't renewable.
And slowly, ever so slowly...
the world returns to its low-tech state.
From wood to stone to iron to diamond, the resources start running out.
Not too long after discovery, diamond may be all but used up -- the last diamond tools are rare artifacts now. These tools, especially diamond swords, are very valuable.
Iron is slowly but surely used up as well.
Stone will never truly be used up, and wood is renewable. Things are as they were in the beginning.
If Wood has a special advantage over Stone (i.e. as per Notch's blog example, it is enchantable) then you rise up the material tree only to fall back down to two materials with advantages over one another (raw power+durability versus some other useful feature) as the world erodes away from use.
Rollback Post to RevisionRollBack
"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
If you had to keep making new tools, you would run out of diamond or whatever else. Those materials aren't renewable.
I know, it's awesome.
If Wood has a special advantage over Stone (i.e. as per Notch's blog example, it is enchantable)
I don't really like that idea, considering how used and easily destroyable wood is. Wood is used for all tool crafting, torches, crafting blocks, lowest level tool heads, chests, user created furnaces... And it's not incredibly common- not nearly as common as dirt or stone, AND it burns, thus, it's suseptible to forest fires, being consumed in furnaces, having wood structures burnt down by enemies, etc...
Wood is infinitely renewable though, and that's a big factor.
Though it's true that wood is really... um, used for a lot outside of toolheadmaking, anyway.
1 tree = 10-15 blocks of wood, and at least 3 saplings (I usually get around 7 or 8)
1 sapling + the tiniest crumb of patience = another whole tree
I just wish leaves were faster to destroy, or there was a tool you could use to make it faster.
Aside from the time it takes to cut away leaves, wood is probably the fastest-gathering material, because you get multiples from it right away.
Rollback Post to RevisionRollBack
"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
---> vede claimed Notch said this (and it is awesome).
that would be great.
If you had to keep making new tools, you would run out of diamond or whatever else. Those materials aren't renewable.
1. Noticing your tool has a large crack in it, you take it to your workbench.
2. You put the tool into the workbench, and apply a few nails. Each nail can be crafted and they repair one level of damage.
3. You craft them together, and your tool is fixed.
And slowly, ever so slowly...
the world returns to its low-tech state.
From wood to stone to iron to diamond, the resources start running out.
Not too long after discovery, diamond may be all but used up -- the last diamond tools are rare artifacts now. These tools, especially diamond swords, are very valuable.
Iron is slowly but surely used up as well.
Stone will never truly be used up, and wood is renewable. Things are as they were in the beginning.
If Wood has a special advantage over Stone (i.e. as per Notch's blog example, it is enchantable) then you rise up the material tree only to fall back down to two materials with advantages over one another (raw power+durability versus some other useful feature) as the world erodes away from use.
---> vede claimed Notch said this (and it is awesome).
I know, it's awesome.
I don't really like that idea, considering how used and easily destroyable wood is. Wood is used for all tool crafting, torches, crafting blocks, lowest level tool heads, chests, user created furnaces... And it's not incredibly common- not nearly as common as dirt or stone, AND it burns, thus, it's suseptible to forest fires, being consumed in furnaces, having wood structures burnt down by enemies, etc...
Though it's true that wood is really... um, used for a lot outside of toolheadmaking, anyway.
1 tree = 10-15 blocks of wood, and at least 3 saplings (I usually get around 7 or 8)
1 sapling + the tiniest crumb of patience = another whole tree
I just wish leaves were faster to destroy, or there was a tool you could use to make it faster.
Aside from the time it takes to cut away leaves, wood is probably the fastest-gathering material, because you get multiples from it right away.
---> vede claimed Notch said this (and it is awesome).
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