Firstly, before I get on with things, I think that slimes should spawn much more frequently, due to the fact that many of the recipies I am going to suggest require lots of slime balls. I'm not sure who it was, but someone a while ago suggested that slimes should spawn on the surface when it's raining. This, in my opinion is a very good idea, which I would give credit to if I could remember who it was :/ Another idea would be that they spawn in mushroom biomes...
Anyways, on to the point, this thread is mainly about working with piston technology, allowing people to make much more intuitive(and generally more awesome) contraptions, such as hopefully making it easier to create larger piston doors, making cooler traps, and whatever else one may manage to come up with.
Also before I go any further, I'm going to split this up into two sections. The first being about slime, and the second about more about pistons.
Moving on to the first thing on the list: PLACEABLE SLIMEBALLS
This would work by right-clicking with a slimeball onto any block. This would cover 1 side of the block with a blob of green gooey stuff. This would be placeable on any block that can be pushed by a piston (so it won't work on obsidian and bedrock)
What this does, is two things: The first is slowing the player down to 50% speed, which is sort of useful. The main use, however, is that if one places another block ontop of where the slime is, they will be connceted, and both blocks will move in the same direction when pushed by a piston or other moving device...(see that foreshadowing I did there? ) I'll talk more on this later, but I need to wrap up on the slimeballs first. I also want to put in that they can be broken off by clicking them once.
Slimeballs may also be made into slime blocks by putting 4 slimeballs in a square. Any block that touches it will be stuck to it and any mob or player that touches it will be trapped also. Luckily, powering the block with redstone will make the block turn into a brownish-green, and players and mobs will be allowed to move freely, and blocks will no longer be stuck to it.
Next thing is: ACID
Acid is a liquid that flows like water, and will poison anyone or any other mob who ends up in it, making it into a trap similar to lava, but it doesn't keep recreating source blocks which get very annoying. This will be made by placing a slimeball ontop of a water bucket, or it can be alternatively found in mushroom biomes in place of water. (If it an island, then the ocean won't be acid, but just the pools on it)(also, water placed in mushroom biomes won't turn into acid) Acid won't send embers flying everywhere, but it will corrode through wood and redstone so be careful!
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Ok, time to revamp the pistons! Sticky pistons no longer exist due to the fact everyhitng can be covered in slime. I also want to point out that if you are standing are any block being pushed by a piston, you will move with it. Combining a piston with a fence on top of it will extend its push. The piston will then be named piston(2). You can do this all the way up to piston(8). This would be good for making very large piston doors without too much wiring that most people don't know how to make.
Next thing is: COVEYER BELTS
Conveyer belts will push blocks at a fairly slow pace, but it moves on top of them in the direction in wich you placed them. This would obviously be powered by redstone, and would work like powered tracks(current carries along through belt, so you don't need a source of redstone for each individual one) These would be able to be pushed by pistons, and would be made like this: Where the flower is redstone.
This would be a cool addition for traps, and athstenic contraptions, that would look nice on adventure maps, or whatever else.
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Well, I think I got all I wanted to put in! Please leave a comment!
Slimeball glue is redundant, and the rest isn't that good. Many piston geniuses have made 5x5x5 piston doors. The conveyor belt does the same thing as water, and pistons if used correctly.
Slimeball glue is redundant, and the rest isn't that good. Many piston geniuses have made 5x5x5 piston doors. The conveyor belt does the same thing as water, and pistons if used correctly.
It actually isn't the same, because last time I checked, water didn't push solid blocks :/
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Anyways, on to the point, this thread is mainly about working with piston technology, allowing people to make much more intuitive(and generally more awesome) contraptions, such as hopefully making it easier to create larger piston doors, making cooler traps, and whatever else one may manage to come up with.
Also before I go any further, I'm going to split this up into two sections. The first being about slime, and the second about more about pistons.
Moving on to the first thing on the list: PLACEABLE SLIMEBALLS
This would work by right-clicking with a slimeball onto any block. This would cover 1 side of the block with a blob of green gooey stuff. This would be placeable on any block that can be pushed by a piston (so it won't work on obsidian and bedrock)
What this does, is two things: The first is slowing the player down to 50% speed, which is sort of useful. The main use, however, is that if one places another block ontop of where the slime is, they will be connceted, and both blocks will move in the same direction when pushed by a piston or other moving device...(see that foreshadowing I did there?
Slimeballs may also be made into slime blocks by putting 4 slimeballs in a square. Any block that touches it will be stuck to it and any mob or player that touches it will be trapped also. Luckily, powering the block with redstone will make the block turn into a brownish-green, and players and mobs will be allowed to move freely, and blocks will no longer be stuck to it.
Next thing is: ACID
Acid is a liquid that flows like water, and will poison anyone or any other mob who ends up in it, making it into a trap similar to lava, but it doesn't keep recreating source blocks which get very annoying. This will be made by placing a slimeball ontop of a water bucket, or it can be alternatively found in mushroom biomes in place of water. (If it an island, then the ocean won't be acid, but just the pools on it)(also, water placed in mushroom biomes won't turn into acid) Acid won't send embers flying everywhere, but it will corrode through wood and redstone so be careful!
---------------
Ok, time to revamp the pistons! Sticky pistons no longer exist due to the fact everyhitng can be covered in slime. I also want to point out that if you are standing are any block being pushed by a piston, you will move with it. Combining a piston with a fence on top of it will extend its push. The piston will then be named piston(2). You can do this all the way up to piston(8). This would be good for making very large piston doors without too much wiring that most people don't know how to make.
Next thing is: COVEYER BELTS
Conveyer belts will push blocks at a fairly slow pace, but it moves on top of them in the direction in wich you placed them. This would obviously be powered by redstone, and would work like powered tracks(current carries along through belt, so you don't need a source of redstone for each individual one) These would be able to be pushed by pistons, and would be made like this:
This would be a cool addition for traps, and athstenic contraptions, that would look nice on adventure maps, or whatever else.
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Well, I think I got all I wanted to put in! Please leave a comment!
That would still be really rare, which beats the purpose.
It actually isn't the same, because last time I checked, water didn't push solid blocks :/