It would be interesting if the map type could be set so that the "sea level" is much higher up, and the map height is doubled. This would result in a HUGE underground area to explore and lots of layers. They could also add bigger caves with this to make the ultimate cave-mining gameplay.
Bedrock is pretty easy to get to, considering it is the bottom of the "world". A 236-block high underground would really turn mining into an adventure.
Another option, if this is possible, would be to have the sea level settable in the world options. If they can pull THAT off, it would be awesome. Of course, the default sea level would be what it is now, layer 62.
Oh, I forgot to mention the ore placement. I'm not sure if the ore number should increase overall or stay the same, making them more spread out. I'm also not sure what levels the ores should be at relative to sea level on this map. The only thing I feel confident about is that they should keep diamonds at the same levels that they are at now, so you have to dig far for them.
It might be cooler to actually keep the overall ore number the same and spread the ores out to fit the changed height so there is more difference in the mining. If you increased the number of ores proportionally, it might end up being bland since it would make the gameplay kinda similar to normal. Or it might not.
I like the idea, but I have one question. Would the level at which certain ores can be obtained remain the same? i.e., will diamonds still only be found up to 19 blocks above bedrock? (whichever layer that is)
Interesting. How would this affect the number of ores found? Would it increase according to the sea level? I like to think that ores and the like would become less common, since there would be plenty of caves to explore, and keeping the same number would provide one with an overabundance of ores. Ruining the feel of being rewarded for your efforts.
Also, would caves become interconnected into one massive complex? Those would really add to the feel of being underground for a very long time.
I like the idea, but I have one question. Would the level at which certain ores can be obtained remain the same? i.e., will diamonds still only be found up to 19 blocks above bedrock? (whichever layer that is)
Yeah, I was going to leave that up to anyone who had any ideas for that. My thoughts are:
The highest coal at the same level relative to sea (you dig down the same number of blocks to find it)
The highest iron lower relative to sea than normal (as it is too high as it is, you can even find iron exposed without digging)
The highest gold much lower relative to sea
The highest lapis the same relative to sea
Diamonds at the same levels (8-19) that they are at now, making digging for them difficult
Although I think it might be better to actually add another ore or gem.
I like the idea, but I have one question. Would the level at which certain ores can be obtained remain the same? i.e., will diamonds still only be found up to 19 blocks above bedrock? (whichever layer that is)
I would assume that if sea level is 1.25 times greater than normal, than diamonds would be found at (1.25 * 19) blocks above bedrock.
Rollback Post to RevisionRollBack
Dropbox: 2.25gb Free file sharing and direct linking
this'd be so much better for flatgrass... If only we could adjust the grass height...
Flatgrass is great for creative building, but what about survival? I'm sure the surface terrain could be altered to allow for only gentle slopes and hills, while keeping the same general feel of normal generation.
The main focus for this form of map generation would be to put greater emphasis on mining and excavating homes deeper underground than normal; the surface is great and all, but mining is the heart and soul of the game. Without it, you would lose a considerable portion of what makes it so entertaining.
Its a nice idea, it could be the new way of survival for most veterans which are bored of the regular one.
But:
Would we spawn underground?
If we do, how could we get wood?
While not directly mentioned in the OP, the subtitle of the thread hints that there will be twenty blocks of space above sea level to build in. Not a whole lot, but enough to place a spawn, along with biomes and numerous other things.
It would be interesting if the map type could be set so that the "sea level" is much higher up, and the map height is doubled. This would result in a HUGE underground area to explore and lots of layers. They could also add bigger caves with this to make the ultimate cave-mining gameplay.
Bedrock is pretty easy to get to, considering it is the bottom of the "world". A 236-block high underground would really turn mining into an adventure.
Another option, if this is possible, would be to have the sea level settable in the world options. If they can pull THAT off, it would be awesome. Of course, the default sea level would be what it is now, layer 62.
Oh, I forgot to mention the ore placement. I'm not sure if the ore number should increase overall or stay the same, making them more spread out. I'm also not sure what levels the ores should be at relative to sea level on this map. The only thing I feel confident about is that they should keep diamonds at the same levels that they are at now, so you have to dig far for them.
It might be cooler to actually keep the overall ore number the same and spread the ores out to fit the changed height so there is more difference in the mining. If you increased the number of ores proportionally, it might end up being bland since it would make the gameplay kinda similar to normal. Or it might not.
Bedrock is pretty easy to get to, considering it is the bottom of the "world". A 236-block high underground would really turn mining into an adventure.
Another option, if this is possible, would be to have the sea level settable in the world options. If they can pull THAT off, it would be awesome. Of course, the default sea level would be what it is now, layer 62.
Oh, I forgot to mention the ore placement. I'm not sure if the ore number should increase overall or stay the same, making them more spread out. I'm also not sure what levels the ores should be at relative to sea level on this map. The only thing I feel confident about is that they should keep diamonds at the same levels that they are at now, so you have to dig far for them.
It might be cooler to actually keep the overall ore number the same and spread the ores out to fit the changed height so there is more difference in the mining. If you increased the number of ores proportionally, it might end up being bland since it would make the gameplay kinda similar to normal. Or it might not.
Support shields replacing parrying here! (Click it)
Also, would caves become interconnected into one massive complex? Those would really add to the feel of being underground for a very long time.
Yeah, I was going to leave that up to anyone who had any ideas for that. My thoughts are:
The highest coal at the same level relative to sea (you dig down the same number of blocks to find it)
The highest iron lower relative to sea than normal (as it is too high as it is, you can even find iron exposed without digging)
The highest gold much lower relative to sea
The highest lapis the same relative to sea
Diamonds at the same levels (8-19) that they are at now, making digging for them difficult
Although I think it might be better to actually add another ore or gem.
Support shields replacing parrying here! (Click it)
I would assume that if sea level is 1.25 times greater than normal, than diamonds would be found at (1.25 * 19) blocks above bedrock.
Totally. Aren't there like 4 blocks of grass then bedrock on that?
Support shields replacing parrying here! (Click it)
three blocks
Flatgrass is great for creative building, but what about survival? I'm sure the surface terrain could be altered to allow for only gentle slopes and hills, while keeping the same general feel of normal generation.
The main focus for this form of map generation would be to put greater emphasis on mining and excavating homes deeper underground than normal; the surface is great and all, but mining is the heart and soul of the game. Without it, you would lose a considerable portion of what makes it so entertaining.
But:
Would we spawn underground?
If we do, how could we get wood?
While not directly mentioned in the OP, the subtitle of the thread hints that there will be twenty blocks of space above sea level to build in. Not a whole lot, but enough to place a spawn, along with biomes and numerous other things.
perfect.
I like the new interface, by the way, but what happened to my avatar?!?!?! It was animated!
Support shields replacing parrying here! (Click it)