a really cool feature in 1.2 would be a round world option. When you go to create a new world and enter its name and click on "More World options" and were it says world type there should be default, flat, new 1.2 options, and Round world..and if round world is picked, a bar will drop below it and ask how large you want the world to be.
This would be an awesome addition to minecraft, it would add some realism if you wanted it would be great for role playing server and faction servers...i could see this being extreamly fun and realistic. i also think large boats should be added to the game so you can go on voyages across large oceans and have friend travel with you.
To me this is all minecraft is missing to be perfect...Big Boats and Round Worlds.
With the current physics, that's simply impossible.
Plus, you say "a world that ends but doesn't just end with a invisible wall leading into a void", well, do you know how much it takes to reach the Far Lands? More than an entire year just walking, and that's on a flat world. So that's not an issue.
I think minecraft maps are way too big as they are. Yeah it's nice to explore but once you've seen one minecraft mountain, valley, deep cave you seen em all so it's pointless opening up more map and use up more hard drive space just to see the same old stuff.
I love the idea of a round world. This was something that has been bought up in discussion with friends many times. This would cut down on huge map file sizes and reduce lag in some lower spec/home servers. I love the idea of also being able to set the size you want, perhaps in blocks. Also if worlds were round and not so huge you could have regions much like the real world. Snow and tundra biomes at the polls, moving down to forests and fields and then deserts and jungles at the equator.
Would also be interesting to have worlds that have no bedrock where you can tunnel from one side of the globe to the other. There would be a point where gravity flips. Just for fun mind. =D
Yes!! Love this! What kid in a sandbox hasnt wanted to dig through to china? LOL
I was going to post a suggestion about round worlds, did a quick search and <bam!> found this thread. So I'll just append my ideas/comments here.
First of all, I'm not sure most readers are conceptualizing the idea very well. The most basic way to do a "round world" doesn't actually change the physics of the game or alter the world generation much (depending on what is implemented). The world remains flat and looks no different to the user than the default world. The difference is that there's a virtual "edge" to the map and when the player reaches that point, it wraps back around to the opposite of the world. As long as the world is some minimum size (far enough that you can't see the "horizon") then the player will never notice anything bad - such as seeing yourself in the distance.
Ideally it would be an option so players can chose default or round. Plus let the players set the map size. I can see this being a really good option for multi-player.
But that's just part of the round world suggestion! I think if this gets implemented, I'd really like it taken one step further and have improved biome generation to simulate more realistic climates. Basically, I'd like to see the round world set a north/south pole and equator. Make it so tundras only generate near the poles and jungles near the equators.
You can get as detailed as you want on biome generation, but I don't think a real-world simulator is necessary. Here's what I'm thinking:
I'd like to see world generation move past biomes, because I think it's restrictive. Instead, use something like overlays. Each overlay adds something to the underlying region. So a temp overlay would be obviously impacted by the poles. But you'd also have rainfall and elevation. With just those three overlays, I think you can get pretty close to creating all the real-world climates.
Cold + High Rainfall + Flat = Taiga
Hot + Low Rainfall + Mountainous = Arid highlands