Creative blocks are blocks only available in creative mode. They cannot be mined, made, picked up, or set down unless the person is in creative mode.
Block 1: Invisible Barrier Block
Invisible Barrier Block, is a block with the same properties as bedrock, but is invisible to survival mode players. Switching to Creative Mode will show a red frame around each Invisible Barrier block. A texture cannot be assigned to this block preventing people from adding a texture to see how high walls of it go. The block lets through 100% sunlight but NPC mobs cannot see through it preventing mobs from wall humping if a player walks by.
Block 2: Visible Barrier Block
Same Properties as Invisible Barrier Block, with the difference that it shows a very light animated texture simulating a flickering barrier. Assigned a texture so the flickering image can change according to texture pack.
Block 3: Notice Board
A large sign 3 blocks tall by 6 blocks long. Gives the creator the ability to write more on one large sign for notices, rules or other information.
Block 4: Creators Spawner
This block has two adjustable options. To pick an option you would right click with an empty hand to toggle between them.
Option 2: Creative Spawner, survival mode cannot see the spawner, it is not solid and cannot be broken or seen when not in creative mode.
To set a mob to spawn from this spawner the creator would need to right click the block with a mob egg opening the spawner. The spawner will have one slot to put an egg in and a slider bar to set the spawn rate. If a monster mob egg is put into the spawner it will only spawn the monsters when the light level is appropriate. Animal mobs will only spawn if light level is high enough and there is grass surrounding the spawner, (or water if squids, houses for npc villagers.)
To prevent massive spawning, the spawner will keep up a set amount of mob creatures per a set radius. So if you set it to keep 5 sheep in the radius, if one sheep wanders out of the radius it will spawn another to keep the set 5 around it.
(note: Redstone switches can be connected to these spawners to trigger them on and off)
Block 5: Redstone Transmitter
This is more of a device than a block, with this item you can connect switches to circuitry indirectly without revealing the location of all the redstone circuits. The transmitter would be place where the switch would fit with the circuitry, then another transmitter set with the switch/button/plate. Right clicking the transmitter after setting it will make it look for a near by option connection, once it finds an open connection it will lock in, the only way to reset would be to break and reset the item. Item is not solid, and is invisible in survival mode.
Block 6: Trigger Block
This block has two uses to play music or to project a message to the player. After setting it down the creator can right click the block to bring up a menu that will give a list of songs or sounds it could play, along with a chat window to display any message they wish. Example if a player walks through the block the set song (example: Ward) would play followed with the message entered in the block "You notice a hole ahead, better not fall in" or "You have veered off from your quest, this area is not part of the adventure map". The block is invisible and players are able to move through it while in survival mode.
Edit: Optional Add-on for trigger block
A weather trip between Rainy/Snowy and Sunny
Time Trip setting with one of 4 options Sun Rise, Noon, Sun Set, Midnight
Suggested by StrottinLemon
Block 7: Untouchable Dispenser
Looks and acts like a regular dispenser (i.e dispenses items, shoots arrows and fireballs) uses the same texture as the current dispenser but is unbreakable and cannot be opened unless player is in creative mode. When shooting it will shoot items from the slots one at a time filtering through all nine slots before returning to slot one so the creator can set it to shoot different items each time the dispenser is triggered.
Block 8: Check Point Block (Suggested by Rosate and somewhat modified)
This block would appear as a translucent red block that the player can move through. It would be able to save the players spawn point for which ever block the player passes through no matter time or day ensuring a check point before the player moves on, on their adventure map. When passing through a check point block the chat message "Check Point Saved" will display if the point was set. There is no menu set up or anything, specs on this block are set.
Block 9: Powered Fire Block (Masked)
This block is a masked block that has an option to look like one of the following listed blocks. (Wood Planks, Log, Stone, Cobble, Brick, stone brick) Connected to a redstone circuit so the flame can turn off and on according to the redstone. Fire cannot be punched out, and will not spread, making it a safe alternative to use in fireplaces as well. If a burnable block is set directly ontop of the Powered block when the fire switches on, the block will be instantly consumed. (Player craftable with 6 obsidian, 2 netherrack, and 1 flint&steel)
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There are probably more creative mode blocks we could use but I think these will benefit adventure map builders most right now
(Note On Invisible Blocks, these can be seen in creative mode but not in survival mode, either with a red frame, or a set texture available only in creative mode.)
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Items to be added and discussed later. Creator Content Easy in-game Programmable NPC's and Mobs Merchant/Vendor Blocks World Settings (Set what blocks are breakable, how long weapons last, jump height etc) Warp Points (teleport players to different areas on adventure maps) Locks and Keys Commerce and Money
Signatures and Banners:
I will try to make one if I can though any who can make a decent one is welcome to do so, and will be credited their creation.
If you like this suggestion check out my other suggestions:
=3 yus I think these items would make adventure maps more controllable so we can direct the players without trying to block up every single point to keep them on path. Plus the spawners would make things SO much more interesting, you can start an enemy mob spawn riot or que dramatic music.
I like these ideas, but I don't quite understand the need for the notice board to be creative-only.
Redstone transmitters could also be best if not creative-only, if they used expensive enough materials, eg three diamonds each.
I highly doubt they would make a craftable wireless transmitter for survival sadly as it would lead to lag and abuse. And the noticeboard just seems like more of a OP item, though you could always ask an OP to set one up for you if you need it.
I don't know, for some reason that would kind of ruin the "spirit" of minecraft. Anything should be possible in survival mode (other than moving bedrock) so...I dunno. I just doesn't seem, well, right. Sorry for failing at explaining it...
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<Insert Einstein quote here> <Insert mod/texturepack/skinshop/server/clan banner here> <Insert favorite posts here>.....As you can see, I procrastinate a little too much
I don't know, for some reason that would kind of ruin the "spirit" of minecraft. Anything should be possible in survival mode (other than moving bedrock) so...I dunno. I just doesn't seem, well, right. Sorry for failing at explaining it...
These items are for map builders to make adventure maps, not for your common survival. In survival these items would be useless and expensive to make. Lead to cheating, abusing and all out griefing.
What about a weather maker block that you can set the radius of? Oh, and a music block that plays C418 tracks continuously in a certain radius.
Added it to the Trigger block, so when you pass through one it could also have an option to trigger rain, or time of day. After that they could just let it run its course or add another trigger to stop it further on in the path. =3 Good idea!
I supports, also see the link in my signature and go to "terrain generating orbs" for another creative idea (no pun intended)
I like the idea of a terrain generator though it might be just too big a request for my own suggestion, mine Im trying to keep rather small, simple and too the point as suggestions that are easier to implement gain more consideration.
I do agree though that flat world mod needs some kind of editing tool or block so people can build their own worlds, it would take a drastic step in the direction of relying on the players to make their own story modes which is probably better than Mojang trying to make the game into a RPG.
If they give us the tools to build our own worlds we can make our own RPG series in the game, and they wouldnt have to try and figure out a way to put a storymode in a randomly generated world that doesnt allow straight story lines.
This is one of the few good ideas on this forum. In fact, it's great.
I support. Maybe you should send it to Jeb once you got enough supporters?
Haha, if there was enough support I may, but so far it hasnt gotten much attention. People are more focused on big major changes than working on little things.
Thanks n.n I think we need more creative tools so we can build our own story modes, Mojang shouldnt turn the game into a RPG but just depend on the fans to write their own story modes and build their own maps. So we need more customizable worlds, blocks etc.
Creator Content: Creative Blocks
Creative blocks are blocks only available in creative mode. They cannot be mined, made, picked up, or set down unless the person is in creative mode.
Block 1: Invisible Barrier Block
Invisible Barrier Block, is a block with the same properties as bedrock, but is invisible to survival mode players. Switching to Creative Mode will show a red frame around each Invisible Barrier block. A texture cannot be assigned to this block preventing people from adding a texture to see how high walls of it go. The block lets through 100% sunlight but NPC mobs cannot see through it preventing mobs from wall humping if a player walks by.
Block 2: Visible Barrier Block
Same Properties as Invisible Barrier Block, with the difference that it shows a very light animated texture simulating a flickering barrier. Assigned a texture so the flickering image can change according to texture pack.
Block 3: Notice Board
A large sign 3 blocks tall by 6 blocks long. Gives the creator the ability to write more on one large sign for notices, rules or other information.
Block 4: Creators Spawner
This block has two adjustable options. To pick an option you would right click with an empty hand to toggle between them.
To prevent massive spawning, the spawner will keep up a set amount of mob creatures per a set radius. So if you set it to keep 5 sheep in the radius, if one sheep wanders out of the radius it will spawn another to keep the set 5 around it.
(note: Redstone switches can be connected to these spawners to trigger them on and off)
Block 5: Redstone Transmitter
This is more of a device than a block, with this item you can connect switches to circuitry indirectly without revealing the location of all the redstone circuits. The transmitter would be place where the switch would fit with the circuitry, then another transmitter set with the switch/button/plate. Right clicking the transmitter after setting it will make it look for a near by option connection, once it finds an open connection it will lock in, the only way to reset would be to break and reset the item. Item is not solid, and is invisible in survival mode.
Block 6: Trigger Block
This block has two uses to play music or to project a message to the player. After setting it down the creator can right click the block to bring up a menu that will give a list of songs or sounds it could play, along with a chat window to display any message they wish. Example if a player walks through the block the set song (example: Ward) would play followed with the message entered in the block "You notice a hole ahead, better not fall in" or "You have veered off from your quest, this area is not part of the adventure map". The block is invisible and players are able to move through it while in survival mode.
Edit: Optional Add-on for trigger block
Block 7: Untouchable Dispenser
Looks and acts like a regular dispenser (i.e dispenses items, shoots arrows and fireballs) uses the same texture as the current dispenser but is unbreakable and cannot be opened unless player is in creative mode. When shooting it will shoot items from the slots one at a time filtering through all nine slots before returning to slot one so the creator can set it to shoot different items each time the dispenser is triggered.
Block 8: Check Point Block (Suggested by Rosate and somewhat modified)
This block would appear as a translucent red block that the player can move through. It would be able to save the players spawn point for which ever block the player passes through no matter time or day ensuring a check point before the player moves on, on their adventure map. When passing through a check point block the chat message "Check Point Saved" will display if the point was set. There is no menu set up or anything, specs on this block are set.
Block 9: Powered Fire Block (Masked)
This block is a masked block that has an option to look like one of the following listed blocks. (Wood Planks, Log, Stone, Cobble, Brick, stone brick) Connected to a redstone circuit so the flame can turn off and on according to the redstone. Fire cannot be punched out, and will not spread, making it a safe alternative to use in fireplaces as well. If a burnable block is set directly ontop of the Powered block when the fire switches on, the block will be instantly consumed. (Player craftable with 6 obsidian, 2 netherrack, and 1 flint&steel)
There are probably more creative mode blocks we could use but I think these will benefit adventure map builders most right now
(Note On Invisible Blocks, these can be seen in creative mode but not in survival mode, either with a red frame, or a set texture available only in creative mode.)
~*~*~*~*~*~*~*~*~*~
Items to be added and discussed later.
Creator Content
Easy in-game Programmable NPC's and Mobs
Merchant/Vendor Blocks
World Settings (Set what blocks are breakable, how long weapons last, jump height etc)
Warp Points (teleport players to different areas on adventure maps)
Locks and Keys
Commerce and Money
Signatures and Banners:
I will try to make one if I can though any who can make a decent one is welcome to do so, and will be credited their creation.
Check my Youtube Channel, RxDTheMinecrafter!
Redstone transmitters could also be best if not creative-only, if they used expensive enough materials, eg three diamonds each.
I highly doubt they would make a craftable wireless transmitter for survival sadly as it would lead to lag and abuse. And the noticeboard just seems like more of a OP item, though you could always ask an OP to set one up for you if you need it.
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These items are for map builders to make adventure maps, not for your common survival. In survival these items would be useless and expensive to make. Lead to cheating, abusing and all out griefing.
Added it to the Trigger block, so when you pass through one it could also have an option to trigger rain, or time of day. After that they could just let it run its course or add another trigger to stop it further on in the path. =3 Good idea!
I support. Maybe you should send it to Jeb once you got enough supporters?
I like the idea of a terrain generator though it might be just too big a request for my own suggestion, mine Im trying to keep rather small, simple and too the point as suggestions that are easier to implement gain more consideration.
I do agree though that flat world mod needs some kind of editing tool or block so people can build their own worlds, it would take a drastic step in the direction of relying on the players to make their own story modes which is probably better than Mojang trying to make the game into a RPG.
If they give us the tools to build our own worlds we can make our own RPG series in the game, and they wouldnt have to try and figure out a way to put a storymode in a randomly generated world that doesnt allow straight story lines.
Haha, if there was enough support I may, but so far it hasnt gotten much attention. People are more focused on big major changes than working on little things.
Thanks n.n I think we need more creative tools so we can build our own story modes, Mojang shouldnt turn the game into a RPG but just depend on the fans to write their own story modes and build their own maps. So we need more customizable worlds, blocks etc.