Just normal Minecraft is the same almost every day, And if you just stand there, barely anything happens, excluding mob spawning. To make that false, here is my idea of time! Enjoy, and please comment! I thought long and hard...
ALLOWING TIME: When creating a world, you can enable or disable time. You can also enable/disable certain eras, which I will explain later.
HOW IT WORKS: You will start at the beginning of summer. If you place a calendar, you can check the day. When the sun rises, it advances to the next day.
EFFECTS OF DATE: The date will effect villagers, weather, and the enviroment. For example, children don't go in the schoolhouse on Weekends, the months June and July, on holidays, ect. I will explain seasons first.
SPRING: Rain is slightly more common, but don't worry, thunderstorms are also more rare. Animals can and will breed by theirselves. Hostiles are slightly less common, even in caves. Animals also spawn more commonly.
SUMMER: Rain is less common. Nights are brighter; the light level is 6 instead of 4.
FALL: All plants turn orange. Leaves will fall from under trees, and despawn in contact with a solid block.
Winter: It snows in all biomes. There's even a tiny chance of snow in deserts, but that's Spider Jockey rare. Snow eventually melts, unless you're in a tundra or taiga, of course. Nights have the light level 3 instead of 4.
HOLIDAYS:
During certain days, a holiday will occur. Please note that holidays only affect the Overworld; They never occur in the Nether or End.
New Year's Eve: During the week before this day, fireworks are sold. Villagers will shoot their own fireworks. When shot, they go flying upward. They will explode once they reach the clouds or if they hit a block. If you attempt to place fireworks in a dangerous place like under a house, a villager will halt you, so don't try anything stupid! If you fire them during New Year's Eve, you get experience. They're still useful after New Year's Eve; they will do more damage than TNT to mobs above you, which makes it useful in caves. Bottle rockets are also sold. Unlike fireworks, you can aim. If you aim somewhere else rather than upward, you will be halted. They're useful outside of villages, as you can fire the at monsters. You can even shoot them out of dispencers.
Valentine's Day: Hostiles do not attack, even when provoked. Take this as your advantage to get resources from them or dark caves, but act quick, because they attack once the sun rises. Children give cards to other children, adults, and even the player. If you recieve one, you get experience, so try wandering around near children. You can also give cards once you buy some, which gives you more experience.
Easter: Eggs are dropped all over the map, but mostly where they're hard to find. Be careful when egg-hunting in villages, because children might beat you to eggs. They never wander into the wilderness, even if they see an egg beyond the village, so take advantage of that. Eggs contain either food, experience, or materials(Iron, Gold, Diamond, ect.). Very rarely should you find an egg that's actually a spawner egg.
July the 4th: Same as New Year's Eve, except the fireworks look different.
Halloween: Children wear suits of any of the mobs in Minecraft. They look slightly unrealistic, so you can tell the difference. You can buy your own, too. Unlike the kids', suits you buy look like the real mob. The player still uses its humanoid model, unless you're disguised as a Slime, Ghast, ect.
You can either left-click the door or press the doorbell. You will get experience if someone's home. You get less if you just walk in without permission. If you're wearing a suit, you get more. Even when Halloween is over, you can use suits as an advantage. A Pig Suit causes Pigmen to trust you more, an Ocelot Suit causes Creepers to run away from you, a Skeleton Suit makes your arrows faster, shoot farther, and hurt more, and so on. I will make a chart about effects of all mob suits later.
Christmas: If you craft a stocking, you will get presents. If you've been kind of good, you get full stacks of wood, stone, ect., if you've been bad, you get coal, and so on. Similar to Halloween suits, I'll give a chart later.
Here's a few examples for being good. If you save a villager by killing a monster chasing it, that villager gives you "Reputation Points". If a family member, friend, the mayor, or so on hears about it, they reward you points. It's not limited to saving the lives of others. It can be small things, like finding some stuff a villager dropped. Also, if a Creeper blows up a house, you can fix their house for them. The bigger the task, the more Reputation Points you recieve.
Or you can be bad. If you steal something from a villager, you lose points, unless they stole it from you or someone else. Murdering villagers brings down lots of points, and destroying whole towns can change the fate of the gifts you recieve.
FAQ:
Q: Holidays sound stupid! If Jeb considers this, I will never play Minecraft AGAIN!
A: Don't worry, my idea also includes the ability to disable certain holidays. You can disable all holidays if you want.
Q: I also hate the time thing...
A: You can disable that too.
Q: I like the holiday idea, but I don't think Minecraft Worlds should be only in America.
A: I will find an "excuse". For example, for 4th of July, instead of America winning their freedom, they will celebrate the day the Enderdragon was banished to The End... Or something like that. I'll give a full list of excuses later.
Q: I like better villages, but do I have to spend all my time with these caveman squidwards?
A: I have a GREAT idea! Most villagers look like Steve. The current villager models are still used, but are less common, and are more likely to own a store than be a villager. I even plan having Pimgen spawn, but not as often. I will explain in a different thread, as I know that putting more than one idea in one post. So check for another post made by me.
----------------------------------------------------------------I will constantly think of more things to make this better. If you too have an idea or two, please post it. Also, please post your complaints about this system. This way, I can make it sound enjoyable for everyone. Thanks!
Look up the Rune Craftory mod. Seasons is one of the standard moduals for it.
Also, Manic Digger, despite receiving flack for being "too similar" to Minecraft, has seasons.
I definitely would like to see seasons in Minecraft, but the holidays seem a bit...awful. I don't think they should be more than some basic behaviours and decorations. Certainly nothing so involved as villagers "stopping" you from unsafe fireworks use. Also, real-world holidays, with the exception of New Years (which exists in every culture) should probably not be allowed.
Personally, I think that rather than preset holidays, there should just be one preset (New Year) and a semi-random chance based on certain other criteria (such as how long ago the last one has been) that any other given day will be a holiday, with season-specific generic holiday decorations generating when appropriate.
Edit: Maybe there could be certain random "costume" elements sometimes worn as mob-armour by the Testificates as well; such as garlands, "fancy" robes, or paper-and-string Mob Masks.
how about Birthdays, or when you bought a minecraft account, people give you cake and gifts.
GREAT IDEA! IDK why I didn't think of that yet? Or maybe the day you spawned in the world could be your birthday, and it's a random date. (Or you can set it)
Rollback Post to RevisionRollBack
*insert overused meme here*
To post a comment, please login or register a new account.
ALLOWING TIME: When creating a world, you can enable or disable time. You can also enable/disable certain eras, which I will explain later.
HOW IT WORKS: You will start at the beginning of summer. If you place a calendar, you can check the day. When the sun rises, it advances to the next day.
EFFECTS OF DATE: The date will effect villagers, weather, and the enviroment. For example, children don't go in the schoolhouse on Weekends, the months June and July, on holidays, ect. I will explain seasons first.
SPRING: Rain is slightly more common, but don't worry, thunderstorms are also more rare. Animals can and will breed by theirselves. Hostiles are slightly less common, even in caves. Animals also spawn more commonly.
SUMMER: Rain is less common. Nights are brighter; the light level is 6 instead of 4.
FALL: All plants turn orange. Leaves will fall from under trees, and despawn in contact with a solid block.
Winter: It snows in all biomes. There's even a tiny chance of snow in deserts, but that's Spider Jockey rare. Snow eventually melts, unless you're in a tundra or taiga, of course. Nights have the light level 3 instead of 4.
HOLIDAYS:
During certain days, a holiday will occur. Please note that holidays only affect the Overworld; They never occur in the Nether or End.
New Year's Eve: During the week before this day, fireworks are sold. Villagers will shoot their own fireworks. When shot, they go flying upward. They will explode once they reach the clouds or if they hit a block. If you attempt to place fireworks in a dangerous place like under a house, a villager will halt you, so don't try anything stupid! If you fire them during New Year's Eve, you get experience. They're still useful after New Year's Eve; they will do more damage than TNT to mobs above you, which makes it useful in caves. Bottle rockets are also sold. Unlike fireworks, you can aim. If you aim somewhere else rather than upward, you will be halted. They're useful outside of villages, as you can fire the at monsters. You can even shoot them out of dispencers.
Valentine's Day: Hostiles do not attack, even when provoked. Take this as your advantage to get resources from them or dark caves, but act quick, because they attack once the sun rises. Children give cards to other children, adults, and even the player. If you recieve one, you get experience, so try wandering around near children. You can also give cards once you buy some, which gives you more experience.
Easter: Eggs are dropped all over the map, but mostly where they're hard to find. Be careful when egg-hunting in villages, because children might beat you to eggs. They never wander into the wilderness, even if they see an egg beyond the village, so take advantage of that. Eggs contain either food, experience, or materials(Iron, Gold, Diamond, ect.). Very rarely should you find an egg that's actually a spawner egg.
July the 4th: Same as New Year's Eve, except the fireworks look different.
Halloween: Children wear suits of any of the mobs in Minecraft. They look slightly unrealistic, so you can tell the difference. You can buy your own, too. Unlike the kids', suits you buy look like the real mob. The player still uses its humanoid model, unless you're disguised as a Slime, Ghast, ect.
You can either left-click the door or press the doorbell. You will get experience if someone's home. You get less if you just walk in without permission. If you're wearing a suit, you get more. Even when Halloween is over, you can use suits as an advantage. A Pig Suit causes Pigmen to trust you more, an Ocelot Suit causes Creepers to run away from you, a Skeleton Suit makes your arrows faster, shoot farther, and hurt more, and so on. I will make a chart about effects of all mob suits later.
Christmas: If you craft a stocking, you will get presents. If you've been kind of good, you get full stacks of wood, stone, ect., if you've been bad, you get coal, and so on. Similar to Halloween suits, I'll give a chart later.
Here's a few examples for being good. If you save a villager by killing a monster chasing it, that villager gives you "Reputation Points". If a family member, friend, the mayor, or so on hears about it, they reward you points. It's not limited to saving the lives of others. It can be small things, like finding some stuff a villager dropped. Also, if a Creeper blows up a house, you can fix their house for them. The bigger the task, the more Reputation Points you recieve.
Or you can be bad. If you steal something from a villager, you lose points, unless they stole it from you or someone else. Murdering villagers brings down lots of points, and destroying whole towns can change the fate of the gifts you recieve.
FAQ:
Q: Holidays sound stupid! If Jeb considers this, I will never play Minecraft AGAIN!
A: Don't worry, my idea also includes the ability to disable certain holidays. You can disable all holidays if you want.
Q: I also hate the time thing...
A: You can disable that too.
Q: I like the holiday idea, but I don't think Minecraft Worlds should be only in America.
A: I will find an "excuse". For example, for 4th of July, instead of America winning their freedom, they will celebrate the day the Enderdragon was banished to The End... Or something like that. I'll give a full list of excuses later.
Q: I like better villages, but do I have to spend all my time with these caveman squidwards?
A: I have a GREAT idea! Most villagers look like Steve. The current villager models are still used, but are less common, and are more likely to own a store than be a villager. I even plan having Pimgen spawn, but not as often. I will explain in a different thread, as I know that putting more than one idea in one post. So check for another post made by me.
----------------------------------------------------------------I will constantly think of more things to make this better. If you too have an idea or two, please post it. Also, please post your complaints about this system. This way, I can make it sound enjoyable for everyone. Thanks!
how about Birthdays, or when you bought a minecraft account, people give you cake and gifts.
It's definitely possible. Time isn't that hard to implement in coding. I think that seasons would be a great idea!
Look up the Rune Craftory mod. Seasons is one of the standard moduals for it.
Also, Manic Digger, despite receiving flack for being "too similar" to Minecraft, has seasons.
I definitely would like to see seasons in Minecraft, but the holidays seem a bit...awful. I don't think they should be more than some basic behaviours and decorations. Certainly nothing so involved as villagers "stopping" you from unsafe fireworks use. Also, real-world holidays, with the exception of New Years (which exists in every culture) should probably not be allowed.
Personally, I think that rather than preset holidays, there should just be one preset (New Year) and a semi-random chance based on certain other criteria (such as how long ago the last one has been) that any other given day will be a holiday, with season-specific generic holiday decorations generating when appropriate.
Edit: Maybe there could be certain random "costume" elements sometimes worn as mob-armour by the Testificates as well; such as garlands, "fancy" robes, or paper-and-string Mob Masks.
GREAT IDEA! IDK why I didn't think of that yet? Or maybe the day you spawned in the world could be your birthday, and it's a random date. (Or you can set it)