Oh gee, you are so totally right. Because I can make a walking chest with 4 logs but a regular one with 3, that totally balances the mechanic. I doubt anyone will be able to amass that much wood in a single game without console codes!
Look smart ass, I can make a flying glass bird mob and call it a Golem if I was really inclined to but why would I do that? Golems aren't traditionally made out of wood and slapping a Golem label on this creation is just to latch on to the hype, just like the fire Golem and the lava Golem and the ice Golem and the obsidian Golem. It's flipping ridiculous. Most low level Golems are slow because they are made out of heavy materials. I mean, low level zombies are slow and shambling but if you have a high level skeleton or something it's nimble and dangerous.
Yes you don't have to prescribe to the traditional definitions of Golems when making a Golem mob, but you are all just trying to cash in your mob ideas by slapping a Golem label on previously rejected mob ideas. Stop sullying the Golem genre by trying to cram everything under the sun into a very specific niche the Golem holds; slow, powerful, yet peaceful constructs.
I'm curious as to what tradition you speak of typically makes golems. To add to that, yes a glass and wooden golem is not usually made. However neither are snow golems and they are in the game. And so what if they are made out of heavy materials? Aren't we? Aren't many living things? We can be fast even though we are heavy. Why shouldn't an artificial living thing be that fast?
This looks nice. However, I feel as if I want to throw the idea of Soul Sand in here somewhere. Perhaps an advanced version that actively collects things when you drop them and has a larger inventory space?
You'd take out the Pumpkin and put in the Soul Sand.
Wood is too common a material; under the right conditions you could potentially make a wood Golem before you could make a chest (i'm assuming the recipie invovles 4 logs and a pumpkin or something similar). Also, and this is personal, Golems aren't traditionally made out of wood or organic materials, with the exception of flesh, bone, and demon Golems (which are all abominations anyway). A Golem wouldn't be all that fast, so it wouldn't be able to follow you all that well. If it can't keep up with you, what's the point? They'll just become targets for mobs and players who want to steal from you. Also, I think it would take a lot of coding to make it so right clicking certain surfaces of the Golem does different things, I mean I can't think of any other mob that has that feature so your suggesting a entirely new mechanic on top of a new mob.
I'm fairly certain at least one version of D&D has some form of wood golem, especially if a Wicker Man counts.I like this idea, but they should be weak, cowardly, and unable to deal damage to make up for their being made of common materials. You wouldn't be able to benefit too much from having an army of these unless you're fond of keeping your stuff in a small storage space that won't sit still and has no labeling on it in addition to being one of several.
or crafted, like a chest, with eight wood and a redstone block or a smooth quartz block in the center.
The quartz/redstone would even things out a little, since balance seems to be the important thing here.
-too lasy to read all the posts-
yes, but it should be a bit expensive, stupid and have no damage. one this is there, full support.
PS: you should edit your post to put in a recipe, I'm kinda flying blind with my support here
cool idea i guess. i just dont see a giant godzilla mob being my pet. what if you went to the nether?? u would Jump through nether portal, "AHHH! where'd my golem go?!" u look back only to see a heap of ashes and none of your belonging that u stored in them cuz they got fried, just like the golem.
This idea is good, but they would be able to be too easily made, maybe make then out of half iron and half wood instead of all wood. I think they should act the same way as iron golems, but have lower health and follow you around. But you can't sit them down and they can't teleport. Otherwise, they would be too OP.
Due to the Donkeys(and chest minecarts) the chest is no longer needed on the WG... I'd like to think of it as a neutral creature, shy and in dense forested areas. Very rare and like a chicken, drops something every now and then... Maybe saplings of every kind or seeds... Anything plant related.
Has behavior like a ocelot, drops like a chicken, and looks like a tree.
Tamed it would follow slow behind you and if possible, avoid dark areas(caves)
Since it's a tree... and most trees like sunlight.
Gold is applied to food to enhance it, such as golden apples and carrots. This doesn't make sense. You would not smother an apple in butter, and if you did, it'd probably give you a heart-attack, not bestow you with magical healing abilities.
The OP created this thread in February of 2012, or about a month after the official 1.1 update was released. Obviously this was long before any mention of horses, donkeys, and 1.6, so please consider checking the dates before you comment.