Villagers, once they can trade, should use golden nuggets as currency. Using golden nuggets as currency for villagers would increase their usefulness as an item and not waste time into devoloping another kind of currency. Anymore suggestions?
Also, i think the Farmers should sell food, the blacksmith should sell iron gear, the librarian should sell enchanted items, the priest shouldsell potions, etc.
Add in silver, and use iron, silver and gold coins. Failing this, use gold nuggets and lapis lazuli as currency; both are rare and take some effort to farm. No crafting recipe for coins, at least until the player finds a blacksmith who 'teaches' them how to make certain crafting designs.
Unlockable designs would add a new element to the game, making players go and actually explore to find craftsmen who can teach them their secrets.
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To touch Divinity, one must first be prepared to brave reality.
Add in silver, and use iron, silver and gold coins. Failing this, use gold nuggets and lapis lazuli as currency; both are rare and take some effort to farm. No crafting recipe for coins, at least until the player finds a blacksmith who 'teaches' them how to make certain crafting designs.
Unlockable designs would add a new element to the game, making players go and actually explore to find craftsmen who can teach them their secrets.
For the seperate shops, I think they could sell speciality items, like bookshlves instead of books, and seeds instead of food, but nothing too much. Unless it's close to the end-game, then selling armor and enchanted items would be too over-powered.
Also, i think the Farmers should sell food, the blacksmith should sell iron gear, the librarian should sell enchanted items, the priest shouldsell potions, etc.
I like your idea of finding crafting designs, and the ability to learn it despite not knowing it. It could happen at random chances, and in any other case, you would have to seek them out. However, the other currenciess are reaching a bit far.
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Unlockable designs would add a new element to the game, making players go and actually explore to find craftsmen who can teach them their secrets.
To touch Divinity, one must first be prepared to brave reality.
For the seperate shops, I think they could sell speciality items, like bookshlves instead of books, and seeds instead of food, but nothing too much. Unless it's close to the end-game, then selling armor and enchanted items would be too over-powered.
I like your idea of finding crafting designs, and the ability to learn it despite not knowing it. It could happen at random chances, and in any other case, you would have to seek them out. However, the other currenciess are reaching a bit far.