Ever felt limited by the small amount of enchantments the enchanting table had? Ever thought that the enchanting table was cool but that Mojang could've done a better job on it? Ever thought enchantments needed to be fixed instead of adding new stuff?
If so, then you're in the right place! This thread is aimed at thinking of and improving enchantments!
Notch did a great job on the enchantig table, but he left it unfinished. There are few enchantments you can get and enchanting is very random! Sure, not as random as in 1.8, but still very random. Now it's up to Jeb to finish it and improve the Enchanting Table.
Here is a list of enchantments i'd like to see added/improved:
- Fire Aspect [Weapon]
Yes, setting things on fire is cool, but how about instead of setting them on fire for a period of time, make the fire do an amount of damage over time, like on level 1 it would do 2 hearts in 3 secs, on level 2 it would do 3, and so on to 5! These changes would also apply to Flame, which also needs a better name.
- Frost Aspect/Shot [Weapon]
If we have something that sets things on fire, we need something to cool 'em down! This enchantment would apply a 'Frost' effect on mobs, which would slow their movements and attack. This enchantment would conflict with Fire Aspect, and they would cancel each others effect.
- Quickdraw [Bow]
An enchantments that decreases the time needed to draw a bow, which greatly improves the bow! This enchantment might conflict with Power, as to not make the bow OP.
- Unsnapping [Bow]
Basically the unbreaking enchantment but for bows.
- Dragonsbane [Sword]
Does 2/4/6 extra damage to the Ender Dragon, depending on the enchantment level.
- Blockade [Sword]
increases the damage reduction of parrying to 75%, and doing more damage if the number isn't round. (if normally 5, it would do 1.5, not 1)
- Potion-Proof [Armor]
Reduces the time/damage of all negative potions by 25%.
- Regeneration [Chestplate]
Gives and staying 1 heart per 20 sec (3/min) heal buff, perfect for the long run but not good for combat.
There could be a "Longsword" enchantment that needs a low enchantment lvl (2-6 or something) And goes up to 3. It could extent the range of the sword by 1 block each level, because it's always annoying when your'e in a cave, youre above a creeper with it trapped, but you have to go down because you cant reach it. Sssssssss....
and how would that work exactly? it would make more sense if you could craft a longsword.
something like a kinetic strike thoug... it does seem iverpowered, as you can just batter stuff and give it no chance to hit you whatsoever.
If so, then you're in the right place! This thread is aimed at thinking of and improving enchantments!
Notch did a great job on the enchantig table, but he left it unfinished. There are few enchantments you can get and enchanting is very random! Sure, not as random as in 1.8, but still very random. Now it's up to Jeb to finish it and improve the Enchanting Table.
Here is a list of enchantments i'd like to see added/improved:
- Fire Aspect [Weapon]
Yes, setting things on fire is cool, but how about instead of setting them on fire for a period of time, make the fire do an amount of damage over time, like on level 1 it would do 2 hearts in 3 secs, on level 2 it would do 3, and so on to 5! These changes would also apply to Flame, which also needs a better name.
- Frost Aspect/Shot [Weapon]
If we have something that sets things on fire, we need something to cool 'em down! This enchantment would apply a 'Frost' effect on mobs, which would slow their movements and attack. This enchantment would conflict with Fire Aspect, and they would cancel each others effect.
- Quickdraw [Bow]
An enchantments that decreases the time needed to draw a bow, which greatly improves the bow! This enchantment might conflict with Power, as to not make the bow OP.
- Unsnapping [Bow]
Basically the unbreaking enchantment but for bows.
- Dragonsbane [Sword]
Does 2/4/6 extra damage to the Ender Dragon, depending on the enchantment level.
- Blockade [Sword]
increases the damage reduction of parrying to 75%, and doing more damage if the number isn't round. (if normally 5, it would do 1.5, not 1)
- Potion-Proof [Armor]
Reduces the time/damage of all negative potions by 25%.
- Regeneration [Chestplate]
Gives and staying 1 heart per 20 sec (3/min) heal buff, perfect for the long run but not good for combat.
- Running [Leggings] (needs better name)
increases sprinting speed when worn.
- Sharpshot [Bow] (needs tweaking)
When you hit a mob with your bow it gets stunned for 0.5 secs.
-More ideas coming soon!
nah, that sounds more like something bad :tongue.gif:, but 'quickdraw' might work
and how would that work exactly? it would make more sense if you could craft a longsword.
something like a kinetic strike thoug... it does seem iverpowered, as you can just batter stuff and give it no chance to hit you whatsoever.