For those of you who cannot understand what is FOV, it is the amount of things you can see in you overall vision. Within a 60 degree angle of your eyes, you can see things in focus. Everything else is your peripheral vision, used to detect movement around you as a defense mechanism or instinct. Now that that is out of the way, I have a problem with the FOV settings within Minecraft. It's not the issue of whether or not there are FOV options are implemented Minecraft, as the option itself is already a technological marvel. My problem is the issue of how close the hands and blocks are in comparison to the rest of the enviroment.
Let's say I set my FOV to 90 degrees or higher. I still expierience dizziness not based on how close the screen is, but rather by the proximity of my hands or blocks to my character's face. Lately FOV hasn't been a very big issue, but it has always appeared me in other video-games and is now a prevelant annoyance in Minecraft. A comparison to this issue is like MW3(not to offend COD fans), where it seems like I'm holding a gun to my eyes instead of holding it to my hips, hence being called "hip-fire". A similar issue appears in Minecraft, making me feel like I'm hovering my hand to my face or blocks to my eyes.
A simple fix to this issue could be a slider that could adjust the size of the blocks within Minecraft, seperate of FOV. Many games already incorporate this into FOV, but I believe that adding an extra slider wouldn't be such an issue considering how easy it was to add a FOV slider and a brightness slider. It could also be similar to the GUI scaling, where they have preset buttons.
Your brain doest recognized the graphics fast enough so its getting overloaded kinda. What you can do is slow down your gameplay and dont move so fast so your brain can start getting faster. (NOT SAYING YOUR SLOW!!)
EDIT: Just to help with dizziness anyway
Well I don't mean to be offesnive or anything so don't take this the wrong way:
I've never heard of anyone else with this issue, and it just seems to be a personal problem rather than a problem for everyone. (Eyesight)
have you tried using the pov slider, the thing with the quake pro and stuff?
Well I don't mean to be offesnive or anything so don't take this the wrong way:
I've never heard of anyone else with this issue, and it just seems to be a personal problem rather than a problem for everyone. (Eyesight)
have you tried using the pov slider, the thing with the quake pro and stuff?
Well that's what I'm refering to. It increases that amount of degrees that one can view. However, it always irks me that my objects don't change because it feels like they're always in my face half the time.
Your brain doest recognized the graphics fast enough so its getting overloaded kinda. What you can do is slow down your gameplay and dont move so fast so your brain can start getting faster. (NOT SAYING YOUR SLOW!!)
EDIT: Just to help with dizziness anyway
Well...Minecraft isn't for the slow-minded due to that many things that can happen in a couple of seconds. Although I may refer to this if it becomes too unbearable. I usually refer to myself as a slow person anyway (I was tested to have about 140 iq, so that is a bit wierd).
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Let's say I set my FOV to 90 degrees or higher. I still expierience dizziness not based on how close the screen is, but rather by the proximity of my hands or blocks to my character's face. Lately FOV hasn't been a very big issue, but it has always appeared me in other video-games and is now a prevelant annoyance in Minecraft. A comparison to this issue is like MW3(not to offend COD fans), where it seems like I'm holding a gun to my eyes instead of holding it to my hips, hence being called "hip-fire". A similar issue appears in Minecraft, making me feel like I'm hovering my hand to my face or blocks to my eyes.
A simple fix to this issue could be a slider that could adjust the size of the blocks within Minecraft, seperate of FOV. Many games already incorporate this into FOV, but I believe that adding an extra slider wouldn't be such an issue considering how easy it was to add a FOV slider and a brightness slider. It could also be similar to the GUI scaling, where they have preset buttons.
-Kind regards, Serpentfear
EDIT: Just to help with dizziness anyway
I've never heard of anyone else with this issue, and it just seems to be a personal problem rather than a problem for everyone. (Eyesight)
have you tried using the pov slider, the thing with the quake pro and stuff?
Well that's what I'm refering to. It increases that amount of degrees that one can view. However, it always irks me that my objects don't change because it feels like they're always in my face half the time.
Half the time I don't feel it, but on several occasions it made me not want to play for long.
Well...Minecraft isn't for the slow-minded due to that many things that can happen in a couple of seconds. Although I may refer to this if it becomes too unbearable. I usually refer to myself as a slow person anyway (I was tested to have about 140 iq, so that is a bit wierd).