Hey guys, it is Crotnik chronic chortic, and I have some ideas for the caves in minecraft. Ever notice how it gets dull? It is really boring. . . You walk around, you find the same ores, and pretty much do the exact same thing over and over, so I thought of some things that could make the caves better.
Mobs;
Name;
Cave Golem
Info;
The Cave Golem only spawns on Normal +. This creature is about three blocks tall, and two blocks wide. He has the same texture of stone, except with glowing purple eyes resembling the endermen. He has pieces of coal, iron, gold, and diamonds (According to the textures) loged into his body. This creature walks at the same speed of a zombie, and has the sound of a deep groan.
Damage;
Hits once every 2 seconds
Normal: 3 Hearts of damage
Hard: 4 Hearts of damage
Hardcore: 6 Hearts of damage. [Armor may be used to protect yourself]
The Cave Dweller spawns in groups 3-10, in camps (Will be discussed later), on easy +. It has the same model of a human, with the exception of a crunched over back. The cave dweller has pale skin, with leather covering. They have shaggy beards or extremely long hair, depending on its race. This creature walks slightly faster than the human, making running not an acceptable option.
Damage;
Hits once every 1.5 seconds.
Easy: 1 heart of damage
Normal: 2 hearts of damage
Hard: 4 hearts of damage
Hardcore: 4 hearts of damage
Life;
Easy: 2
Normal: 4
Hard: 5
Hardcore: 7
Generation;
Name; Camp
Info; The camp is randomly generated underground, with the same rarity of dungeons. There are no spawners to create and spawn more Cave Dwellers there, as they are naturally spawned. These camps consist of wool and wood tents, with one to two cobble stone huts. In the middle, is a lit piece of netherrack creating the appearance of fire. The fire on the netherrack will not spread. There also may be chests inside of the cobblestone huts. Here are the raritys of what is in them and what will drop.
Location; This can spawn at layers 0-30, usually in large cave systems.
Name;
Catacombs
Info;
The catacombs are randomly generated underground, littered with random stone, gravel, and dirt blocks. There is a pillar in the middle with chests surrounding it. There are also re-textured beds (Dirty, brown, tattered) with Zombies and Skeletons sleeping in them. There are about 10 zombies and 5 skeletons. Without using the Shift key, you will awaken them. The chests contain 0-128 bones, 1-64 rotten meat, and 32 bone meal.
it is Crotnik chronic chortic, and I have some ideas for the caves in minecraft. Ever notice how it gets dull? It is really boring. . . You walk around, you find the same ores, and pretty much do the exact same thing over and over, so I thought of some things that could make the caves better.Mobs;
Name;
Cave Golem
Info;
The Cave Golem only spawns on Normal +. This creature is about three blocks tall, and two blocks wide. He has the same texture of stone, except with glowing purple eyes resembling the endermen. He has pieces of coal, iron, gold, and diamonds (According to the textures) loged into his body. This creature walks at the same speed of a zombie, and has the sound of a deep groan.
Damage;
Hits once every 2 seconds
Normal: 3 Hearts of damage
Hard: 4 Hearts of damage
Hardcore: 6 Hearts of damage. [Armor may be used to protect yourself]
Life;
Normal: 7 Hearts
Hard: 9 Hearts
Hardcore: 13 Hearts, 0.25 damage resistance
Name;
Cave Dweller
Info;
The Cave Dweller spawns in groups 3-10, in camps (Will be discussed later), on easy +. It has the same model of a human, with the exception of a crunched over back. The cave dweller has pale skin, with leather covering. They have shaggy beards or extremely long hair, depending on its race. This creature walks slightly faster than the human, making running not an acceptable option.
Damage;
Hits once every 1.5 seconds.
Easy: 1 heart of damage
Normal: 2 hearts of damage
Hard: 4 hearts of damage
Hardcore: 4 hearts of damage
Life;
Easy: 2
Normal: 4
Hard: 5
Hardcore: 7
Generation;
Name; Camp
Info; The camp is randomly generated underground, with the same rarity of dungeons. There are no spawners to create and spawn more Cave Dwellers there, as they are naturally spawned. These camps consist of wool and wood tents, with one to two cobble stone huts. In the middle, is a lit piece of netherrack creating the appearance of fire. The fire on the netherrack will not spread. There also may be chests inside of the cobblestone huts. Here are the raritys of what is in them and what will drop.
16Apples-25%
16Logs-40%
LeatherArmor-20%
1-64Bones-15%
IronArmor-15%
IronTools-15%
DiasArmor-2%
DiasTools-2%
RandomOres-12%
64Dirt-70%
Location; This can spawn at layers 0-30, usually in large cave systems.
Name;
Catacombs
Info;
The catacombs are randomly generated underground, littered with random stone, gravel, and dirt blocks. There is a pillar in the middle with chests surrounding it. There are also re-textured beds (Dirty, brown, tattered) with Zombies and Skeletons sleeping in them. There are about 10 zombies and 5 skeletons. Without using the Shift key, you will awaken them. The chests contain 0-128 bones, 1-64 rotten meat, and 32 bone meal.
Location; Layers 0-60
Blocks
(Thinkin' of ideas!)
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Retired StaffThey're sleeping in dirty, tattered bedding. I think it's good.
Because they are dead. When you die, do you want to be cramped in a coffin or be nice and warm in a bed?
Hhhm. . Good Idea. Mind if I add that?
Thanks
Explain to me how these are not sandbox related ideas. Its all still in block form >.>
Not really. . .