It happened to everyone: you built something awesome on survival or /indev/ mode, you waste 2 hours on gathering the materials, and then suddenly, you die. And you didn't save first. Why there isn't a "Respawn" button in the "Game Over" menu?
There is a "Respawn" button. It spawns you in a new map.
Just be glad it isn't like real life, where you can spend 18 years preparing yourself before, suddenly, you die. And there's nothing you can do about it. Why isn't there a "Respawn" button in real life?
---> Seriously, though: it's this cool thing called permadeath. Just play more carefully -- and if it really bothers you that much when your hard work gathering materials goes to waste, why not just play Creative? Aside from all the cool toys you get in /indev/, of course.
If you could just respawn, where would the challenge be? ;]
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"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
But i'd say that your score shouldn't increase further after the first death. Just to make things fair.
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"If you aren't ashamed of what you coded 6 months ago, you aren't progressing as much as you should." - My Website : Altar-Apps,Applications, Libraries, APIs, Code snippets and the Heart of Sin roguelike game!
But i'd say that your score shouldn't increase further after the first death. Just to make things fair.
I would rather just have it record the number of deaths
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What's wrong with anime?
Did you know that a flashlight is a laser shotgun? Pretty cool, huh?
“I don't write jokes in base 13” -Douglas Adams
If the world was flat, how deep would it be?
I love, absolutely love permadeath in games. Nethack is one of my favorite games partially because of permadeath. Honestly, I would be in support of permadeath in Minecraft, but...
It already has saving, and your saved files aren't erased when you die, like in Nethack. Really, right now you don't have permadeath, you have inconvenience.
Though you did have permadeath before you bought the game, and honestly, that was a lot of fun.
Quote from Levinous »
Survival Mode. The aim is to survive. When you die, you lose the game.
I was actually wondering how death should work in multiplayer survival. While death definitely needs to be of significant consequence; if a game of survival could potentially last days/weeks/months, then true permadeath isn't practical. I doubt the majority of Minecraft players are hardcore enough that they would be happy with being permanently banished from a server when they die.
I was thinking maybe an hour of death before you could respawn along with the loss of all carried resources and equipment. Perhaps you could roam as a ghost during this time? Of course if survival games end up being much shorter affairs, then the above is moot and death should be permanent.
I agree that, if survival servers last for long, long periods of time, real permadeath would be rather unpleasant.
Ideas for long-lasting multiplayer survival:
> Levels of "death"
> Revival
> Self-Revival
Levels of "death"
There's being knocked out, there's being the victim of brutal murder, and then there's being ripped into pieces and having those pieces scattered to far corners of the map.
... Well, maybe not quite that excessive, but you should be able to take enough damage that you're knocked out without having to suffer the consequences of full death. If you log out while unsafe or too injured, or you simply suffer enough damage, your "unconscious body" remains in the game for people to loot, rescue, stab, or drag into lava.
Revival
Even if you're dead and gone, friends could bring you back. If you spend all of your time alone, you'll want to play things safer. Obviously, revival should not be a trivial task -- but neither should it be a too difficult one.
Self-Revival
Finally, there should be some ability to bring yourself back. I believe it should be longer than an hour, but it really depends on the state of multisurvival.
I'll stop here because this is kind of off-topic and we're speaking in very hypothetical terms at the moment.
( edit also, Levinous is the rightest. )
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"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
Simple- the respawn time in multiplayer survival should be configurable where the value = minutes to respawn. Default would be 60 (an hour). A value of 0 would turn respawning off, which means once you die, you can't play in that server until a new map begins.
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"Thomas". There, now this thread has a reference to Thomas.
Simple- the respawn time in multiplayer survival should be configurable where the value = minutes to respawn. Default would be 60 (an hour). A value of 0 would turn respawning off, which means once you die, you can't play in that server until a new map begins.
some values sent are first multiplied by 32, so this could allow you to set it to 1/32 minutes - around 2 seconds - while still allowing up to 34 hours with only 2 bytes.
We need it to depend on the game type. Capture the flag type survival should have 5 second spawns, deathmatch should be 30 seconds, 1 minute, an hour, whatever you want, though all respawn times should be customizable. Accidental death (lava, falls, red mushrooms,) should be different to player/mob related deaths. Maybe just kick if they die. Servers should be more like themed battles of certain game types, so you would choose one to play for an hour and have ~6 10 minute matches instead of being permanent worlds reset once a week. Hell theme with placeable finite lava and a default of 25 stone blocks. Or glass, snow and water as placeable and environmental blocks. Or a jungle. Or SKY ISLANDS! Maybe mountains/volcanos... Or...
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I can't stop playing Destiny. Someone raid with me damn it.
Just be glad it isn't like real life, where you can spend 18 years preparing yourself before, suddenly, you die. And there's nothing you can do about it. Why isn't there a "Respawn" button in real life?
---> Seriously, though: it's this cool thing called permadeath. Just play more carefully -- and if it really bothers you that much when your hard work gathering materials goes to waste, why not just play Creative? Aside from all the cool toys you get in /indev/, of course.
If you could just respawn, where would the challenge be? ;]
---> vede claimed Notch said this (and it is awesome).
But i'd say that your score shouldn't increase further after the first death. Just to make things fair.
- My Website : Altar-Apps, Applications, Libraries, APIs, Code snippets and the Heart of Sin roguelike game!
I would rather just have it record the number of deaths
Did you know that a flashlight is a laser shotgun? Pretty cool, huh?
“I don't write jokes in base 13” -Douglas Adams
If the world was flat, how deep would it be?
I love, absolutely love permadeath in games. Nethack is one of my favorite games partially because of permadeath. Honestly, I would be in support of permadeath in Minecraft, but...
It already has saving, and your saved files aren't erased when you die, like in Nethack. Really, right now you don't have permadeath, you have inconvenience.
Though you did have permadeath before you bought the game, and honestly, that was a lot of fun.
I just lost the game.
Singleplayer Survival is up for debate, and I definitely understand the saving in survival issue, 8bit.
---> vede claimed Notch said this (and it is awesome).
I was thinking maybe an hour of death before you could respawn along with the loss of all carried resources and equipment. Perhaps you could roam as a ghost during this time? Of course if survival games end up being much shorter affairs, then the above is moot and death should be permanent.
Ideas for long-lasting multiplayer survival:
> Levels of "death"
> Revival
> Self-Revival
Levels of "death"
There's being knocked out, there's being the victim of brutal murder, and then there's being ripped into pieces and having those pieces scattered to far corners of the map.
... Well, maybe not quite that excessive, but you should be able to take enough damage that you're knocked out without having to suffer the consequences of full death. If you log out while unsafe or too injured, or you simply suffer enough damage, your "unconscious body" remains in the game for people to loot, rescue, stab, or drag into lava.
Revival
Even if you're dead and gone, friends could bring you back. If you spend all of your time alone, you'll want to play things safer. Obviously, revival should not be a trivial task -- but neither should it be a too difficult one.
Self-Revival
Finally, there should be some ability to bring yourself back. I believe it should be longer than an hour, but it really depends on the state of multisurvival.
I'll stop here because this is kind of off-topic and we're speaking in very hypothetical terms at the moment.
( edit
---> vede claimed Notch said this (and it is awesome).
1+ I truly agree.
http://www.minerwars.com/?aid=640
What if you want respawn to be instant?
Btw pontus, the brown shroom gives you 5 lives.
No? Remember Cave Game...?
but what about the /indev/ version?