The current enchantments are uninteresting. More enchantments would definitely help. Some tools should also have unique enchantments.
Sword
Vampire Aspect - Drains 1/8, (Level I) 1/4, (Level II) or 1/2 (Level III) of the damage dealt to heal the user. Not unique. Max level is III.
Justice - Does 20x normal damage on critical hits, and multiplies durability by 10. Unique to the Golden Sword. Max level is I.
Slow Strike - Causes enemies hit by this sword to get the Slowing potion effect for 4 (Level I), 8 (Level II), or 12 seconds (Level III). Max level is III.
Creepifier - 5 seconds after an enemy is hit, it explodes and dies. This explosion does not destroy blocks, however. Max level is I. Unique to the Iron Sword, as rare as Fortune.
Terror Strike - Aggressive mobs struck by a sword with this enchantment will flee in terror for 4/8/12 seconds, at levels I, II, and III respectively. Max level is III.
Poison Aspect: Enemies struck by a sword with this enchantment will be poisoned for 10 seconds at Poison I/II/III, at levels I, II, and III respectively. Max level is III.
Pickaxe/Shovel/Axe
Block Burner - The tool becomes extremely hot, and has a red aura instead of blue. Any furnace-able blocks mined by a tool with this enchantment will be immediately made into their furnaced form. Max level is I. Conflicts with Silk Touch. If combined with Fortune, it can produce more of the furnaced form, for example, you can get more than 1 Iron Ingot from 1 Iron Ore.
Tree Decimator - Unique to Axes. Chops down all nearby wood blocks when used on a wood block. Only works on naturally generated wood blocks. Max level is I.
Ground Shaker - Unique to Shovels. When one dirt-type block is mined, all blocks of the same type within a 3-block spherical radius are also mined. Max level is I.
Vein Miner - Unique to Pickaxes. When one ore block is mined, the entire vein is mined. Max level is I.
Bow
Tractor Arrow - Enemies shot by a bow with this enchantment fly towards the user of the bow. Max level: III.
Holy Arrow - Deals extra damage to undead, similar to Smite. Max level is V.
Pesticide - Deals more damage to bug/insect mobs, similar to Bane of Arthropods. Max level is V.
Explosive - Arrows shot by a bow with this enchantment explode on contact with mobs/players/terrain at explosive force 2. Max level is I. As rare as Silk Touch.
Thor - Strikes lightning at target location of arrow. Does not cause fire, simply causes extra damage and makes sound. Max level is I.
Lucky Shot - Arrows have a 10%/20%/30% chance of becoming red, emitting fire particles on their path, and dealing 5x damage, at levels I, II, and III respectively. Max level is III.
Armor
Speedy - Unique to Leggings. When worn, increases speed by 50%/100%/150%, at levels I, II, and III respectively. Great for getting away from Creepers.
Reflection - Unique to Chestplates. Has a 15%/30%/45%/60% chance of dealing 10%/20%/30%/40% of damage dealt by enemies back to them, at levels I, II, III and IV respectively. Max level is IV.
Golden Luck - Unique to Golden Armor. Has a 50% chance of completely blocking damage.
Cat Armor - Scares creepers away as cats do. Max level is I.
And that's all. Thanks for reading! If you liked this suggestion, please click the green + at the bottom right corner of this post. Please suggest new enchantments!
I like the idea of more enchantments but don't these seem a bit overpowered? I play on a server that has pvp in some areas if anyone had these enchantments they would be unstoppable. Good idea though overall but could be balanced. :smile.gif:
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Sword
Vampire Aspect - Drains 1/8, (Level I) 1/4, (Level II) or 1/2 (Level III) of the damage dealt to heal the user. Not unique. Max level is III.
Justice - Does 20x normal damage on critical hits, and multiplies durability by 10. Unique to the Golden Sword. Max level is I.
Slow Strike - Causes enemies hit by this sword to get the Slowing potion effect for 4 (Level I), 8 (Level II), or 12 seconds (Level III). Max level is III.
Creepifier - 5 seconds after an enemy is hit, it explodes and dies. This explosion does not destroy blocks, however. Max level is I. Unique to the Iron Sword, as rare as Fortune.
Terror Strike - Aggressive mobs struck by a sword with this enchantment will flee in terror for 4/8/12 seconds, at levels I, II, and III respectively. Max level is III.
Poison Aspect: Enemies struck by a sword with this enchantment will be poisoned for 10 seconds at Poison I/II/III, at levels I, II, and III respectively. Max level is III.
Pickaxe/Shovel/Axe
Block Burner - The tool becomes extremely hot, and has a red aura instead of blue. Any furnace-able blocks mined by a tool with this enchantment will be immediately made into their furnaced form. Max level is I. Conflicts with Silk Touch. If combined with Fortune, it can produce more of the furnaced form, for example, you can get more than 1 Iron Ingot from 1 Iron Ore.
Tree Decimator - Unique to Axes. Chops down all nearby wood blocks when used on a wood block. Only works on naturally generated wood blocks. Max level is I.
Ground Shaker - Unique to Shovels. When one dirt-type block is mined, all blocks of the same type within a 3-block spherical radius are also mined. Max level is I.
Vein Miner - Unique to Pickaxes. When one ore block is mined, the entire vein is mined. Max level is I.
Bow
Tractor Arrow - Enemies shot by a bow with this enchantment fly towards the user of the bow. Max level: III.
Holy Arrow - Deals extra damage to undead, similar to Smite. Max level is V.
Pesticide - Deals more damage to bug/insect mobs, similar to Bane of Arthropods. Max level is V.
Explosive - Arrows shot by a bow with this enchantment explode on contact with mobs/players/terrain at explosive force 2. Max level is I. As rare as Silk Touch.
Thor - Strikes lightning at target location of arrow. Does not cause fire, simply causes extra damage and makes sound. Max level is I.
Lucky Shot - Arrows have a 10%/20%/30% chance of becoming red, emitting fire particles on their path, and dealing 5x damage, at levels I, II, and III respectively. Max level is III.
Armor
Speedy - Unique to Leggings. When worn, increases speed by 50%/100%/150%, at levels I, II, and III respectively. Great for getting away from Creepers.
Reflection - Unique to Chestplates. Has a 15%/30%/45%/60% chance of dealing 10%/20%/30%/40% of damage dealt by enemies back to them, at levels I, II, III and IV respectively. Max level is IV.
Golden Luck - Unique to Golden Armor. Has a 50% chance of completely blocking damage.
Cat Armor - Scares creepers away as cats do. Max level is I.
And that's all. Thanks for reading! If you liked this suggestion, please click the green + at the bottom right corner of this post. Please suggest new enchantments!
I don't think pictures are necessary for this kind of suggestion.
Thanks!