Me And My Friends Was thinking How Better PVP Would Be With More ENCHANTMENTS
Heres Some Ideas:
- Poison Armor [if hit with a hand u get poisoned for 30 secs]
- Poison Sword [Hit a enemy with this it poisons them for 30 secs]
- THICK Armor [It Damages a Sword and may unenchant the sword]
- Light-Weight Armor [Can Jump 2 blocks]- [Reduces Falling by a Half]
- Kill-Streak Sword [More Hits More Damage]
- Poison Bow [Shoots Poison Arrows]
- Unbreaking Bow [More Uses]
{Altoid2's Requests}
-Quickdraw: makes bows charge up faster, 3 levels
-Fortune: now affects axes (get more books from destroying a bookshelf), shovels will get increased clay drops
- Fire Aspect: now affects shovels (makes sand into glass instantly) and pickaxes (makes iron ore and gold ore into ingots instantly)
- Vamp:Increased XP drops from killed mobs, cannot coexist with looting
- Unbreaking: can now be used on swords, armor, and hoes
- Bountiful Harvest: if you break wheat or a melon with a Axe, you have a good chance to get more loot out of it than normal
- Overcharge: allows bows to be charged even longer for even higher damage, cannot co-exist with Quickdraw
- Vengeance: armor enchantment, enemies who hit you in melee will get knocked back and receive a small amount of damage based on the level, 3 levels
Any More? Tell Me.
[UPDATE]-Im working on a mod to give more ENCHANTMENTS these enchantments that you see up there ^^^ Will Be Featured
Walk on water HAS BEEN REMOVED For being very hard against Challengers
I like all the ideas but I have some changes I would make so that one enchantment dosent completely overpower them all; Heavy armor makes you like 15 to 25% slower, light armor does not protect you as much or have less durability, having the unbreaking bow a little rare, have the fortune for the pickaxe only drop 3 books when destroying bookshelves so you don't get infinite books from placing and breaking bookshelves, I don't really like the idea that fire aspect for shovels make sand drop glass(but thats just my personal opinion), and last I would make the walk on water for boots not extremely rare, but still rare only because that it wouldent be as useful as how for rare it is but mabye put in that it makes you run 2.5 times as fast on water also mabye have it to were it takes from your xp then once that runs out it would take the item durability. One more thing, you should make sure your multplayer version works with the plugin mcmmo, it also can make you harvest more crops depending on you harvesting level, this might not even be a problem but I thought I would inform you, good luck, and hope this helps.
Just because hoes aren't enchantable doesn't mean they can't be made enchantable, like they should be. Every tool or weapon, except maybe the Flint and Steel should be enchantable. Quite frankly, I wish they would of made the hoe enchantable when they made the bow enchantable. It could of easily three or four enchantments fitting enough for it. (Unbreaking, Flint-magnet (allows the hoe to find flint in gravel by either tilling it a few times, until the block is destroyed or by breaking it, in which case, the chances of finding flint would be more likely per level), Yield, Multi-till, and possibly Apple in your Eye (increases the chance of getting apples from trees)) Alternately, that last one could just be an axe enchantment.
Rollback Post to RevisionRollBack
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
-Fortune: now affects axes (get more books from destroying a bookshelf), shovels will get increased clay drops
You already get back three books when you destroy a bookshelf, so anymore you would just be able to farm books. Same with the clay drops. You can just keep crafting them into blocks and get more than you used to craft them.
Me And My Friends Was thinking How Better PVP Would Be With More ENCHANTMENTS
Heres Some Ideas:
- Poison Armor [if hit with a hand u get poisoned for 30 secs]
- Poison Sword [Hit a enemy with this it poisons them for 30 secs]
- THICK Armor [It Damages a Sword and may unenchant the sword]
- Light-Weight Armor [Can Jump 2 blocks]- [Reduces Falling by a Half]
- Kill-Streak Sword [More Hits More Damage]
- Poison Bow [Shoots Poison Arrows]
- Unbreaking Bow [More Uses]
{Altoid2's Requests}
-Quickdraw: makes bows charge up faster, 3 levels
-Fortune: now affects axes (get more books from destroying a bookshelf), shovels will get increased clay drops
- Fire Aspect: now affects shovels (makes sand into glass instantly) and pickaxes (makes iron ore and gold ore into ingots instantly)
- Vamp:Increased XP drops from killed mobs, cannot coexist with looting
- Unbreaking: can now be used on swords, armor, and hoes
- Bountiful Harvest: if you break wheat or a melon with a Axe, you have a good chance to get more loot out of it than normal
- Overcharge: allows bows to be charged even longer for even higher damage, cannot co-exist with Quickdraw
- Vengeance: armor enchantment, enemies who hit you in melee will get knocked back and receive a small amount of damage based on the level, 3 levels
Any More? Tell Me.
[UPDATE]-Im working on a mod to give more ENCHANTMENTS these enchantments that you see up there ^^^ Will Be Featured
Walk on water HAS BEEN REMOVED For being very hard against Challengers
Also Vist LEGENDARYCRAFT
Main http://www.legendarycraft.com/ IP: mc-lc.com
PVP http://www.legendarypvp.com/ IP: pvp.mc-lc.com
Creative http://www.legendarycreate.com/ IP: fb.mc-lc.com
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Retired StaffBUT, hoes can't be enchanted.
You already get back three books when you destroy a bookshelf, so anymore you would just be able to farm books. Same with the clay drops. You can just keep crafting them into blocks and get more than you used to craft them.