I was talking to one of my friends today, and the subject of the NPC's came up. We discussed our ideas of how they should be changed and improved upon, revised them, and came up with these ideas:
1. Additional NPC's:
Builder
Miner
Soldier
These villagers would have different abilities, to be highlighted below.
2. New NPC Abilities
Now first of all, all the NPC's would be coded to follow the gravel paths of their village by default, but will leave them in special cases. Also, a given type of NPC will only spawn if the type of building it resides in is present and in that type of building. Finally, in order to talk to an NPC, the player will right click it and will be given a choice of statements, depending on the villager type.
Secondly, each NPC type would do separate tasks. The farmer would obviously tend to the farm and would sell the player wheat for some sort of currency (experience for example). The librarian would sell the player books on certain topics and also blank books (when books become writable in this will become useful for notes) for the same type of currency as the farmer. The priest is a special case. The priest will give the player quests to fulfill for this same type of currency (killing eight spiders for example). The amount of this currency obtained will vary depending on the difficulty of the quest. Also, every Nth number of Minecraft days, the priest will sit completely still in the church and if the player enters the building, he/she will have their health and hunger regenerated (not immediately, but over time). Finally, a priest will only offer the player one quest in between each "meditation" day. The blacksmith will sell the player tools and refined resources. The butcher will sell the player food. The regular villagers will have no other role but to breed, but will be the only type that can. The two new NPC's mentioned above will have special roles. The builder will be able to expand the NPC villace it resides in at the player's command and expense. In order to have a builder build a building and/or extend a gravel path, the player will have to supply the builder with adequate resources to do so as well as payment. Finally, the miner would dig out a specified number of blocks through the ground as directed by the player. The miner would require payment, and all the resources mined in this area would be given to the player. The soldier would be a type of villager which would spawn in every village and would go around at night killing mobs with a bow and/or a stone sword. They also will attack the player if the player attacks citizens of the village.
If you have any ideas, please suggest them below. Remember, these are just ideas, and I am open to suggestions about them.
Edits:
Edit 1: Added soldier villager and closing 2/19/12
Edit 2: Added soldiers attacking players if players attack NPC's 2/19/12
Edit 3: Clarified how often quests are able to be received 2/19/12
As it stands, testificates in minecraft are pretty bland, I think with a few adjustments to their behavior would make them a really cool addition to the game
1) let them defend themselves! It would make so much more sense if when I attacked them that they fought back with a bow or stone sword. Health equal to that of player wearing leather armor.
2) make testificates available as followers. Similar to wolves except you give them gold ingots instead of bones and to heal them bread instead of meat. And instead of them sitting when you right-clicked them they would wait. As more advanced followers, they would have a limited inventory as well. Namely for armor and weapons the player gives them. Right-clicking a testificate follower with a bow for instance, would cause the follower to drop their sword to equip the bow, likewise for armor.
3) allow the npc villages to expand. Perhaps allowing them to grow up to a fifty block radius of original village to prevent them taking over the world. They will have basically unlimited building materials so that they don't steal blocks like endermen. Also in terms of population, if there can be baby animals there should be baby testificates as well, though they should take longer to mature and have population limits based on size of village.
4) create an iconomy between the player and npc shopkeepers. Shops will have basic items such as coal and uncut wood, but also specialty items such as sponges and saddles. This would also open up the possibility of npc's giving quests in the future. "hello minecrafter!" "hello testificate!" "I am in need of a favor, can you help?" "yes!" "I need some dynamite to teach my dumb neighbor a lesson, could you acquire some?" "yes!"..."here you go!" "thank you, here have a diamond as a sign of my thanks!" "quests are awesome!"
As it stands, testificates in minecraft are pretty bland, I think with a few adjustments to their behavior would make them a really cool addition to the game
1) let them defend themselves! It would make so much more sense if when I attacked them that they fought back with a bow or stone sword. Health equal to that of player wearing leather armor.
2) make testificates available as followers. Similar to wolves except you give them gold ingots instead of bones and to heal them bread instead of meat. And instead of them sitting when you right-clicked them they would wait. As more advanced followers, they would have a limited inventory as well. Namely for armor and weapons the player gives them. Right-clicking a testificate follower with a bow for instance, would cause the follower to drop their sword to equip the bow, likewise for armor.
3) allow the npc villages to expand. Perhaps allowing them to grow up to a fifty block radius of original village to prevent them taking over the world. They will have basically unlimited building materials so that they don't steal blocks like endermen. Also in terms of population, if there can be baby animals there should be baby testificates as well, though they should take longer to mature and have population limits based on size of village.
4) create an iconomy between the player and npc shopkeepers. Shops will have basic items such as coal and uncut wood, but also specialty items such as sponges and saddles. This would also open up the possibility of npc's giving quests in the future. "hello minecrafter!" "hello testificate!" "I am in need of a favor, can you help?" "yes!" "I need some dynamite to teach my dumb neighbor a lesson, could you acquire some?" "yes!"..."here you go!" "thank you, here have a diamond as a sign of my thanks!" "quests are awesome!"
Just brainstorming. Thoughts and comments?
Numbers three and four were accounted for in the original post. Number one was accounted for in the first edit (thanks for reminding me, as I forgot about the soldier). Concerning number two, I don't think villagers should be downgraded to "dumb" mobs, to be bought with gold, I think they should be upgraded.
I appreciate your feedback. I am interested in knowing why you dislike number two, and what could be done to improve upon it.
The game lacks any remote sense of challenge already. You don't need helpers and they wouldn't be interesting. If it isn't challenging or interesting, it is not improving the game.
The game lacks any remote sense of challenge already. You don't need helpers and they wouldn't be interesting. If it isn't challenging or interesting, it is not improving the game.
Something being "interesting" is a matter of opinion. Also, by your logic, dirt blocks, wooden tools, feathers, glass panes, wool, sheep, and shears would all not improve the game, and therefore should be taken out. Finally, why do you think NPC's were added in the first place, to be as pointless as they are now?
Something being "interesting" is a matter of opinion. Also, by your logic, dirt blocks, wooden tools, feathers, glass panes, wool, sheep, and shears would all not improve the game, and therefore should be taken out. Finally, why do you think NPC's were added in the first place, to be as pointless as they are now?
Everything you listed to try to make a point are all useful things.
Some mindless villagers following you around are not useful and the combat is too depressingly easy to make them useful.
Everything you listed to try to make a point are all useful things.
Some mindless villagers following you around are not useful and the combat is too depressingly easy to make them useful.
They are all useful, yes, but none of them are "challenging or interesting". Also, these NPC improvements would be useful. There would be a new way of obtaining experience, food, raw minerals, refined minerals, tools, and books, which in the future will be able to be written in and also could contain useful information. Also, the NPC's wouldn't wander off like they do now. Finally, I again bring up my point on why else the NPC's would be added to the game.
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1. Additional NPC's:
- Builder
- Miner
- Soldier
These villagers would have different abilities, to be highlighted below.2. New NPC Abilities
Now first of all, all the NPC's would be coded to follow the gravel paths of their village by default, but will leave them in special cases. Also, a given type of NPC will only spawn if the type of building it resides in is present and in that type of building. Finally, in order to talk to an NPC, the player will right click it and will be given a choice of statements, depending on the villager type.
Secondly, each NPC type would do separate tasks. The farmer would obviously tend to the farm and would sell the player wheat for some sort of currency (experience for example). The librarian would sell the player books on certain topics and also blank books (when books become writable in this will become useful for notes) for the same type of currency as the farmer. The priest is a special case. The priest will give the player quests to fulfill for this same type of currency (killing eight spiders for example). The amount of this currency obtained will vary depending on the difficulty of the quest. Also, every Nth number of Minecraft days, the priest will sit completely still in the church and if the player enters the building, he/she will have their health and hunger regenerated (not immediately, but over time). Finally, a priest will only offer the player one quest in between each "meditation" day. The blacksmith will sell the player tools and refined resources. The butcher will sell the player food. The regular villagers will have no other role but to breed, but will be the only type that can. The two new NPC's mentioned above will have special roles. The builder will be able to expand the NPC villace it resides in at the player's command and expense. In order to have a builder build a building and/or extend a gravel path, the player will have to supply the builder with adequate resources to do so as well as payment. Finally, the miner would dig out a specified number of blocks through the ground as directed by the player. The miner would require payment, and all the resources mined in this area would be given to the player. The soldier would be a type of villager which would spawn in every village and would go around at night killing mobs with a bow and/or a stone sword. They also will attack the player if the player attacks citizens of the village.
If you have any ideas, please suggest them below. Remember, these are just ideas, and I am open to suggestions about them.
Edits:
Edit 1: Added soldier villager and closing 2/19/12
Edit 2: Added soldiers attacking players if players attack NPC's 2/19/12
Edit 3: Clarified how often quests are able to be received 2/19/12
1) let them defend themselves! It would make so much more sense if when I attacked them that they fought back with a bow or stone sword. Health equal to that of player wearing leather armor.
2) make testificates available as followers. Similar to wolves except you give them gold ingots instead of bones and to heal them bread instead of meat. And instead of them sitting when you right-clicked them they would wait. As more advanced followers, they would have a limited inventory as well. Namely for armor and weapons the player gives them. Right-clicking a testificate follower with a bow for instance, would cause the follower to drop their sword to equip the bow, likewise for armor.
3) allow the npc villages to expand. Perhaps allowing them to grow up to a fifty block radius of original village to prevent them taking over the world. They will have basically unlimited building materials so that they don't steal blocks like endermen. Also in terms of population, if there can be baby animals there should be baby testificates as well, though they should take longer to mature and have population limits based on size of village.
4) create an iconomy between the player and npc shopkeepers. Shops will have basic items such as coal and uncut wood, but also specialty items such as sponges and saddles. This would also open up the possibility of npc's giving quests in the future. "hello minecrafter!" "hello testificate!" "I am in need of a favor, can you help?" "yes!" "I need some dynamite to teach my dumb neighbor a lesson, could you acquire some?" "yes!"..."here you go!" "thank you, here have a diamond as a sign of my thanks!" "quests are awesome!"
Just brainstorming. Thoughts and comments?
+1 for you
Numbers three and four were accounted for in the original post. Number one was accounted for in the first edit (thanks for reminding me, as I forgot about the soldier). Concerning number two, I don't think villagers should be downgraded to "dumb" mobs, to be bought with gold, I think they should be upgraded.
Thank you very much. I appreciate your support.
Any improvement would be great. But I dislike #2.
I appreciate your feedback. I am interested in knowing why you dislike number two, and what could be done to improve upon it.
The game lacks any remote sense of challenge already. You don't need helpers and they wouldn't be interesting. If it isn't challenging or interesting, it is not improving the game.
Something being "interesting" is a matter of opinion. Also, by your logic, dirt blocks, wooden tools, feathers, glass panes, wool, sheep, and shears would all not improve the game, and therefore should be taken out. Finally, why do you think NPC's were added in the first place, to be as pointless as they are now?
Thank you for your feedback and support. I appreciate it.
Everything you listed to try to make a point are all useful things.
Some mindless villagers following you around are not useful and the combat is too depressingly easy to make them useful.
They are all useful, yes, but none of them are "challenging or interesting". Also, these NPC improvements would be useful. There would be a new way of obtaining experience, food, raw minerals, refined minerals, tools, and books, which in the future will be able to be written in and also could contain useful information. Also, the NPC's wouldn't wander off like they do now. Finally, I again bring up my point on why else the NPC's would be added to the game.