Now that potions have been added to the game, all ingredients for these potions need to be found/resourced except for one--H2O--Obviously water is in huge abundance in the game--I would like to propose that the base ingredient for potions also needs to be found and resourced, just like the other ingredients. Potions are basically magical/mystical elixers and therefore I think the base ingredient needs to have some kind of magical/mystical ingredient as well...
...Enderman water
What is Enderman water?
Enderman water are natural pools of purple liquid found throughout the world, however, much less common to find than water but maybe a little more common or as common as ground level lava pools.
Enderman water usually will be small to mid-sized pools--maybe the largest will be similar to the size of an above ground lava pool.
Enderman water is to Endermen what water is to human beings-it is the source of life for Endermen--it explains there purple auro, it explains there teleporting ability, etc., etc., etc...
What are physics of Enderman water?
If you physically enter the water it acts just like walking/swimming in water. However, if you try to dig around the edges to try and expand the pool, then the water acts just like a block and will not expand, if you try to put sand or gravel in the water, it will not sink into the pool. It is a finite source
In order to extract the enderman water, you need to simply extract with a bucket, but because the pool is a finite source you have a limitation of extracting the source, for example:
You find a 6 X 6 pool-one bucket will extract 6 "blocks" to fill the bucket and those 6 blocks will be gone. Therefore, you can fill 6 buckets before completely depleting the source. Each bucket of enderwater will then fill 3 viles for a potion. So, these 6 buckets will make 18 potions--so the source is a finite source, albeit many can be found in the world, but it still adds much more value than just plain water as the base ingredient in potions.
This gives another resource to the game (what most people are screaming about), yet it is a much different resource from that of an oar...
There is a history to the enderman water (it is the Endermans life source)...
It gives more reason to adventure out to find a new valuable and limited resource...
and it adds a nice aesthetic to the exiting world
Most of the complaints to these topics always say "It doesn't keep to the minecraft theme"--well, if you do not like this idea please give a real reason as I just explained how this fits perfectly in with the minecraft theme.
Very creative and well thought, and still brief and informative! Love it!
Much appreciated:
And, by the way, I saw your topic and loved the idea of more structures--it's the reason to go out and explore..to find all these structures and treasures amongst these structures, etc...
it's what the game needs--the addition of the mineshafts, strongholds (even though I still have not found one), NPC villages, ravines has completed added to the game and the minecraft team needs to continue to add to that.
I very much enjoy the concept; but wouldn't that be excessively limiting?
I brew potions in batches of 132 at a time, only getting 18 from a resource as rare as surface-lava would literally bring my lab to a grinding halt. :sad.gif:
I very much enjoy the concept; but wouldn't that be excessively limiting?
I brew potions in batches of 132 at a time, only getting 18 from a resource as rare as surface-lava would literally bring my lab to a grinding halt. :sad.gif:
That 6 X 6 pool was just an example for laymans terms--I would say most of the pools would be larger that can maybe create 30, 40, 50, etc. potions--but that is the idea--to have to find all the base source--potions then become much more valuable and more sparingly to use.
That 6 X 6 pool was just an example for laymans terms--I would say most of the pools would be larger that can maybe create 30, 40, 50, etc. potions--but that is the idea--to have to find all the base source--potions then become much more valuable and more sparingly to use.
Must just be my play-style then, which I admit is probably in the minority.
But even those other potential sizes would be less then half a batch! And I easily burn through a batch or two every other real day.
Perhaps... the pools could be used like water for crops? Giving tilled ground a different effect. Allow netherwart to grow on ground hydrated by enderwarter, and sufficiently dark.
Or maybe even allow crafting an eye-of-ender with a bucket of water to create a bucket of enderwater?
Maybe, Enderwater (sounds better this way) should be capable of spawning almost anywhere in the world, but it is more common the closer you get to a stronghold. The premise is the endermen took it from the ender and awhile they put sources further out, there's far more closer to where they came from. (the end/ stronghold portal) I was going to say it should be found underground more, but maybe not. I just think it needs to be a little more common the closer you get to a stronghold, as a secondary indicator. I'm not talking about it being obviously more common, just a bit noticeable if you're paying enough attention. Also, Enderwater is fairly common in the Ender, albeit it's either underground or inside the towers, so it won't necessarily get in the way of the End's main purpose, slaying the Enderdragon.
Edit: The idea of using an Eye of Ender or Enderpearl to craft it, would give that stuff a good use after we've found a stronghold and completed the portal frame. Of course, some people might just not care and want to get rid of excess ender pearls and eye of enders. I also like the idea of it allowing you to grow Netherwart in the Overworld. Another good reason finding this enderwater.
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
Maybe, Enderwater (sounds better this way) should be capable of spawning almost anywhere in the world, but it is more common the closer you get to a stronghold. The premise is the endermen took it from the ender and awhile they put sources further out, there's far more closer to where they came from. (the end/ stronghold portal) I was going to say it should be found underground more, but maybe not. I just think it needs to be a little more common the closer you get to a stronghold, as a secondary indicator. I'm not talking about it being obviously more common, just a bit noticeable if you're paying enough attention. Also, Enderwater is fairly common in the Ender, albeit it's either underground or inside the towers, so it won't necessarily get in the way of the End's main purpose, slaying the Enderdragon.
Edit: The idea of using an Eye of Ender or Enderpearl to craft it, would give that stuff a good use after we've found a stronghold and completed the portal frame. Of course, some people might just not care and want to get rid of excess ender pearls and eye of enders. I also like the idea of it allowing you to grow Netherwart in the Overworld. Another good reason finding this enderwater.
Heck--any other suggestions are great!!
I just came up with a thought on the enderwater--a correlation between the spawn rate of enderman, how it will slightly increse with each depletion of an enderpool--as if the enderman know that a pool of there life source has been drained so more enderman spawn to come to the world to find more enderwater. The increase rate would still be small, maybe it would take 4 pool depletions to increase the enderman spawn rate 1%, or something like that.
...Enderman water
What is Enderman water?
Enderman water are natural pools of purple liquid found throughout the world, however, much less common to find than water but maybe a little more common or as common as ground level lava pools.
Enderman water usually will be small to mid-sized pools--maybe the largest will be similar to the size of an above ground lava pool.
Enderman water is to Endermen what water is to human beings-it is the source of life for Endermen--it explains there purple auro, it explains there teleporting ability, etc., etc., etc...
What are physics of Enderman water?
If you physically enter the water it acts just like walking/swimming in water. However, if you try to dig around the edges to try and expand the pool, then the water acts just like a block and will not expand, if you try to put sand or gravel in the water, it will not sink into the pool. It is a finite source
In order to extract the enderman water, you need to simply extract with a bucket, but because the pool is a finite source you have a limitation of extracting the source, for example:
You find a 6 X 6 pool-one bucket will extract 6 "blocks" to fill the bucket and those 6 blocks will be gone. Therefore, you can fill 6 buckets before completely depleting the source. Each bucket of enderwater will then fill 3 viles for a potion. So, these 6 buckets will make 18 potions--so the source is a finite source, albeit many can be found in the world, but it still adds much more value than just plain water as the base ingredient in potions.
This gives another resource to the game (what most people are screaming about), yet it is a much different resource from that of an oar...
There is a history to the enderman water (it is the Endermans life source)...
It gives more reason to adventure out to find a new valuable and limited resource...
and it adds a nice aesthetic to the exiting world
Most of the complaints to these topics always say "It doesn't keep to the minecraft theme"--well, if you do not like this idea please give a real reason as I just explained how this fits perfectly in with the minecraft theme.
Much appreciated:
And, by the way, I saw your topic and loved the idea of more structures--it's the reason to go out and explore..to find all these structures and treasures amongst these structures, etc...
it's what the game needs--the addition of the mineshafts, strongholds (even though I still have not found one), NPC villages, ravines has completed added to the game and the minecraft team needs to continue to add to that.
I brew potions in batches of 132 at a time, only getting 18 from a resource as rare as surface-lava would literally bring my lab to a grinding halt. :sad.gif:
That 6 X 6 pool was just an example for laymans terms--I would say most of the pools would be larger that can maybe create 30, 40, 50, etc. potions--but that is the idea--to have to find all the base source--potions then become much more valuable and more sparingly to use.
Must just be my play-style then, which I admit is probably in the minority.
But even those other potential sizes would be less then half a batch! And I easily burn through a batch or two every other real day.
Perhaps... the pools could be used like water for crops? Giving tilled ground a different effect. Allow netherwart to grow on ground hydrated by enderwarter, and sufficiently dark.
Or maybe even allow crafting an eye-of-ender with a bucket of water to create a bucket of enderwater?
Edit: The idea of using an Eye of Ender or Enderpearl to craft it, would give that stuff a good use after we've found a stronghold and completed the portal frame. Of course, some people might just not care and want to get rid of excess ender pearls and eye of enders. I also like the idea of it allowing you to grow Netherwart in the Overworld. Another good reason finding this enderwater.
Heck--any other suggestions are great!!
I just came up with a thought on the enderwater--a correlation between the spawn rate of enderman, how it will slightly increse with each depletion of an enderpool--as if the enderman know that a pool of there life source has been drained so more enderman spawn to come to the world to find more enderwater. The increase rate would still be small, maybe it would take 4 pool depletions to increase the enderman spawn rate 1%, or something like that.