Minecraft is really expanding, with the new vertical chunks and new way of loading chunks. Now that all of an area won't load when you move into it, you won't lag as much when discovering new chunks, and thus, more mining possibilities are available. The world height used to be so low that adding more ores would seem stupid, but with a higher world and new chunk loading systems, we could lower the underground and add more ores, perhaps?
So here are my ideas:
- Underground depth will be doubled
- New ore ideas below
FOSSIL: Looks like bones, found in stone, gives bones when mined
SULPHUR: Gives gunpowder whem mined, is a dirty yellow mustard coloured ore
Note: The next equipment tiers are all even, which means they don't have super high power but low durability like gold, they're just even tiers.
COPPER: Tier after stone and between iron, common as fast to mine, turn copper ore into copper ingots by crafting it instead of smelting, it is useful as a fall back in case if you run out of iron and it can be crafted with red stone dust to make red stone power lines. Red stone power lines are like red stone dust, except they can float in the air, they are sort of like fences except they don't look the same way as fences when connected and they don't require a block underneath them to be placed. Red stone power lines are also more conductive than red stone dust. If red stone power lines are placed on the ground, they will connect to the ground like fences.
RUBY: Tier after iron, always gives fire aspect when enchanted, often gives fire protection when ruby armour is enchanted, can be crafted into ruby storage blocks which are shiny red and pretty for building. Gives a gem when mined like diamond ore.
SAPPHIRE: Tier between ruby and diamond, new enchantment should come with mining update: the ice aspect enchantment (slows down enemies who are hurt) and sapphire weaponry commonly gets the slowness enchantment. Sapphire helmets always get aqua affinity when enchanted. Sapphire storage blocks can, of course, be made. Gives a gem when mined like diamond ore.
EMERALD: Cannot be used for equipment, but you can craft an emerald gem into emerald powder. 1 emerald powder can be crafted with 1 tall grass, and this creates a Herb. Herbs can be eaten to restore 3 hearts. Emerald storage blocks can be made with emerald gems. (a green building block! YAY!)
I like your ideas a bit. They seem a bit unbalanced but they are good ideas. Try and brush up on your concepts a bit but it looks good.
(I don't exactly see a need for a tier between stone and iron though as they incremental increase seems appropriate)
I prefer being able to make a low quality and common material into armour. If you want to save iron, you would use copper. If you want to save diamond, you would use sapphire. etc etc
Plus, having more ores makes mining more interesting. I hate just seeing 7 ores, 1 ore which isn't even useful except as a dye. :sad.gif:
I've been toying with these kinds of ideas a lot :tongue.gif: I had a thread, and I thought someone to help me make this mod, but it fell through. I really like the idea of a green stone-type block :biggrin.gif: The depth idea is nice too, but I dunno about it being doubled. That seems like a bit too much.
New ores have been suggested before, and besides fossils I see nothing here that is new. It's true that the extended map height means more possibilities, but you should at least read and cite older posts that have suggested the same thing you propose.
Don't get me wrong, I desperately want new ores like Zinc, Copper, and Sulfur added. But we need to rally behind one ore topic at a time, not scatter our efforts.
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So here are my ideas:
- Underground depth will be doubled
- New ore ideas below
FOSSIL: Looks like bones, found in stone, gives bones when mined
SULPHUR: Gives gunpowder whem mined, is a dirty yellow mustard coloured ore
Note: The next equipment tiers are all even, which means they don't have super high power but low durability like gold, they're just even tiers.
COPPER: Tier after stone and between iron, common as fast to mine, turn copper ore into copper ingots by crafting it instead of smelting, it is useful as a fall back in case if you run out of iron and it can be crafted with red stone dust to make red stone power lines. Red stone power lines are like red stone dust, except they can float in the air, they are sort of like fences except they don't look the same way as fences when connected and they don't require a block underneath them to be placed. Red stone power lines are also more conductive than red stone dust. If red stone power lines are placed on the ground, they will connect to the ground like fences.
RUBY: Tier after iron, always gives fire aspect when enchanted, often gives fire protection when ruby armour is enchanted, can be crafted into ruby storage blocks which are shiny red and pretty for building. Gives a gem when mined like diamond ore.
SAPPHIRE: Tier between ruby and diamond, new enchantment should come with mining update: the ice aspect enchantment (slows down enemies who are hurt) and sapphire weaponry commonly gets the slowness enchantment. Sapphire helmets always get aqua affinity when enchanted. Sapphire storage blocks can, of course, be made. Gives a gem when mined like diamond ore.
EMERALD: Cannot be used for equipment, but you can craft an emerald gem into emerald powder. 1 emerald powder can be crafted with 1 tall grass, and this creates a Herb. Herbs can be eaten to restore 3 hearts. Emerald storage blocks can be made with emerald gems. (a green building block! YAY!)
(I don't exactly see a need for a tier between stone and iron though as they incremental increase seems appropriate)
I prefer being able to make a low quality and common material into armour. If you want to save iron, you would use copper. If you want to save diamond, you would use sapphire. etc etc
Plus, having more ores makes mining more interesting. I hate just seeing 7 ores, 1 ore which isn't even useful except as a dye. :sad.gif:
http://www.minecraftforum.net/topic/758423-new-ores-mod/
Plug, shameless, I know.
Don't get me wrong, I desperately want new ores like Zinc, Copper, and Sulfur added. But we need to rally behind one ore topic at a time, not scatter our efforts.