Me And My Friends Was thinking How Better PVP Would Be With More ENCHANTMENTS
Heres Some Ideas:
- Poison Armor [if hit with a hand u get poisoned for 30 secs]
- Poison Sword [Hit a enemy with this it poisons them for 30 secs]
- THICK Armor [It Damages a Sword and may unenchant the sword]
- Light-Weight Armor [Can Jump 2 blocks]- [Reduces Falling by a Half]
- Kill-Streak Sword [More Hits More Damage]
- Poison Bow [Shoots Poison Arrows]
- Unbreaking Bow [More Uses]
{Altoid2's Requests}
-Quickdraw: makes bows charge up faster, 3 levels
-Fortune: now affects axes (get more books from destroying a bookshelf), shovels will get increased clay drops
- Fire Aspect: now affects shovels (makes sand into glass instantly) and pickaxes (makes iron ore and gold ore into ingots instantly)
- Vamp:Increased XP drops from killed mobs, cannot coexist with looting
- Unbreaking: can now be used on swords, armor, and hoes
- Bountiful Harvest: if you break wheat or a melon with a hoe, you have a good chance to get more loot out of it than normal
- Overcharge: allows bows to be charged even longer for even higher damage, cannot co-exist with Quickdraw
- Vengeance: armor enchantment, enemies who hit you in melee will get knocked back and receive a small amount of damage based on the level, 3 levels
- Walk on water: boots enchantment, allows the user to sprint across water at the cost of durability drained per second, extremely rare
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Interesting ideas. I think another idea for a pick enchantment could be "Forging Aspect". It's described here.
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Awaken my child, and embrace the glory that is your birthright; know that I am the Overmind, the eternal will of the swarm, and that you were created to serve me.
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Me And My Friends Was thinking How Better PVP Would Be With More ENCHANTMENTS
Heres Some Ideas:
- Poison Armor [if hit with a hand u get poisoned for 30 secs]
- Poison Sword [Hit a enemy with this it poisons them for 30 secs]
- THICK Armor [It Damages a Sword and may unenchant the sword]
- Light-Weight Armor [Can Jump 2 blocks]- [Reduces Falling by a Half]
- Kill-Streak Sword [More Hits More Damage]
- Poison Bow [Shoots Poison Arrows]
- Unbreaking Bow [More Uses]
{Altoid2's Requests}
-Quickdraw: makes bows charge up faster, 3 levels
-Fortune: now affects axes (get more books from destroying a bookshelf), shovels will get increased clay drops
- Fire Aspect: now affects shovels (makes sand into glass instantly) and pickaxes (makes iron ore and gold ore into ingots instantly)
- Vamp:Increased XP drops from killed mobs, cannot coexist with looting
- Unbreaking: can now be used on swords, armor, and hoes
- Bountiful Harvest: if you break wheat or a melon with a hoe, you have a good chance to get more loot out of it than normal
- Overcharge: allows bows to be charged even longer for even higher damage, cannot co-exist with Quickdraw
- Vengeance: armor enchantment, enemies who hit you in melee will get knocked back and receive a small amount of damage based on the level, 3 levels
- Walk on water: boots enchantment, allows the user to sprint across water at the cost of durability drained per second, extremely rare
Any More? Tell Me.
Also Vist LEGENDARYCRAFT
Main http://www.legendarycraft.com/ IP: mc-lc.com
PVP http://www.legendarypvp.com/ IP: pvp.mc-lc.com
Creative http://www.legendarycreate.com/ IP: fb.mc-lc.com
Fire-Aura Armor [Sets a person on fire if two block away][I, II, III, VI, V]
So if I have this armor on then I will set anyone on fire in a two-block radius?
Overpowered much?
And like the guy above me said VI=6, not 4, IV=4.
-Quickdraw: makes bows charge up faster, 3 levels
-Fortune: now affects axes (get more books from destroying a bookshelf), shovels will get increased clay drops
-Fire Aspect: now affects shovels (makes sand into glass instantly) and pickaxes (makes iron ore and gold ore into ingots instantly)
-Leaching (need a better name):Increased XP drops from killed mobs, cannot coexist with looting
-Unbreaking: can now be used on swords, armor, and hoes
-Bountiful Harvest: if you break wheat or a melon with a hoe, you have a good chance to get more loot out of it than normal
-Overcharge: allows bows to be charged even longer for even higher damage, cannot co-exist with Quickdraw
-Vengeance: armor enchantment, enemies who hit you in melee will get knocked back and receive a small amount of damage based on the level, 3 levels
-Walk on water: boots enchantment, allows the user to sprint across water at the cost of durability drained per second, extremely rare
If I helped in any way, don't click that little green +, instead tell me how much you liked the post. (Only those who are incapable of earning rep the hard way have to beg for it in their signatures).
Awaken my child, and embrace the glory that is your birthright; know that I am the Overmind, the eternal will of the swarm, and that you were created to serve me.