The Meaning of Life, the Universe, and Everything.
Join Date:
7/18/2011
Posts:
56
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I was thinking, the village itself has to be functioning at a certain level. So, for example,
Providing tools, weapons & armour (mining & tree harvesting for basic tools/weapons, cows for basic leather armour). Tree planting could be another requirement in areas with no access to wood initially.
Farm: requires crops & animals (2 of each animal + access to hoes)
Fortify village (fencing + access to armour & weapons, plus decent lighting to prevent mob spawns)
Create missing essential buildings; Farm, Store, Library, Blacksmith, Church if required
Upgrade exisiting 'hovels' to houses
Also for consideration/discussion
Achievements for each successive element would be nice.
Also requires creation of 2 new building types; farm & store
A fully working farm requires crops and 2 of each animal
A store functions as a place to trade your surplus items for XP, plus give villagers required tools/weapons & armour to progress.
Trading could work thus; basic-advanced tools etc, as per achievement tree
The idea is to help get villagers attain autonomy. It could done either independently or through an achievement tree (basics first before moving on to the next advancement)
Not sure, but I feel a village elder or similar would be a useful idea; village quests all go through this individual, also serves as a place to trade/farm etc, when those buildings are missing from the original village.
An advanced idea would be to get trade routes set up between villages, which require road building (gravel, for simplicity)
Again, I really think all villager suggestions should be tabled. Villagers just learned how to open doors for cripes sake, who knows how far we're going to get, or lack thereof? We should see what villagers are going to do before "WEEEOOO! NEW STUFF NAO!"
For all we know, villagers could speak a completely different language, like the Ooccas from Twilight Princess do. Let's let Mojang flesh them out on their own a bit more.
Again, I really think all villager suggestions should be tabled. Villagers just learned how to open doors for cripes sake, who knows how far we're going to get, or lack thereof? We should see what villagers are going to do before "WEEEOOO! NEW STUFF NAO!"
For all we know, villagers could speak a completely different language, like the Ooccas from Twilight Princess do. Let's let Mojang flesh them out on their own a bit more.
Yeah, that pretty much sums up how I feel as well. Although I didn't mean to express any kind of exaggerated dramatic insight to my suggestion. My 10 year old daughter was talking about villages and villagers and I was thinking how it might work, that was all.
But thanks for the feedback, appreciated mate.
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Providing tools, weapons & armour (mining & tree harvesting for basic tools/weapons, cows for basic leather armour). Tree planting could be another requirement in areas with no access to wood initially.
Farm: requires crops & animals (2 of each animal + access to hoes)
Fortify village (fencing + access to armour & weapons, plus decent lighting to prevent mob spawns)
Create missing essential buildings; Farm, Store, Library, Blacksmith, Church if required
Upgrade exisiting 'hovels' to houses
Also for consideration/discussion
Achievements for each successive element would be nice.
Also requires creation of 2 new building types; farm & store
A fully working farm requires crops and 2 of each animal
A store functions as a place to trade your surplus items for XP, plus give villagers required tools/weapons & armour to progress.
Trading could work thus; basic-advanced tools etc, as per achievement tree
The idea is to help get villagers attain autonomy. It could done either independently or through an achievement tree (basics first before moving on to the next advancement)
Not sure, but I feel a village elder or similar would be a useful idea; village quests all go through this individual, also serves as a place to trade/farm etc, when those buildings are missing from the original village.
An advanced idea would be to get trade routes set up between villages, which require road building (gravel, for simplicity)
Gosh! Sorry. Got details?
For all we know, villagers could speak a completely different language, like the Ooccas from Twilight Princess do. Let's let Mojang flesh them out on their own a bit more.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Your link doesn't work for me.
Yeah, that pretty much sums up how I feel as well. Although I didn't mean to express any kind of exaggerated dramatic insight to my suggestion. My 10 year old daughter was talking about villages and villagers and I was thinking how it might work, that was all.
But thanks for the feedback, appreciated mate.