Well, it looks like minecraft players are finally getting the long requested increase to the height limit. Sadly, it seems those extra 128 blocks will be left empty as of the upcoming snapshot. That's great for people who want to build obscenely large monuments, but it doesn't add much to survival besides the ability to build as high as you want on most mountain tops.
Obviously one of the first thoughts that comes to mind when thinking about "populating" the sky would be floating landmasses, not the tiny ones creating by errors in the map generator, but large, biome sized floating archipelagos. Ideally, these could be generated over any biome that wouldn't be in danger of intersecting them, particularly oceans. It would also be good if they were rare. Interesting biomes like the Mushroom islands would give players a better incentive to explore, especially if these floating islands were to have unique blocks and/or mobs on them that are actually worth searching for.
Depending on how low the islands are generated, it might even give rise to zones of perpetual darkness where mobs spawn in large numbers, which would be an interesting emergent phenomenon.
I'd support this if the sky lands were made of cloud blocks that light could pass through (Instead of the normal clouds in the game now). Land masses in the sky as big as biomes, if they generated above normal biomes, would create large areas of darkness where monsters would spawn all of the time
I think this would be wonderful. I can just image the great features and formations that could appear from it. Maybe even some special mobs, and a special plants on top. The area of perpetual darkness would also be nice for players who want a challenge and for resource farming.
I like the idea of floating islands, but I don't think they should be as massive as you are proposing. They should be large, but enough to have multiple of without feeling excessive. Like a system of kinda small islands the player must bridge the gap between.
So, you want flilands and fliomes to go with them? I'm more interested in a zeal take, beautiful temperate regions free of hostility where waterfalls abound to source the land below. This allows waterfalls to be the primary means of entry into a floating island.
I wouldn't recommend any good part about this sanctuary such as ores or stone, dirt, trees, flowers, and lemming-intelligence animals should suffice.
Obviously one of the first thoughts that comes to mind when thinking about "populating" the sky would be floating landmasses, not the tiny ones creating by errors in the map generator, but large, biome sized floating archipelagos. Ideally, these could be generated over any biome that wouldn't be in danger of intersecting them, particularly oceans. It would also be good if they were rare. Interesting biomes like the Mushroom islands would give players a better incentive to explore, especially if these floating islands were to have unique blocks and/or mobs on them that are actually worth searching for.
Depending on how low the islands are generated, it might even give rise to zones of perpetual darkness where mobs spawn in large numbers, which would be an interesting emergent phenomenon.
Just my two cents I guess.
Creepers. That is all.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
not for 1.w, but beyond. Unless world gen is now set in stone...
Support!
Mostly moved on. May check back a few times a year.
I wouldn't recommend any good part about this sanctuary such as ores or stone, dirt, trees, flowers, and lemming-intelligence animals should suffice.
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