I know we already have snow golems, But these are a completly diffrent idea, Golems would spawn depending on their rarity and have diffrent strengths, The most common are the dirt golems.
These are the dirt golem stats.
Health:10(Five hearts.)
They have three attacks, Here are the attacks and their damage.
Normal Attack:Normal attack would be like a zombies, It would do 2 damage(1 heart.)
Rush:Rush would only be used if the player was at least ten blocks away, The golem would charge at the player going twice as fast as the player and stopping if it encounters blocks or takes damage, Rushing would do 1 damage per three blocks it went.
Hurling:Dirt golems could pick up dirt blocks and hurl them at the player, If the block missed it would be placed wher it landed, If it hit the player would lose a heart.
Dirt golems would drop one soul sand and two dirt blocks when killed, Rebuilding one whith these blocks would be possible, Otherwise you could just find dirt and soulsand to make one yourself.
This is the layout for building.
D
S
D
Wher D is there is dirt, S is soulsand.
Dirt golems would be neutral.
Cobble Golem:Cobble golems would only help the player build, They would not spawn normally and could be made by changing the dirt in the dirt golem layout to cobble, They would be builders, You could give them orders by right clicking, Then a window would pop up.
The window would have five commands, Info can be found down further.
Follow:The golem follows.
Stay:The golem stays.
Inventory:Opens the golems inventory, It will take blocks and use them to build.
Free Build:The golem will randomly build things whith it's inventory wandering around, Don't expect it to build much.
Build:The golem will head to the nearest build lines(Explained later.)and build whithin them useing it's inventory, This can be done if you don't want to build it yourself, However the golem would use random blocks, For example the golem might use a diamond block if it was carrying it rather then a obsidian, It starts whith whatever block is has the most of.
Cobble golems would have as much health as the player and do no damage. They are passive.
Water Golems:They would dropt nothing but leave a water source block where they die, They can be carried in a bucket and have one heart, Passive and rare they would wander around, They turn lava to obsidian as they walk and can walk on water like it was normal blocks.
Fire Golem:Fire golems spawn in the nether and are aggressive, Blocks they walk on set on fire and they would drop the fire item.
More comeing soon!
Rollback Post to RevisionRollBack
Forever both a Chrono Trigger fan and a brony.
My avatar is an alien parasitic killing machine that has used all the DNA on the planet to make itself into the ultimate being.
"Build" seems to be a bit too complicated for AI. "Free Build", I can imagine these golems being the opposite of enderman, (spamming your blocks everywhere). Now if it has obsidian blocks...That will be very time consuming to clean up if it didnt go the way you want it to.
I dont think the game needs any more of these guardian utilities. There are wolves to help attack and ocelots which keeps the creepers away. If there is any more to be put in the game then some new enemies will have to be implemented to balance it out.
These are the dirt golem stats.
Health:10(Five hearts.)
They have three attacks, Here are the attacks and their damage.
Normal Attack:Normal attack would be like a zombies, It would do 2 damage(1 heart.)
Rush:Rush would only be used if the player was at least ten blocks away, The golem would charge at the player going twice as fast as the player and stopping if it encounters blocks or takes damage, Rushing would do 1 damage per three blocks it went.
Hurling:Dirt golems could pick up dirt blocks and hurl them at the player, If the block missed it would be placed wher it landed, If it hit the player would lose a heart.
Dirt golems would drop one soul sand and two dirt blocks when killed, Rebuilding one whith these blocks would be possible, Otherwise you could just find dirt and soulsand to make one yourself.
This is the layout for building.
D
S
D
Wher D is there is dirt, S is soulsand.
Dirt golems would be neutral.
Cobble Golem:Cobble golems would only help the player build, They would not spawn normally and could be made by changing the dirt in the dirt golem layout to cobble, They would be builders, You could give them orders by right clicking, Then a window would pop up.
The window would have five commands, Info can be found down further.
Follow:The golem follows.
Stay:The golem stays.
Inventory:Opens the golems inventory, It will take blocks and use them to build.
Free Build:The golem will randomly build things whith it's inventory wandering around, Don't expect it to build much.
Build:The golem will head to the nearest build lines(Explained later.)and build whithin them useing it's inventory, This can be done if you don't want to build it yourself, However the golem would use random blocks, For example the golem might use a diamond block if it was carrying it rather then a obsidian, It starts whith whatever block is has the most of.
Cobble golems would have as much health as the player and do no damage. They are passive.
Water Golems:They would dropt nothing but leave a water source block where they die, They can be carried in a bucket and have one heart, Passive and rare they would wander around, They turn lava to obsidian as they walk and can walk on water like it was normal blocks.
Fire Golem:Fire golems spawn in the nether and are aggressive, Blocks they walk on set on fire and they would drop the fire item.
More comeing soon!
My avatar is an alien parasitic killing machine that has used all the DNA on the planet to make itself into the ultimate being.
I dare you
and we will all give you
Too
many
mobs?
BUAHAHHA!!!!!
There is not enough! not enough i say!
We must have an army of mobs!
But theres only about 24 mobs currently in minecraft.
I dont think the game needs any more of these guardian utilities. There are wolves to help attack and ocelots which keeps the creepers away. If there is any more to be put in the game then some new enemies will have to be implemented to balance it out.