Design a functional, easy for newbies who just want to heal their wounds, but also complex brewing that can make you spend hours on the brewing table. (just like redstone)
I don't like any of your ideas except the mentioning of combining potions. Maybe if we right click a cauldron with a potion, the potion is in the cauldron, then you can put another in and you get two potions combined. Use a bottle on the cauldron to get your combo potion, it has half of each of those potions, the other half remains in the cauldron. If more potions are added, they stack up to three effects per potion. More than three potions combined makes a potion of poison or weakness, because you mixed up a ton of crap.
As a person who loves brewing, I also think that more effects should be added, although I'm not too sure about distillers. Maybe if there was another ingredient that would allow another effect to be added.
Example: You have a potion of speed. Add something like a spider eye fermented with a red mushroom, and you will then be able to brew another ingredient to the potion.
Potions. One of the most actual boring features on Minecraft.
Most people's complain are about the terrain generator or difficulty.
But mine is not. I'ts about potion brewing.
It's a repetitive thing:
Nether wart-->potion ingredient-->redstone/glowstone-->gunpowder (optional)
And in 1.9 prerelease 3 we had fun brewing, with MORE THAN ONE EFFECT PER POTION.
It was irrational, though (just throw random ingredients in).
And, also, many potion effects were "thrown in the trash":
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Objective
Design a functional, easy for newbies who just want to heal their wounds, but also complex brewing that can make you spend hours on the brewing table. (just like redstone)
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Ideas
(feel free to post ideas on this thread)
1) Distillation stand
Crafting:
[ ] [ ] [ ]
When right clicked, a gui like this pops up:
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[pot1]
(ignore the
pot1= potion 1
pot2= potion 2
When you distill, the effects from pot1 are added on pot2
and pot1 loses its effects, but gains a positive and a negative one.
e.g.
before distillation
pot1 = fire resistance
pot2 = nausea
after distillation
pot1 = water breathing + weakness
pot2 = fire resistance + nausea
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It's not too hard, it's boring.
Go play 1.9.3 cauldron brewing and you'll know what I'm talking about.
That is what makes potion making fun.
Also being able to use other items besides nether wart.
Example: You have a potion of speed. Add something like a spider eye fermented with a red mushroom, and you will then be able to brew another ingredient to the potion.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2221090-incense-what-it-does-how-to-make-it-and-why-it