I was thinking of how minecraft was a primitive game... and how HUGE (okay, maybe I'm exaggerating a little... )those redstone structures to make even a simple elevator...
So, I thought that you advance and unlock new crafting recipes as you gain levels. Cool, right?
Yeah. Like cavemen age, dark age, renaissance age, modern age, and future age. of course modern, renaissance, and future would add new items. maybe getting to a higher age would require you to mkae a special item like a scroll or book.
You'd need to overhaul the way levels work with enchanting and death - it wouldn't make sense to be constantly losing and gaining the recipe knowledge.
But even aside from that - meh, I don't think it fits with the spirit of Minecraft. For a couple reasons:
1) You gain levels purely by fighting. So the guy who has no house and battles all night is more advanced than the guy who built an entire city without fighting much?
2) Minecraft is open-ended - the game doesn't give you a mission to do, it lays out the possibilities and you decide how to accomplish them. So having a single defined path of advancement doesn't fit.
3) You don't level up your stats, you build better tools and better resources. Even levels work this way - the raw numbers do nothing until you turn them into enchanted stuff.
So if I was going to make "tech advancement" in Minecraft, I'd do it with prerequisite items and tools. Like needing an improved furnace to smelt better metals, or needing to build parts like gears and wires before you can build machinery. For some examples, both IndustrialCraft and Better than Wolves have this kind of advancement.
You'd need to overhaul the way levels work with enchanting and death - it wouldn't make sense to be constantly losing and gaining the recipe knowledge.
But even aside from that - meh, I don't think it fits with the spirit of Minecraft. For a couple reasons:
1) You gain levels purely by fighting. So the guy who has no house and battles all night is more advanced than the guy who built an entire city without fighting much?
2) Minecraft is open-ended - the game doesn't give you a mission to do, it lays out the possibilities and you decide how to accomplish them. So having a single defined path of advancement doesn't fit.
3) You don't level up your stats, you build better tools and better resources. Even levels work this way - the raw numbers do nothing until you turn them into enchanted stuff.
So if I was going to make "tech advancement" in Minecraft, I'd do it with prerequisite items and tools. Like needing an improved furnace to smelt better metals, or needing to build parts like gears and wires before you can build machinery. For some examples, both IndustrialCraft and Better than Wolves have this kind of advancement.
Yeah. Like cavemen age, dark age, renaissance age, modern age, and future age. of course modern, renaissance, and future would add new items. maybe getting to a higher age would require you to mkae a special item like a scroll or book.
last sentence GREAT IDEA! it could be this or levels, so it wouldn't matter if u liked fighting or building!
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So, I thought that you advance and unlock new crafting recipes as you gain levels. Cool, right?
look at this
But even aside from that - meh, I don't think it fits with the spirit of Minecraft. For a couple reasons:
1) You gain levels purely by fighting. So the guy who has no house and battles all night is more advanced than the guy who built an entire city without fighting much?
2) Minecraft is open-ended - the game doesn't give you a mission to do, it lays out the possibilities and you decide how to accomplish them. So having a single defined path of advancement doesn't fit.
3) You don't level up your stats, you build better tools and better resources. Even levels work this way - the raw numbers do nothing until you turn them into enchanted stuff.
So if I was going to make "tech advancement" in Minecraft, I'd do it with prerequisite items and tools. Like needing an improved furnace to smelt better metals, or needing to build parts like gears and wires before you can build machinery. For some examples, both IndustrialCraft and Better than Wolves have this kind of advancement.
hmm... i see ur point(s)
last sentence GREAT IDEA! it could be this or levels, so it wouldn't matter if u liked fighting or building!