Cathedrals/churches most likely won't be added because Mojang is avoiding any and all religious implications in Minecraft - hence why the Nether isn't called Hellworld or anything. Crypts would be unnecessary since I doubt they would be that much different from dungeons (the more recent dungeons, not the old-style ones), and there's already a tower in villages. And we kind of already have a library-esque structure in dungeons currently - sure, it's only a room, but it's there.
That said, I wouldn't mind an occasional small castle or two. Graveyards might look funny and not really add anything, but if done right they could be a welcome addition. Treehouses in the jungles - perhaps even with jungle-villagers - I think would be a brilliant idea on Jeb's part, considering how a lot of the community appears to like the idea.
Ancient Mosque In the deserts not included?
I would like graveyards tho and if you dig it you may find chest with bones.[Another way to get bones than killing skellington ]
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Ancient Mosque In the deserts not included?
I would like graveyards tho and if you dig it you may find chest with bones.[Another way to get bones than killing skellington ]
That... is actually a good idea. I might make an online map showing how all these things will look.
People want randomly generated stuff so they don't have to gather materials and build it themselves... Seems rather lazy, if you want a church then build one, if you want a graveyard then kill some npcs and bury them somewhere.
Minecraft is a game about surviving, and building, if you take out the building aspect what's left? They gonna change the name to just Mines, or diggydiggyhole?
Minecraft should become a big sandbox multiplayer game. In single player no one will ever see your work or tell you that its good, you'll never have real neighbors living next to you, NPC villages do not count.
But on a server you can be apart of a community, join a town through mods like towny, expand town space, build communties, do community projects like build that church or have a reason for a graveyard because of a tragic accident where one of your community members dug straight down and fell into a lava lake.
I only play this game on a server anymore, single player seems redundant cause you are litterly the last box-person left on minecraft, and on a server you don't need randomly generated structures because other people are building stuff too.
If they would revert their decision about not adding mod content to the vanilla, it would drasticly improve MP server's stability, as right now the more mods a server installs the more buggy it gets and they start conflicting with eachother. If they added towny, a few other mods, and some support for servers I could see Minecraft becoming much bigger then all the little server's we got now.
Here is a brief history lesson in internet gaming, years and years ago, long before i'm sure most of you can remember, internet multiplayer once started off text based, turn based games on bulliten boards you used dial up to
connect too. You would log in, take your turn then log off, other people would log on and make their turn for the day, yes some of this involved pvp. It was slow and didn't hold peoples attention very well but it was all there was.
Then a new text based game popped up called a MUD, it was the same concept as the BB games but people were playing
in the same fantasy world at the same exact time and could even interact, it was revolutionary, and also created a generation of typist and people who can read quickly. Then when text based virtual worlds were not enough for some people (btw the MUDing community is still alive and very big) They had to take it a step further and created MMO's, graphical based multiplayer games.
The point of this history lesson is, Minecraft is following this same pattern, you could take it all the way back to playing with lego's as a child and always finding you didn't have enough lego's to finish your project, along comes Minecraft with an infinite lego set inside a virtual world, next logical conclussion is Minecraft MMO style servers
with communities of 50 to 100 people under one town name building large scale cities and super structures.
People want randomly generated stuff so they don't have to gather materials and build it themselves... Seems rather lazy, if you want a church then build one, if you want a graveyard then kill some npcs and bury them somewhere.
Minecraft is a game about surviving, and building, if you take out the building aspect what's left? They gonna change the name to just Mines, or diggydiggyhole?
Minecraft should become a big sandbox multiplayer game. In single player no one will ever see your work or tell you that its good, you'll never have real neighbors living next to you, NPC villages do not count.
But on a server you can be apart of a community, join a town through mods like towny, expand town space, build communties, do community projects like build that church or have a reason for a graveyard because of a tragic accident where one of your community members dug straight down and fell into a lava lake.
I only play this game on a server anymore, single player seems redundant cause you are litterly the last box-person left on minecraft, and on a server you don't need randomly generated structures because other people are building stuff too.
If they would revert their decision about not adding mod content to the vanilla, it would drasticly improve MP server's stability, as right now the more mods a server installs the more buggy it gets and they start conflicting with eachother. If they added towny, a few other mods, and some support for servers I could see Minecraft becoming much bigger then all the little server's we got now.
Here is a brief history lesson in internet gaming, years and years ago, long before i'm sure most of you can remember, internet multiplayer once started off text based, turn based games on bulliten boards you used dial up to
connect too. You would log in, take your turn then log off, other people would log on and make their turn for the day, yes some of this involved pvp. It was slow and didn't hold peoples attention very well but it was all there was.
Then a new text based game popped up called a MUD, it was the same concept as the BB games but people were playing
in the same fantasy world at the same exact time and could even interact, it was revolutionary, and also created a generation of typist and people who can read quickly. Then when text based virtual worlds were not enough for some people (btw the MUDing community is still alive and very big) They had to take it a step further and created MMO's, graphical based multiplayer games.
The point of this history lesson is, Minecraft is following this same pattern, you could take it all the way back to playing with lego's as a child and always finding you didn't have enough lego's to finish your project, along comes Minecraft with an infinite lego set inside a virtual world, next logical conclussion is Minecraft MMO style servers
with communities of 50 to 100 people under one town name building large scale cities and super structures.
Maybe ur right. Someplayer may only sleep in NPC houses thats one kind of cheating [In my opinion]
What if they respawned next to a castle? :blink.gif:
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Curse PremiumThat said, I wouldn't mind an occasional small castle or two. Graveyards might look funny and not really add anything, but if done right they could be a welcome addition. Treehouses in the jungles - perhaps even with jungle-villagers - I think would be a brilliant idea on Jeb's part, considering how a lot of the community appears to like the idea.
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I consider a graveyard a building because of the fact that it has fences around it.
I would like graveyards tho and if you dig it you may find chest with bones.[Another way to get bones than killing skellington
That... is actually a good idea. I might make an online map showing how all these things will look.
I fully agree, that is why I made this topic.
That, by the way, is what I call spam.
Minecraft is a game about surviving, and building, if you take out the building aspect what's left? They gonna change the name to just Mines, or diggydiggyhole?
Minecraft should become a big sandbox multiplayer game. In single player no one will ever see your work or tell you that its good, you'll never have real neighbors living next to you, NPC villages do not count.
But on a server you can be apart of a community, join a town through mods like towny, expand town space, build communties, do community projects like build that church or have a reason for a graveyard because of a tragic accident where one of your community members dug straight down and fell into a lava lake.
I only play this game on a server anymore, single player seems redundant cause you are litterly the last box-person left on minecraft, and on a server you don't need randomly generated structures because other people are building stuff too.
If they would revert their decision about not adding mod content to the vanilla, it would drasticly improve MP server's stability, as right now the more mods a server installs the more buggy it gets and they start conflicting with eachother. If they added towny, a few other mods, and some support for servers I could see Minecraft becoming much bigger then all the little server's we got now.
Here is a brief history lesson in internet gaming, years and years ago, long before i'm sure most of you can remember, internet multiplayer once started off text based, turn based games on bulliten boards you used dial up to
connect too. You would log in, take your turn then log off, other people would log on and make their turn for the day, yes some of this involved pvp. It was slow and didn't hold peoples attention very well but it was all there was.
Then a new text based game popped up called a MUD, it was the same concept as the BB games but people were playing
in the same fantasy world at the same exact time and could even interact, it was revolutionary, and also created a generation of typist and people who can read quickly. Then when text based virtual worlds were not enough for some people (btw the MUDing community is still alive and very big) They had to take it a step further and created MMO's, graphical based multiplayer games.
The point of this history lesson is, Minecraft is following this same pattern, you could take it all the way back to playing with lego's as a child and always finding you didn't have enough lego's to finish your project, along comes Minecraft with an infinite lego set inside a virtual world, next logical conclussion is Minecraft MMO style servers
with communities of 50 to 100 people under one town name building large scale cities and super structures.
Maybe ur right. Someplayer may only sleep in NPC houses thats one kind of cheating [In my opinion]
What if they respawned next to a castle? :blink.gif:
Instant Shelter!