@OP, the frequency of caves have increased to the point where I simply give up in my efforts to explore all of it. Not that this is a bad thing, of course, but being able to actually light-up an entire cave prior to 1.8 did give one a sense of completion. Unfortunately, such a task seems all but impossible now that less dead ends generate.
This is what I dislike about the new cave generation (since 1.8 really) When there are caves they are more often then not highly concentrated and seem to go on forever in endless directions.
I used to like the challenge of going down into a cave going to the end(s), lighting it up as I went, then returning to collect the resources available. Now it seems that there is no easy distinction between one cave system and the next. I reach a point where I think I am near the end, (and I'm running low on torches) and I look around the next corner and see branching paths going off in 5 other directions.
When I discovered a new branch to a cave back in 1.7 or earlier, I was happy and often impressed, because they were rarer/unusual. Now I often just want them to end so I can get some sense of completion out of it.
What makes the situation worse is because with all the surface area to spawn on in the caves mobs are much more spread than previous versions taking out some of the danger/excitement element from exploring.
Rollback Post to RevisionRollBack
When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
SOmebody else did that complaint already after 10000 players already. Moderators should do something about this. Im really tired of reading the same complaint over and over and over. Complaints are startingto be pure redundancy
Then you don't have to read it! Maybe if there is a lot of complaint issues, maybe it's an issue!
I agree completely. It's just one of many things that makes the terrain predictable and boring. Answer me this, guys: What's the point of exploring, if you know what to expect?
My friend came out of one of the infinite megagiga caves and had a double chest load of diamonds, gold, lapiz, and iron. All caves are like this. I'd rather see a cave that would have and end and ENCOURAGE ME TO EXPLORE MORE. So many things were taken away once 1.8 hit.
They need to bring the current generator back to the level of diversity and unexpectedness that the 1.7 generator had.
NO, I'm not implying that they should go back to 1.7, for those of you who can't read a sentence correctly.
Ever since 1.8, in my opinion there has been too many caves, especially in the Extreme Hills biome.
This makes it difficult when you are trying to make an legit (guess what kiddies, that means no MCedit) underground base larger then 500 blocks, let alone 50 when I already hit a cave when I started the front of it. What a surprise. Making mines are obsolete now as in the first day you can already find enough iron for armor and a iron toolset.
Abandoned Mine Shafts are abnormally large, and commonly intersect ravines and strongholds. The underground has more pores then Swiss cheese, and people who want to build underground places w/o mods are basically SoL.
I don't know how easy this will be, but tone down the cave occurrence. And if possible, try to make ravines, strongholds and abandoned mineshafts generate far enough so that they don't overlap each other. I't would improve the game more then you think, and the first request of mine only seems like a minor tweak.
So jeb, jon, Notch, whoever, if you have spare time try to consider this.
I, for one, really like the idea that underground there is a whole other world where you can spend days exploring without ever seeing the sun. If it wasn't for the need for wood, one of these days I'd like to try complete underground survival, and even then I could just cut down a few trees, carry a few saplings underground, and use bone meal to grow them.
At first I dismissed this as just useless bickering but the more I thought about it the more I agreed. I always liked the feeling of finding an epic and huge cave system but now they are everywhere. I used to build a base at the entrance of the cave and spend days exploring, marking, and removing all the ores. It's also nice to have blank space to build underground bases
Ravines and abandoned mine-shafts have always felt to common, they decreased the number of shafts once already but they still litter the world. I've already created worlds with 3-4 ravines in sight of spawn and even an Island created by joining ravines.
Rollback Post to RevisionRollBack
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
The mobs have gotten more and more spread out the more cave features they added. Since the world is so porous, all the mobs are spread out, so you rarely run into a large group. I think they should tune them down too.
The Caves are great just the way are. Its Minecraft. A game where you MINE and you CRAFT. You cant really mine without caves can you? And the large ammount of caves is awesome, plenty of ores and twists and turns, caves are awesome!
I can see the many valid arguments for changing the cave density, and equally valid rebuttals for each, it seems to come down to a matter of opinion.
That said, to those complaining about difficulty building underground because of caves.... Dig as normal, gathering stone and coal when you can. Make furnaces as you go along, put some of the coal and cobble inside of them (The cobble goes on the top, the coal goes on the bottom.) notice that there are lots of areas you don't have to dig out anymore, that have a higher percentage of iron you can use to make digging tools and armor, and that you only need a relatively small number of holes on the edge your project plugged in order to have the caves no longer effect your building in any way. In fact, your furnaces will have made the blocks you need to do it by now - without you going out of your way at all to gather extra resources! Isn't that nice?
The time you save on digging, and the extra resources gained, will be greater than the time and resources you would have spent digging out an equal volume of stone within the space currently occupied by cave.
And if you want no threats at all and still to play legit, just go to peaceful - and that's my opinion on the added "difficulty" of building underground.
This has been mentioned a bazillion times over, but I still agree. For one thing, I find ravines regularly every 10 chunks or less (generally less). For another thing, Mineshafts have virtually no end. And for a third thing, neither do most cave systems. I can remember back in beta 1.2-ish (when I started playing) that when I found a "large" cave, I used to cry with joy and get giddy like a small child. Over 90% of all caves I find today are many times larger than what I used to consider "large." I have started to view large caves as a nuisance, really.
EDIT:
If I read the OP correctly, he didn't ask for caves to be made extinct, just less common. The best solution that I see is to add a cave-frequency slider for new world creation. You can set it as high or low as you like. Everybody wins.
+1 @ the bolded part. At it's core, Minecraft is a creativity based game, right? So you're never going to have a hard solution that pleases everyone, because everyone has different tastes. A slider would let people adjust things to their own preferences. Not sure how you'd go about coding that, but it's the only thing I could really think of that'd work for this type of issue.
I think this should be an option on the main menu. If you start decreasing the amount of caves/mineshafts/whatever, then other people will complain. It shouldnt be mandatory to either have loads of caves, or no caves. It should be an option. I for one love the amount of caves, it makes exploring way more interesting, and seems to be the only place i can actually FIND a hostile mob(I play on hard/hardcore)
Don't want to be mean, but if people were less assertive about this topic, it would be in the suggestions forum. Everything the forum community argues about can't be fixed by adding more options. Now the part I highlighted has a very good point. Yes, it shouldn't be mandatory to have loads of caves, but that's what the terrain generator is forcing. I'd rather see a spectrum of types of caves than have every small crack in the ground lead to a cave with 50 tunnels leading to 50 more tunnels.
The Caves are great just the way are. Its Minecraft. A game where you MINE and you CRAFT. You cant really mine without caves can you? And the large ammount of caves is awesome, plenty of ores and twists and turns, caves are awesome!
You don't get the point, do you? You're taking this topic as if we want to exterminate all of the caves. We simply want to tone down the chances of finding a cave that takes 3 hours to explore and hopefully influence jeb to add more variety to the cave systems.
Then you don't have to read it! Maybe if there is a lot of complaint issues, maybe it's an issue!
I'm complaining that the frequency of caves are completely incoherent.
Okey, out of god-knows-how-many-minecraft-buyers are out there and a bunch of people complain and its an issue?
Before the adventur maps where way less and when they changed it i was mad about it, i have to admit it. Then i started going around the caves and exploring and i found out it was fun to explore large cave systems, some of them very complicated and dangerous (lava, crawl spaces, mobs around, dungeons, cave spiders etc etc.). Of course, the last statement is subjective, i know.Anyways cave exploring issomething i enjoy despite the materials i can get and mobs i can kill, i enjoy being there exploring.
What i like most from the new caves is how complicated they can be. I remember before, you could have a single tunnel that branched and all you had to chose was to go right or left. Now you can get lost low on suplies (i tend to take a lot of resources and do 1-2h trips) or get traped by some mobs (cave spiders + other mobs on mineshafts).
The only thing i agree with you it might be a change ot the SIZE of the caves (size of the tunnels and open spaces) but not the ammount of them, and just slightly.
Well, judging from the topic, its more like a complain/rant post rather than a suggestion or petition post and it could attract :VV:. I admit large cave system can be annoying (what OP pointed out) but sometimes it also helps me saving a lot of digging time to locate resources. But I don't think OP has the right mindset for playing the game, so if one day I want to build a large floating island, should I post with a topic like "TOO MANY AIR BLOCKS" because there is no floating island generated in the map or "SURVIVAL NEEDS FLYING" because I just keep falling to the ground? I respect opinions & suggestions, without these the game can never improve.
If OP so think he plays it legit, maybe OP should accept the game rules that's already set at this moment. What I think legit, both to the game and to the player, is an unmod-ed game legitimately generated the caves into the map following the game rules. Then the player use a legit solution to deal with it (e.g. patches the holes) when playing.
One can only hope the game may change in the future to better suit one's playing style. If you feel it's too annoying maybe you should look into mods, but then you wont be 100% legit cos you modified the game rules with mods.
If feels the need to do adjustment to the cave frequency, they will do it out of game balance and/or improvement but not in favor of anyone. Like the ladder collision box case, I bet they see the negative impact is more than positive and they likely to reverse it like it was on the next update (judging from what they did on weekly update). Since the change is not a bug, until then you have to accept the change that has been made.
Any large project tends to meet difficulties. If you cannot take up the challenge that comes with it, maybe you should just give up. However if you can deal with it, the satisfaction is much greater. The game is still very playable. Just take it easy, it's just a game. :smile.gif:
...But that's just my opinion.
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But yeah. I agree there's a bit too many caves.
This is what I dislike about the new cave generation (since 1.8 really) When there are caves they are more often then not highly concentrated and seem to go on forever in endless directions.
I used to like the challenge of going down into a cave going to the end(s), lighting it up as I went, then returning to collect the resources available. Now it seems that there is no easy distinction between one cave system and the next. I reach a point where I think I am near the end, (and I'm running low on torches) and I look around the next corner and see branching paths going off in 5 other directions.
When I discovered a new branch to a cave back in 1.7 or earlier, I was happy and often impressed, because they were rarer/unusual. Now I often just want them to end so I can get some sense of completion out of it.
What makes the situation worse is because with all the surface area to spawn on in the caves mobs are much more spread than previous versions taking out some of the danger/excitement element from exploring.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Did you read? I said legit, and even bolded it due to the amount of illiteracy that thrives here.
Then don't read it.
Then you don't have to read it! Maybe if there is a lot of complaint issues, maybe it's an issue!
I'm complaining that the frequency of caves are completely incoherent.
My friend came out of one of the infinite megagiga caves and had a double chest load of diamonds, gold, lapiz, and iron. All caves are like this. I'd rather see a cave that would have and end and ENCOURAGE ME TO EXPLORE MORE. So many things were taken away once 1.8 hit.
They need to bring the current generator back to the level of diversity and unexpectedness that the 1.7 generator had.
NO, I'm not implying that they should go back to 1.7, for those of you who can't read a sentence correctly.
I, for one, really like the idea that underground there is a whole other world where you can spend days exploring without ever seeing the sun. If it wasn't for the need for wood, one of these days I'd like to try complete underground survival, and even then I could just cut down a few trees, carry a few saplings underground, and use bone meal to grow them.
Ravines and abandoned mine-shafts have always felt to common, they decreased the number of shafts once already but they still litter the world. I've already created worlds with 3-4 ravines in sight of spawn and even an Island created by joining ravines.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Such as sandstone caves
ice caves
and flooded caves http://www.minecraftforum.net/topic/1007676-flooded-caves/
That said, to those complaining about difficulty building underground because of caves.... Dig as normal, gathering stone and coal when you can. Make furnaces as you go along, put some of the coal and cobble inside of them (The cobble goes on the top, the coal goes on the bottom.) notice that there are lots of areas you don't have to dig out anymore, that have a higher percentage of iron you can use to make digging tools and armor, and that you only need a relatively small number of holes on the edge your project plugged in order to have the caves no longer effect your building in any way. In fact, your furnaces will have made the blocks you need to do it by now - without you going out of your way at all to gather extra resources! Isn't that nice?
The time you save on digging, and the extra resources gained, will be greater than the time and resources you would have spent digging out an equal volume of stone within the space currently occupied by cave.
And if you want no threats at all and still to play legit, just go to peaceful - and that's my opinion on the added "difficulty" of building underground.
What are you talking about.
90% of the time I'm not in a cave system when I mine. :/
+1 @ the bolded part. At it's core, Minecraft is a creativity based game, right? So you're never going to have a hard solution that pleases everyone, because everyone has different tastes. A slider would let people adjust things to their own preferences. Not sure how you'd go about coding that, but it's the only thing I could really think of that'd work for this type of issue.
Don't want to be mean, but if people were less assertive about this topic, it would be in the suggestions forum. Everything the forum community argues about can't be fixed by adding more options. Now the part I highlighted has a very good point. Yes, it shouldn't be mandatory to have loads of caves, but that's what the terrain generator is forcing. I'd rather see a spectrum of types of caves than have every small crack in the ground lead to a cave with 50 tunnels leading to 50 more tunnels.
You don't get the point, do you? You're taking this topic as if we want to exterminate all of the caves. We simply want to tone down the chances of finding a cave that takes 3 hours to explore and hopefully influence jeb to add more variety to the cave systems.
Okey, out of god-knows-how-many-minecraft-buyers are out there and a bunch of people complain and its an issue?
Before the adventur maps where way less and when they changed it i was mad about it, i have to admit it. Then i started going around the caves and exploring and i found out it was fun to explore large cave systems, some of them very complicated and dangerous (lava, crawl spaces, mobs around, dungeons, cave spiders etc etc.). Of course, the last statement is subjective, i know.Anyways cave exploring issomething i enjoy despite the materials i can get and mobs i can kill, i enjoy being there exploring.
What i like most from the new caves is how complicated they can be. I remember before, you could have a single tunnel that branched and all you had to chose was to go right or left. Now you can get lost low on suplies (i tend to take a lot of resources and do 1-2h trips) or get traped by some mobs (cave spiders + other mobs on mineshafts).
The only thing i agree with you it might be a change ot the SIZE of the caves (size of the tunnels and open spaces) but not the ammount of them, and just slightly.
Cheers.
If OP so think he plays it legit, maybe OP should accept the game rules that's already set at this moment. What I think legit, both to the game and to the player, is an unmod-ed game legitimately generated the caves into the map following the game rules. Then the player use a legit solution to deal with it (e.g. patches the holes) when playing.
One can only hope the game may change in the future to better suit one's playing style. If you feel it's too annoying maybe you should look into mods, but then you wont be 100% legit cos you modified the game rules with mods.
If feels the need to do adjustment to the cave frequency, they will do it out of game balance and/or improvement but not in favor of anyone. Like the ladder collision box case, I bet they see the negative impact is more than positive and they likely to reverse it like it was on the next update (judging from what they did on weekly update). Since the change is not a bug, until then you have to accept the change that has been made.
Any large project tends to meet difficulties. If you cannot take up the challenge that comes with it, maybe you should just give up. However if you can deal with it, the satisfaction is much greater. The game is still very playable. Just take it easy, it's just a game. :smile.gif: