As Minecraft appears to be receiving an host of new mobs in the near future, and with a new AIs being made, its time for an truly clever mob. So I present:
The Progenitor. (The purple all over is my poor attempt to recreate the charged creeper effect in glowing purple)
General
This is the "missing link" link if you will between Endermen, the player and villagers. Like endermen they can move blocks (in very specific circumstances), and like villagers, they reside in a village of sorts, called a citadel. Progenitors do not spawn normally; they ONLY spawn from spawners which are only found in outposts or citadels. They are found either in raiding parties of between 5 and 15, originating from an outpost, or in their citadel. They are a co-operative mob, as the groups exhibit an overall strategy rather than simply mobbing target. For example, tactics such as surrounding a target, ambushes, and hit-n-run attacks are their specialty. Progenitors either dual wield iron swords or are mounted on spider and armed with a bow. Mounted progenitors are known as Dragoons, and are armored in full leather.
Specifics
Progenitors, or any mob that fulfills its function, must have a very wide awareness of 100 blocks during the night as well as the within the Citadel to enable proper attack pattern.
During the day, they revert to the same 16 block awareness of a normal hostile mob and will head towards outpost or citadel it originated from. To the game a group is regarded as one mob with multiple parts, for the fullest co-ordination. The spiders of dragoons are included in this compound mob of sorts. Raiders drops are more valuable then most due to their 15 hearts of health. Drops include gold bars, iron swords and for dragoons, arrows and bows.
Combat
Progenitor's and Dragoon's individual attacks are not much different then any comparable mobs; their overall movements are what set them apart. They spawn as a group as is. Groups don't cooperate with each other however. Groups may be all Progenitors, all dragoons or a mix. Tactics are determined based mainly on the terrain though the number of players comes into account. When on open terrain, they move as rapidly as they can, moving in and around for the kill. The dragoons will circle out of melee range while the progenitors come in for the kill. In forested terrain, they spread out among the trees until a player wanders into range then POP goes the trap.
Building however trigger the most interesting attack; they build staircases over moats and get on the roof of a building. Then they move the one block of roof and drop in then work their way down, while the dragoons cover the door(s).
Invasion
By far their most unusual behavior is the use of boats. Several groups will arrive on special extra large viking style boats, ( physically the equivalent of 6 normal boats arranged 2x3 with10x the health) dragoons included, then proceed to kill any mob, then return onto their boats and then retreat before day break. Raids such as theses are a nightly occurence but each one attacks a different portion of the coastline.
Citadel and Outposts
Citadels and outposts are the progenitor's version of a dungeon, and the only place they can spawn. These structures may generate an infinite number of times on a given map but only have a very small chance of being created in a given area. Citadels are only created on islands at least 300 blocks from any other landmass.
Citadel Layout with out the Ocean surrounding
They are totally surrounded by a cobblestone walls, with internal arrangements similar to that of a village execpt for obsidian towers, each of which contain a raider flag. Spawners are scattered throughout the citadel making complete neutralization a difficult task even for multiple players. Outposts on the other hand, are cobble stone towers which contain a progenitor Spawner. The Progenitors and Dragoons actually spawn out side the out post to allow ample room for dragoons. Destroying said spawner will stop all raids in the surrounding areas. Both Citadels and Outposts are spawned like villages.
An example of an outpost
The raider flag on to of the Citadel towers will cause a raider attack when placed the next night.
For individual preference, Citadels and outposts can be individuully disabled under generate structures. As progenitors only spawn from spawner, which only appears in outposts or citadels, this disables progenitors.
To be honest, I like it. However, I voted that Mojang should focus on reducing lag simply because there's far too much of it.
Your idea is great, but to play with any decent settings I have to use Optifine.
I especially like the boat raiders, although I can't see how a dragoon would (physically) fit in one. Spiders are much bigger than boats. (Yes, the game would physically allow it, but it would look bad.)
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I like the concept. Perhaps they would only be active on a certain mode, because some prefer a more "relaxed" survival experience. Also, they might be a bit more Minecraft-y if they were to be testificates or animal men.
I like the concept Perhaps they would only be active on a certain mode, because some prefer a more "relaxed" survival experience. Also, they might be a bit more Minecraft-y if they were to be testificates or animal men.
Animal men are fine, the progenitor was just something I created as a posterboard for the co-ordination and raider attack concept. Really any bipetal mob can be used, though. Still I like the whole progenitor concept. It fills that missing link nicely though and just kinda makes sense, no offense to those who don't believe in evolution.Someone more skilled then me has to do the skin though.
As for the spawning, I meant to add they only spawn from spawners in a citadel/ outpost. So:
For individual preference, Citadels and outposts can be individuully disabled under generate structures.
To be honest, I like it. However, I voted that Mojang should focus on reducing lag simply because there's far too much of it.
Your idea is great, but to play with any decent settings I have to use Optifine.
I especially like the boat raiders, although I can't see how a dragoon would (physically) fit in one. Spiders are much bigger than boats. (Yes, the game would physically allow it, but it would look bad.)
Solution: bigger, more durable viking style boats added to the game. Which would be cool if one could craft and customize . :smile.gif:
Goblins...? They are used all around the world and in many games as very organized and clever little buggers... And I already heard that they were supposed to be adding Goblins when they did Strongholds, but instead we get Silverfish... whom are very tactical in their own way... meaning you hit one and the whole hive hits you...
But still, I like the idea. I support it. And would like to see more about it in the future. *Nods*
Its a really good idea! Just i think the skin could do with a remodel. Also, with the Dragoons, they could be like Dragon Tamers. Like when they implement Red Dragons into the game, they could mount them and attack you.
Its a really good idea! Just i think the skin could do with a remodel. Also, with the Dragoons, they could be like Dragon Tamers. Like when they implement Red Dragons into the game, they could mount them and attack you.
Dragon riders would probably be overkill, less they used a nerfed special dragon. At any rate a I feel the dragoons purpose is as direct fire support. Dragon mounted archers would be at a disasvantage in forests and around building, where there is ample overhead cover and any arrangment would be more prone to flying around then attacking. Besides, that could get annoying real fast. Overall, for the raiding concept it is not well suited, though it has merit as a boss battle perhaps defending the citadel...
And any skin you or anyone else can make would be appreciated. If good one comes up I'll replace the current skin
The Progenitor. (The purple all over is my poor attempt to recreate the charged creeper effect in glowing purple)
Citadel Layout with out the Ocean surrounding
They are totally surrounded by a cobblestone walls, with internal arrangements similar to that of a village execpt for obsidian towers, each of which contain a raider flag. Spawners are scattered throughout the citadel making complete neutralization a difficult task even for multiple players. Outposts on the other hand, are cobble stone towers which contain a progenitor Spawner. The Progenitors and Dragoons actually spawn out side the out post to allow ample room for dragoons. Destroying said spawner will stop all raids in the surrounding areas. Both Citadels and Outposts are spawned like villages.
An example of an outpost
The raider flag on to of the Citadel towers will cause a raider attack when placed the next night.
For individual preference, Citadels and outposts can be individuully disabled under generate structures. As progenitors only spawn from spawner, which only appears in outposts or citadels, this disables progenitors.
Your idea is great, but to play with any decent settings I have to use Optifine.
I especially like the boat raiders, although I can't see how a dragoon would (physically) fit in one. Spiders are much bigger than boats. (Yes, the game would physically allow it, but it would look bad.)
[quote=8bit]
By balance, do you mean make it totally worthless?
Animal men are fine, the progenitor was just something I created as a posterboard for the co-ordination and raider attack concept. Really any bipetal mob can be used, though. Still I like the whole progenitor concept. It fills that missing link nicely though and just kinda makes sense, no offense to those who don't believe in evolution.Someone more skilled then me has to do the skin though.
As for the spawning, I meant to add they only spawn from spawners in a citadel/ outpost. So:
Solution: bigger, more durable viking style boats added to the game. Which would be cool if one could craft and customize . :smile.gif:
But still, I like the idea. I support it. And would like to see more about it in the future. *Nods*
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Good idea! Can't believe I didn't think of it.
Besides the crafting part, the customization could be:
or with more cuztomization,
The wool would look like a sail in-game (but have no actual effect). Maybe subsitute colors for a more customizable boat?
Dragon riders would probably be overkill, less they used a nerfed special dragon. At any rate a I feel the dragoons purpose is as direct fire support. Dragon mounted archers would be at a disasvantage in forests and around building, where there is ample overhead cover and any arrangment would be more prone to flying around then attacking. Besides, that could get annoying real fast. Overall, for the raiding concept it is not well suited, though it has merit as a boss battle perhaps defending the citadel...
And any skin you or anyone else can make would be appreciated. If good one comes up I'll replace the current skin