Pykrete is a composite material made of approximately 14 percent sawdust or some other form of wood pulp (such as paper) and 86 percent ice by weight. Its use was proposed during World War II by Geoffrey Pyke to the British Royal Navy as a candidate material for making a huge, unsinkable aircraft carrier. Pykrete has some interesting properties, notably its relatively slow melting rate (due to low thermal conductivity), and its vastly improved strength and toughness over unmodified (crystalline) ice, actually closer to concrete.
Unsinkable, unless they're doing a mission in the Tropics :tongue.gif:
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Until support is added in , I don't think ice should fall in air just float on water. Perhaps it if there was enough ice it would freeze water and vice versa. If ice was exploded it would turn into snow!
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We need a forum policy about this retardation streak, these suggestions are just getting more repetitive, and less likable.
We need a forum policy about this troll/flame streak, you keep getting more abrasive and less helpful. Oh, wait, there is one, forget I said anything.
Ice wouldn't be complete without snow, my primary thought on this is because unlike white cloth tiles, the current standard in simulated snow, snow does not burn. If ice is like any other tile, then snow should fall like sand. Also, I vote for a grass-like snow in winter themed maps, where it's just a frosting on normal dirt or even stone tiles that spreads regardless of whether it was there or not.
snow should behave like sand and fall but you should be able to walk through it at a reduced speed. So you have to shovel your driveway or be stuck trudging through snow (possibly to school, uphill both ways)
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snow should behave like sand and fall but you should be able to walk through it at a reduced speed. So you have to shovel your driveway or be stuck trudging through snow (possibly to school, uphill both ways)
hmm... essentially snow has the properties of sand (falls) and water/lava (slows you down, you can move in it).
I wonder if this means you drown in snow? (lack of air) or get slow damage. (hypothermia).
Ice could form when water is frozen, and turns back into water afterwards.Perhaps it should crack with weight?
That could lead to cool traps, cover ice with sand, at watch your victims walk over their doom :biggrin.gif:
This would make for a very interesting biome, although it has been brought up before.
I also would like to point out that my igloo will have satellite like this guys...
Hmm, snow and Ice could be fundamentally represented by the same block. Snow falling like sand from the sky, hitting land and turning to ice, or melting if it hits water. (melting as in dissapearing, not as in producing liquid water.) Ice that has broke off of land (iceberg) floats.
Hmm, snow and Ice could be fundamentally represented by the same block. Snow falling like sand from the sky, hitting land and turning to ice, or melting if it hits water. (melting as in dissapearing, not as in producing liquid water.) Ice that has broke off of land (iceberg) floats.
Naw, I dissagree with this. Ice is hard, and slippery, snow is soft, and difficult to walk through. They also look very different, and it would be odd for them to behave the same. If we must have one, I say just snow... I liked the idea that you could walk through snow blocks, but at a reduced rate. this would definately make it unsuitable to be ice. I'd prefer having both, anyway (and having them look different, of course, for extra prettiness)
Hmm, well I was basing this idea off of the fact that when it snows where I am it turns to solid ice fast, not to mention having that many fluid cubes would create far too much lag.
Perhaps snow could be a sprite like rain? And snow blocks could fall fairly regularly across the terrain? Multiple blocks compresses the lower layers to ice?
Hmm, well I was basing this idea off of the fact that when it snows where I am it turns to solid ice fast, not to mention having that many fluid cubes would create far too much lag.
Perhaps snow could be a sprite like rain? And snow blocks could fall fairly regularly across the terrain? Multiple blocks compresses the lower layers to ice?
Snow wouldn't have to flow, though. in fact, it'd be better if it didn't. Just acting like sand doesn't supply any lag, because sand only has to move when something nearby has changed. I've seen snow become ice-like and crunchy, but never quite like solid ice.
Actual snowing snow would be awesome as a rain-like sprite. And from this, snow blocks could be randomly produced. I'd say snow+water should result in ice, and yeah, maybe something for glaciers and such... Not sure how that'd work.
Well I believe Notch said he was putting in biomes, I suppose in arctic biomes it would be freezing year round. Glaciers form and seawater freezes to form sheets and icebergs that would float up to the tropics.
Having sea ice might be interesting as someone could build an icebreaker ship to crave channels for other ships.
Also, snow does that where I am right now every winter.
~Snow acts like lava or water in the sense that it slows you down, however it does not deal damage.
~Snow forms (spawns randomly) from 'Snow Particles'.
~Snow melts (disappears) when it touches lava. The first few blocks of snow that touch water will also melt.
~After enough snow accumulates on land or in water, it will freeze into ice.
~Ice reduces the players traction causing them to slide.
~Ice is fire-proof and will not ignite, meaning you cannot use flint and steel to start a fire.
~Ice WILL melt, however, if it is directly adjacent to a block with fire on it; Destroying itself and the nearby fire.
~Ice will also float in water, but is otherwise unaffected by gravity.
If all that's right, and I didn't miss anything, then ice and snow block are something I can most definitely get behind because they add new useful environmental blocks to the game. LOOOOOOL
Unsinkable, unless they're doing a mission in the Tropics :tongue.gif:
The cushion is comfy and the works don't rust
With a straight line of vision to my Elvis bust
Watch the kingdom, eat the bread crust
We need a forum policy about this troll/flame streak, you keep getting more abrasive and less helpful. Oh, wait, there is one, forget I said anything.
Ice wouldn't be complete without snow, my primary thought on this is because unlike white cloth tiles, the current standard in simulated snow, snow does not burn. If ice is like any other tile, then snow should fall like sand. Also, I vote for a grass-like snow in winter themed maps, where it's just a frosting on normal dirt or even stone tiles that spreads regardless of whether it was there or not.
Wouldn't that just turn it into steam?
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Actually, the Habakkuk was built with built-in cooling systems, so that exact thing wouldn't happen.
hmm... essentially snow has the properties of sand (falls) and water/lava (slows you down, you can move in it).
I wonder if this means you drown in snow? (lack of air) or get slow damage. (hypothermia).
Ice could form when water is frozen, and turns back into water afterwards.Perhaps it should crack with weight?
That could lead to cool traps, cover ice with sand, at watch your victims walk over their doom :biggrin.gif:
Anyway, nice idea. should be implemented.
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I also would like to point out that my igloo will have satellite like this guys...
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Retired StaffNaw, I dissagree with this. Ice is hard, and slippery, snow is soft, and difficult to walk through. They also look very different, and it would be odd for them to behave the same. If we must have one, I say just snow... I liked the idea that you could walk through snow blocks, but at a reduced rate. this would definately make it unsuitable to be ice. I'd prefer having both, anyway (and having them look different, of course, for extra prettiness)
Perhaps snow could be a sprite like rain? And snow blocks could fall fairly regularly across the terrain? Multiple blocks compresses the lower layers to ice?
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Retired StaffSnow wouldn't have to flow, though. in fact, it'd be better if it didn't. Just acting like sand doesn't supply any lag, because sand only has to move when something nearby has changed. I've seen snow become ice-like and crunchy, but never quite like solid ice.
Actual snowing snow would be awesome as a rain-like sprite. And from this, snow blocks could be randomly produced. I'd say snow+water should result in ice, and yeah, maybe something for glaciers and such... Not sure how that'd work.
Having sea ice might be interesting as someone could build an icebreaker ship to crave channels for other ships.
Also, snow does that where I am right now every winter.
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
~Snow acts like lava or water in the sense that it slows you down, however it does not deal damage.
~Snow forms (spawns randomly) from 'Snow Particles'.
~Snow melts (disappears) when it touches lava. The first few blocks of snow that touch water will also melt.
~After enough snow accumulates on land or in water, it will freeze into ice.
~Ice reduces the players traction causing them to slide.
~Ice is fire-proof and will not ignite, meaning you cannot use flint and steel to start a fire.
~Ice WILL melt, however, if it is directly adjacent to a block with fire on it; Destroying itself and the nearby fire.
~Ice will also float in water, but is otherwise unaffected by gravity.
If all that's right, and I didn't miss anything, then ice and snow block are something I can most definitely get behind because they add new useful environmental blocks to the game.
That's just about the whole of it.
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.