I have played since 1.6, and something irks me. Notch has kept "dungeons" as these tiny, tiny little rooms with 1 MOB spawner. He adds potions and enchantments, but instead of making large multi-room dungeons with chests of potions and enchanted gear, etc, he keeps the dungeons as pathetic as this.
So here are my suggestions:
1. Make dungeons bigger. They are so small it makes me cringe. They should be rarer, but they should be as large as strongholds and be made up of multiple rooms, all the same size, linked to eachother by iron doors and levers. Each dungeon should have 6 to 12 rooms and spawn deeper underground so that there is enough space for all of this.
2. Make dungeons have better treasures. The treasures of dungeons are just pathetic. Saddles? Redstone? Iron? Cocoa beans? Saddles should be craftable, I guess I'm okay with getting iron, we really don't need redstone because its very very easy to get, easier than iron, and cocoa beans should be plantable instead. We should be finding enchanted gear of random material and tier, just like in RPG games, as well as random potions. That would make dungeons much more worth while to explore.
3. Add more MOBs. My suggestion is that to make the game more difficult, some enemies should be similiar to the werewolves in mo's creatures: They CAN be killed with anything, but if you don't use a special item to kill them, they will take much, much, much longer to defeat. Golems who throw boulders and can be killed best with pickaxes, beholders who fire lasers from their face and are affected most by potions and enchantments, kestrels who fly through the air, bite you, and are affected most by arrows, ghosts who can only be defeated with torches, and demons who are affected most by snowballs should spawn everywhere as well as in dungeons.
@aboveposters
Minecraft is whatever Mojang wants it to be. It's definitely already somewhat roguelike, and Notch has said himself that he'd want it to go in that direction.
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Cry a river. Punch a tree. Craft and build a wooden bridge over the river. Use your bridge to GET OVER IT.
Comparing rogue to WoW? I just can't resist using this video...
Minecraft is not a roguelike.
No, but it has many elements of one. You lose everything when you die, (or at least almost everything) and you level up. If dungeons were made like this and there were more MOBs, it could be comparable to a 3D version of Rogue.
Not sure about all of the mobs but I like ghosts, they should temporarily curse you if you touch them, and avoid light levels above 10. The can't die, they're dead, but they're very annoying.
Redstone is rare, if you aren't at bedrock level. Although there is a wonderful mod out there called "Better Dungeons" for you rougelikes out there.
Otherwise, I can't really find myself liking the idea too much. Dungeons being as large as strongholds doesn't really hit it off well with me. Strongholds are supposed to be large, if dungeons are the same size, then there isn't much to differentiate the two other than the fact strongholds can be found using Eyes of Ender and go to the End.
Maybe Dungeons could differentiate in size, such as rarer dungeons having more rooms and what not.
Why the hell are people against this? I think it'd be awesome! Adds some spice to the game. You know, not exploring the same damn thing over and over. Dungeon-exclusive items and maybe bosses would be great! Support!
I would like bigger dungeons but as stated above they should differ in size , absulutly no to the mobs IMO tho they seem way to far out of minecrafts "feel"
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So here are my suggestions:
1. Make dungeons bigger. They are so small it makes me cringe. They should be rarer, but they should be as large as strongholds and be made up of multiple rooms, all the same size, linked to eachother by iron doors and levers. Each dungeon should have 6 to 12 rooms and spawn deeper underground so that there is enough space for all of this.
2. Make dungeons have better treasures. The treasures of dungeons are just pathetic. Saddles? Redstone? Iron? Cocoa beans? Saddles should be craftable, I guess I'm okay with getting iron, we really don't need redstone because its very very easy to get, easier than iron, and cocoa beans should be plantable instead. We should be finding enchanted gear of random material and tier, just like in RPG games, as well as random potions. That would make dungeons much more worth while to explore.
3. Add more MOBs. My suggestion is that to make the game more difficult, some enemies should be similiar to the werewolves in mo's creatures: They CAN be killed with anything, but if you don't use a special item to kill them, they will take much, much, much longer to defeat. Golems who throw boulders and can be killed best with pickaxes, beholders who fire lasers from their face and are affected most by potions and enchantments, kestrels who fly through the air, bite you, and are affected most by arrows, ghosts who can only be defeated with torches, and demons who are affected most by snowballs should spawn everywhere as well as in dungeons.
@aboveposters
Minecraft is whatever Mojang wants it to be. It's definitely already somewhat roguelike, and Notch has said himself that he'd want it to go in that direction.
Comparing rogue to WoW? I just can't resist using this video...
No, but it has many elements of one. You lose everything when you die, (or at least almost everything) and you level up. If dungeons were made like this and there were more MOBs, it could be comparable to a 3D version of Rogue.
It's their job to satisfy us, the costumers. They can't simply add **** to the game.
How is making dungeons more complex simply qualified as way to "add **** to the game"?
@TheXeroFate
I think its a great idea and WOW is definitely not a rouge game, way to learn what something is before posting.
Otherwise, I can't really find myself liking the idea too much. Dungeons being as large as strongholds doesn't really hit it off well with me. Strongholds are supposed to be large, if dungeons are the same size, then there isn't much to differentiate the two other than the fact strongholds can be found using Eyes of Ender and go to the End.
Maybe Dungeons could differentiate in size, such as rarer dungeons having more rooms and what not.
There, you have your bigger dungeons.
The Sun rises in the North!Now these points of data make a beautiful line...
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