TL;DR summary: The one idea/suggestion here: Make ALL options/difficulty settings individually settable. Any time you have a special flag -- such as hardcore -- see if there are obvious extensions. For example, maybe you want to have creepers and fire alter the land (you might think you should be able to handle those) but not endermen (as there is no way to protect against them spawning somewhere and walking over to your village.) Notice that I didn't have that up there?
Details:
So on the Mojang official site, in the section on the design philosophy, is the statement that unrestricted building gets tiring. Boring. It's like god mode on a first person shooter.
Quote from "Notch" »
I make sure to play the game a lot, and I've built my share of towers, and flooded my share of caves. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay.
I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it's pre-written or emergent. Free building mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.
For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting.
For some people, that's true.
There's the comment that in order to be a fun game, there has to be a challenge, there has to be a restriction. A shortage. Something has to be restrained.
That's also true.
Currently, we have the following game modes:
1. Unrestricted building -- Creative. Notch: "Will ultimately become boring". Maybe, once you've done all the building you want. For some people, redstone has infinite potential. For others, just designing stuff in 3D is fun.
2. Semi-restricted building -- have to find the stuff, and no restriction with what you've found -- Peaceful. For me, currently the most building fun -- what can you make with what you can find? Won't last forever.
3.
4. Semi-restricted building, with the threat of death and destruction -- not only can you die, but anything you've built can be destroyed at any time, even if you're not there. To me, seems like building becomes pointless.
Do you see what's missing?
3. Semi-restricted building, with the threat of death. But not destruction -- any building you've done will stay. Building still has a point, but is harder.
For that, we need Endermen to not move any blocks. We need creepers to do zero damage to the landscape on explosion. And, we need fire to not damage anything on the map.
It's not enough to say "They won't bother what you've moved". Some people want to landscape based on the existing scenery -- it's not what you make, it's how you fit what you make into the world. Big difference.
So I'm asking for some changes to the game mode settings:
We have a toggle to eliminate all enemy mobs. Peaceful. And it eliminates hunger. It's too broad.
I want to see toggles for the following:
1. Hunger/No Hunger
2. Hostiles/No Hostiles
3. Difficulty -- None, Easy, Normal, Hard
4. Creative or Survival.
5. Core setting -- hardcore == cannot go below hard. Normalcore == cannot go below normal. Easycore == cannot go below easy.
6. SurvivalCore == cannot change the game mode to creative. Switchable == can change the game mode to creative and back.
7. PvE landscape destruction on/off: If off, then fire does not burn, creepers explode but do not break blocks, endermen move around but do not move blocks.
I know the rule of "One suggestion per thread", but this is one suggestion. The user interface for settings and controls. Some of these are world flags, such as the core settings. Others are switchables.
Every one of these has come up as a complaint, or an idea, or a petition, or ..., sometimes in multiple threads. They all have one thing in common.
The one idea/suggestion here: Make ALL options/difficulty settings individually settable. Any time you have a special flag -- such as hardcore -- see if there are obvious extensions. For example, maybe you want to have creepers and fire alter the land (you might think you should be able to handle those) but not endermen (as there is no way to protect against them spawning somewhere and walking over to your village.) Notice that I didn't have that up there?
Now, lets see some people who know the game better than I do (I'm *very* new) dissect this and see what I didn't list because I don't know.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
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So on the Mojang official site, in the section on the design philosophy, is the statement that unrestricted building gets tiring. Boring. It's like god mode on a first person shooter.
For some people, that's true.
There's the comment that in order to be a fun game, there has to be a challenge, there has to be a restriction. A shortage. Something has to be restrained.
That's also true.
Currently, we have the following game modes:
1. Unrestricted building -- Creative. Notch: "Will ultimately become boring". Maybe, once you've done all the building you want. For some people, redstone has infinite potential. For others, just designing stuff in 3D is fun.
2. Semi-restricted building -- have to find the stuff, and no restriction with what you've found -- Peaceful. For me, currently the most building fun -- what can you make with what you can find? Won't last forever.
3.
4. Semi-restricted building, with the threat of death and destruction -- not only can you die, but anything you've built can be destroyed at any time, even if you're not there. To me, seems like building becomes pointless.
Do you see what's missing?
3. Semi-restricted building, with the threat of death. But not destruction -- any building you've done will stay. Building still has a point, but is harder.
For that, we need Endermen to not move any blocks. We need creepers to do zero damage to the landscape on explosion. And, we need fire to not damage anything on the map.
It's not enough to say "They won't bother what you've moved". Some people want to landscape based on the existing scenery -- it's not what you make, it's how you fit what you make into the world. Big difference.
So I'm asking for some changes to the game mode settings:
We have a toggle to eliminate all enemy mobs. Peaceful. And it eliminates hunger. It's too broad.
I want to see toggles for the following:
1. Hunger/No Hunger
2. Hostiles/No Hostiles
3. Difficulty -- None, Easy, Normal, Hard
4. Creative or Survival.
5. Core setting -- hardcore == cannot go below hard. Normalcore == cannot go below normal. Easycore == cannot go below easy.
6. SurvivalCore == cannot change the game mode to creative. Switchable == can change the game mode to creative and back.
7. PvE landscape destruction on/off: If off, then fire does not burn, creepers explode but do not break blocks, endermen move around but do not move blocks.
I know the rule of "One suggestion per thread", but this is one suggestion. The user interface for settings and controls. Some of these are world flags, such as the core settings. Others are switchables.
Every one of these has come up as a complaint, or an idea, or a petition, or ..., sometimes in multiple threads. They all have one thing in common.
The one idea/suggestion here: Make ALL options/difficulty settings individually settable. Any time you have a special flag -- such as hardcore -- see if there are obvious extensions. For example, maybe you want to have creepers and fire alter the land (you might think you should be able to handle those) but not endermen (as there is no way to protect against them spawning somewhere and walking over to your village.) Notice that I didn't have that up there?
Now, lets see some people who know the game better than I do (I'm *very* new) dissect this and see what I didn't list because I don't know.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539