I was looking at a couple mods and a topic below saying Minecraft should have a point and i though maybe a broken story would do it. Before anybody bashes the idea, let me explain.:rolleyes: I was looking at the artifact mod which can be found by clicking on my signature and it gave me an idea about the open-ended story.
This would do best as its own mode.
- Steve wakes up on the ground in a huge foreign world without knowing where he's from, where he's going, what to do, what to look for, just ponder his very existence. After a while of just playing Minecraft like you normally would, finding NPC villages without people that would be the first evidence of coexisting civilization, or at least previously existing. The player then has a open-ended goal to set out on a quest to find scraps of "anything" that they have to find and piece together his missing purpose throughout the whole game while still staying true to what Minecraft really is. After a VERY long time wandering,exploring, and progressing,Steve collects enough "scraps", he realizes that the nether had something to do with the mysterious disappearance. But the nether mobs couldn't have done this to the world. It was something else.......8D (Not a boss) In an urgency to go back to the hellish world he never dared to explore, he is forced to go there and discovery the mysteries of it's past. (Nether fortresses are involved here) The End would also be the Dimension where it somehow started; from an empty realm consumed by darkness.
But after doing some fragmented research, the suspense would reach a point where Steve would vaguely know what caused such an event. This is where the "mystery" character comes in. There could also be a character that acts like, please don't flame me, Herobrine that would try to stalk and kill the player who could almost be impossible to catch or kill. It would not be human. It would be a shadowed supernatural power that has the silhouette of a human. It would be what spawns Endermen, zombies, and skeletons throughout the world. (Not creepers) This extra character would give the player a reason to never let their guard down and press on in their attempt to create a home, find a way to kill the character, find other beings, piece together Steve's life, and try to survive. This character will have a mystery way of killing it, that is if the player ever catches it. Though the "character" is significant to the story, it is not the force behind what happened either, but rather an "imprint" or aftermath of what happened that came into existence to roam the world and find the any surviving life left. While still searching for these scraps of evidence, and avoiding the strange dangers, the player could never really beat the game in the way the Enderdragon allows them to.
The Enderdragon was the main disappointment for me when 1.0 cam out. Half of the reason Minecraft was so fun in its early days was because there was no point. But the game should still have a little back story the user could keep in the back of their head while playing. The game, to me, would be more fun with a sort of incredibly difficult goal.
I was a little hesitant with this idea so i wanted to hear your guys' idea on it.:biggrin.gif:
I like the premise behind the Artifacts mod; we're supposed to come up with our own point to the game. Mods seem to be the natural fit to this idea - if you want it, make the mod. I'd give it a shot.
That being said, I thought the end credits (after defeating the endragon) were excellent at keeping the game "point-less". :)They give you something to think about, and give some "purpose" to your "pointless" minecraft existence. I think with mods now, we're free to create our own game and share it with whoever wants it.
Most MP Servers already have herobrines, they are called griefers and really terrible friends who put mines in your house while you are at work.
I think they should start working on better MP reliability cause that is where the replability is. <see what I did there.
From a MP perspective there is lots of reason to do stuff, build a better fort then those guys across the river who
keep telling you Yo momma jokes and talking down about your dirt fort. (Keep that chin up its a good dirt fort)
Or making a wall of obsidian to keep them from stealing all your chickens and wheat, its the loving way people interact with eachother that makes MP so much fun, or not... depending on the people. (like those guys across the river)
So the real question is how would they implement any kind of story in single player that would not interfere with multiplayer? Minecraft is an ever changing world that doesn't reset for story sections like an rpg or mmo, once something is done, its done and someone would have to physically go and reset it for the next person, which is what
makes it so hard for to come up with a solution to the Enderdragon, unless it just respawns for no reason? please let me know, our server map is still on the generation before ender portals were put in.
So the real question is how would they implement any kind of story in single player that would not interfere with multiplayer? Minecraft is an ever changing world that doesn't reset for story sections like an rpg or mmo, once something is done, its done and someone would have to physically go and reset it for the next person, which is what
makes it so hard for to come up with a solution to the Enderdragon, unless it just respawns for no reason? please let me know, our server map is still on the generation before ender portals were put in.
I said this would be a different game mode than survival. Multiplayer would still be Surivival.
This would do best as its own mode.
- Steve wakes up on the ground in a huge foreign world without knowing where he's from, where he's going, what to do, what to look for, just ponder his very existence. After a while of just playing Minecraft like you normally would, finding NPC villages without people that would be the first evidence of coexisting civilization, or at least previously existing. The player then has a open-ended goal to set out on a quest to find scraps of "anything" that they have to find and piece together his missing purpose throughout the whole game while still staying true to what Minecraft really is. After a VERY long time wandering,exploring, and progressing,Steve collects enough "scraps", he realizes that the nether had something to do with the mysterious disappearance. But the nether mobs couldn't have done this to the world. It was something else.......8D (Not a boss) In an urgency to go back to the hellish world he never dared to explore, he is forced to go there and discovery the mysteries of it's past. (Nether fortresses are involved here) The End would also be the Dimension where it somehow started; from an empty realm consumed by darkness.
But after doing some fragmented research, the suspense would reach a point where Steve would vaguely know what caused such an event. This is where the "mystery" character comes in. There could also be a character that acts like, please don't flame me, Herobrine that would try to stalk and kill the player who could almost be impossible to catch or kill. It would not be human. It would be a shadowed supernatural power that has the silhouette of a human. It would be what spawns Endermen, zombies, and skeletons throughout the world. (Not creepers) This extra character would give the player a reason to never let their guard down and press on in their attempt to create a home, find a way to kill the character, find other beings, piece together Steve's life, and try to survive. This character will have a mystery way of killing it, that is if the player ever catches it. Though the "character" is significant to the story, it is not the force behind what happened either, but rather an "imprint" or aftermath of what happened that came into existence to roam the world and find the any surviving life left. While still searching for these scraps of evidence, and avoiding the strange dangers, the player could never really beat the game in the way the Enderdragon allows them to.
The Enderdragon was the main disappointment for me when 1.0 cam out. Half of the reason Minecraft was so fun in its early days was because there was no point. But the game should still have a little back story the user could keep in the back of their head while playing. The game, to me, would be more fun with a sort of incredibly difficult goal.
I was a little hesitant with this idea so i wanted to hear your guys' idea on it.:biggrin.gif:
That being said, I thought the end credits (after defeating the endragon) were excellent at keeping the game "point-less". :)They give you something to think about, and give some "purpose" to your "pointless" minecraft existence. I think with mods now, we're free to create our own game and share it with whoever wants it.
http://sig.gamerdna.com/quizzes/BARTL/Chilangosta.png
I think they should start working on better MP reliability cause that is where the replability is. <see what I did there.
From a MP perspective there is lots of reason to do stuff, build a better fort then those guys across the river who
keep telling you Yo momma jokes and talking down about your dirt fort. (Keep that chin up its a good dirt fort)
Or making a wall of obsidian to keep them from stealing all your chickens and wheat, its the loving way people interact with eachother that makes MP so much fun, or not... depending on the people. (like those guys across the river)
So the real question is how would they implement any kind of story in single player that would not interfere with multiplayer? Minecraft is an ever changing world that doesn't reset for story sections like an rpg or mmo, once something is done, its done and someone would have to physically go and reset it for the next person, which is what
makes it so hard for to come up with a solution to the Enderdragon, unless it just respawns for no reason? please let me know, our server map is still on the generation before ender portals were put in.
I said this would be a different game mode than survival. Multiplayer would still be Surivival.