Time Travel:
A time machine can be made like a nether portal but out of iron blocks. It can be activated by being struck by lightning, by putting a lightning rod on it (crafted by gold over 2 irons vertically). Once in, you can choose to travel to 1 of 5 different time periods. Nether portals and fishing rods do not work in the time periods (fishing rods only work in medieval time), and end portals do not spawn.
Precambrian Time: Terrain is bare, mostly stone and dirt (no grass) and gravel and lava, with volcanoes; no trees or day/night cycle or clouds or mobs; sky is pinkish, resources are rare; no structures generate
Prehistoric Time: normal mobs do not spawn; mobs spawn at any time of day (even aggressive ones); resources are rare; 3 different biomes:
jungle, like normal jungle biomes, t-rex (large mob, aggressive, drops a lot of xp when killed, as well as dinosaur scales, which can be used to make armor that lasts a very long time and is pretty strong too) and velociraptors (same as t-rex, but smaller, less health, do less damage, and drop less xp);
ice, like normal snow biomes, but with glaciers, mammoths (large mob, neutral, drop a lot of xp when killed, as well as mammoth meat and ivory; cooked mammoth meat restores all hunger, and ivory can make long-lasting tools that mine quickly, but cannot mine obsidian)and saber-toothed cats (aggressive mob, when killed, drop fangs, which can be used to make spears, a high-power long-range throwing weapon, but once you use it, you have to go pick it up; enchantments could include fire aspect, poison tipped, and boomerang; spears are most powerful on larger mobs)
tar pits, which have sand, and many lakes of tar, which can be picked up in buckets and cooked to make asphalt (tar acts like cobwebs when someone is in it, slowing movement and preventing jumping, but it flows very slowly); when walking on asphalt, sprints can create faster speeds
In the water, ammonites spawn ( passive mob, when killed drop shells, which can be crafted into oil, which can cook many items in a furnace, or be cooked into plastic; plastic can be crafted into plastic blocks, which act like glass but are reusable, and they allow you to jump higher; first jump is 1 block high, then jump right when you land to jump 2 blocks high)
No structures generate, except for caves, which spawn npc cavemen and include chests that contain stone, dirt, wood, or spears
Medieval Time: normal mobs spawn, as well as dragons (they don't destroy terrain but breathe fire, and when killed drop a lot of xp and dragon hide, which can be used to make armor that is very strong and lasts a pretty long time too);
npc villages, mine shafts, and strongholds are more common, and are not abandoned, but filled with npcs; castles generate, which spawn king (who drop gold when killed) and knight npcs (wear chain armor, neutral mob, only attack when attacked or if the king is attacked, drop chain armor); resources are common, trees are common, but caves are rare
In desert biomes, Ancient Egyptian cities are common, with pyramids and temples and sphinxes, etc., and spawn warriors and a pharaoh (who have same qualities as knigh and kings without the chain armor); normal mobs spawn as well as griffins (aggressive mobs, drop a lot of xp, fly, and drop rainbow feathers, which can be used to make arrows that seek people out
In the water, sea monsters can spawn (aggressive mobs, large, drop a lot of xp as well as dragon hide)
Future Time: resources are rare, except for chromium, which, when crafted around any block, makes them chrome; regular mobs do not spawn, instead robots do (aggressive mob, drop batteries when killed, which can be used to power a furnace); large caves are common, no undergroung structures; cities spawn commonly and are larger and replace villages, npcs are better dressed, and buildings are chrome; villages may contain a rocket, which, depending on the time of day, will take you to the sun or the moon;
On the moon, the ground is made of moon rocks (when sand or gravel are placed touching a moon rock, they are not affected by gravity), and no structures generate, except for biodomes, which are glass domes around cities; no mobs spawn, but you can occasionally see UFOs; there is a day/night cycle, showing the Earth at night instead of the moon; gravity is less, so you can jump 2 blocks high, 4 with plastic); no clouds
On the sun, the ground is made of sun stone, which is a bright orange block that emits a lot of light, and the surface is covered with lava and plasma (plasma can be picked up with a bucket, can cook many items in a furnace, or when crafted under a battery, creates a plasma battery, which when crafted under a diamond sword, creates a lightsaber (or laser sword), which deals more damage, but lasts as long; when a plasma battery is crafted under a bow, it becomes a laser gun, which does not require ammo, and its shots are not affected by gravity); no mobs spawn on the sun, and no structures generate, but UFOs can be seen; it is always night; no clouds
On the sun and moon, ruins of old spaceships or UFOs can be found
Post-Apocalyptic Time: Resources are rare, ground is barred, covered in dirt (not grass), stone, sand, gravel, moon rocks, and (rarely) lava; no clouds, no day/night cycle, normal mobs dont spawn, no clouds, no normal structures, ground is close to bedrock (not as close as super-flat), volcanoes generate, not much water, sky is pinkish, giant mobs spawn naturally, all the time, and when killed drop the same thing but more xp (mobs are only zombies, creepers, skeletons, spiders, and slimes); abandoned villages, made from iron blocks, generate, but they are mostly destroyed
Nah, Time Travel seems too advanced for Minecraft. Also you understand that when you bring stuff from the future to the past it wouldn't malfunction and break it'd likely still work.
Nah, Time Travel seems too advanced for Minecraft. Also you understand that when you bring stuff from the future to the past it wouldn't malfunction and break it'd likely still work.
What do you mean malfunction and break?
Rollback Post to RevisionRollBack
"Oh, yeah? Well, can you fuse two diamonds into a sword in real life?"
The geologic time periods were: Pre-cambrian (little life, mostly single-celled) Cambrian ( Some small life forms, mostly arthropods and things like trilobites [just early forms]) Ordovician ( mostly same as cambrian, small fish-like early vertebrates appear, spine is just a sliver of bone) Silurian ( more forms of fish appear, sharks appear) Devonian ( very primitive amphibians appear in the later part, placoderms appear, and go extinct) Carboniferous ( coal swamps, age of amphibians and giant bugs) Permian ( early forms of reptiles, and mammal-like-reptiles appear, one of the biggest extinctions in the history of Earth at the end) Triassic ( similar to permian, early mammals and dinosaurs appear) Jurassic ( golden age of dinosaurs, large species appear, early birds evolve) Cretaceous ( Largest dinosaurs evolve, Tyrannosaurus Rex, and Velociraptor Mongoliensis evolve. Another big extinction, dinosaurs go extinct) Neogene ( mammals take over, modern species unrecognizable, but ancestors are there) Neogene ( Ice ages, modern species mostly recognizable, humans evolve, continents arranged into modern places, most continents' fauna similar to that of modern Africa. Saber Toothed Cat [ Smilodon Fatalis] and Mammoth [ Mammuthus Primegenius] evolve).
These are the periods of time, we can tell nothing about the future, and I just wanted to put this info out there incase someone wants to make this mod...
A time machine can be made like a nether portal but out of iron blocks. It can be activated by being struck by lightning, by putting a lightning rod on it (crafted by gold over 2 irons vertically). Once in, you can choose to travel to 1 of 5 different time periods. Nether portals and fishing rods do not work in the time periods (fishing rods only work in medieval time), and end portals do not spawn.
Precambrian Time: Terrain is bare, mostly stone and dirt (no grass) and gravel and lava, with volcanoes; no trees or day/night cycle or clouds or mobs; sky is pinkish, resources are rare; no structures generate
Prehistoric Time: normal mobs do not spawn; mobs spawn at any time of day (even aggressive ones); resources are rare; 3 different biomes:
jungle, like normal jungle biomes, t-rex (large mob, aggressive, drops a lot of xp when killed, as well as dinosaur scales, which can be used to make armor that lasts a very long time and is pretty strong too) and velociraptors (same as t-rex, but smaller, less health, do less damage, and drop less xp);
ice, like normal snow biomes, but with glaciers, mammoths (large mob, neutral, drop a lot of xp when killed, as well as mammoth meat and ivory; cooked mammoth meat restores all hunger, and ivory can make long-lasting tools that mine quickly, but cannot mine obsidian)and saber-toothed cats (aggressive mob, when killed, drop fangs, which can be used to make spears, a high-power long-range throwing weapon, but once you use it, you have to go pick it up; enchantments could include fire aspect, poison tipped, and boomerang; spears are most powerful on larger mobs)
tar pits, which have sand, and many lakes of tar, which can be picked up in buckets and cooked to make asphalt (tar acts like cobwebs when someone is in it, slowing movement and preventing jumping, but it flows very slowly); when walking on asphalt, sprints can create faster speeds
In the water, ammonites spawn ( passive mob, when killed drop shells, which can be crafted into oil, which can cook many items in a furnace, or be cooked into plastic; plastic can be crafted into plastic blocks, which act like glass but are reusable, and they allow you to jump higher; first jump is 1 block high, then jump right when you land to jump 2 blocks high)
No structures generate, except for caves, which spawn npc cavemen and include chests that contain stone, dirt, wood, or spears
Medieval Time: normal mobs spawn, as well as dragons (they don't destroy terrain but breathe fire, and when killed drop a lot of xp and dragon hide, which can be used to make armor that is very strong and lasts a pretty long time too);
npc villages, mine shafts, and strongholds are more common, and are not abandoned, but filled with npcs; castles generate, which spawn king (who drop gold when killed) and knight npcs (wear chain armor, neutral mob, only attack when attacked or if the king is attacked, drop chain armor); resources are common, trees are common, but caves are rare
In desert biomes, Ancient Egyptian cities are common, with pyramids and temples and sphinxes, etc., and spawn warriors and a pharaoh (who have same qualities as knigh and kings without the chain armor); normal mobs spawn as well as griffins (aggressive mobs, drop a lot of xp, fly, and drop rainbow feathers, which can be used to make arrows that seek people out
In the water, sea monsters can spawn (aggressive mobs, large, drop a lot of xp as well as dragon hide)
Future Time: resources are rare, except for chromium, which, when crafted around any block, makes them chrome; regular mobs do not spawn, instead robots do (aggressive mob, drop batteries when killed, which can be used to power a furnace); large caves are common, no undergroung structures; cities spawn commonly and are larger and replace villages, npcs are better dressed, and buildings are chrome; villages may contain a rocket, which, depending on the time of day, will take you to the sun or the moon;
On the moon, the ground is made of moon rocks (when sand or gravel are placed touching a moon rock, they are not affected by gravity), and no structures generate, except for biodomes, which are glass domes around cities; no mobs spawn, but you can occasionally see UFOs; there is a day/night cycle, showing the Earth at night instead of the moon; gravity is less, so you can jump 2 blocks high, 4 with plastic); no clouds
On the sun, the ground is made of sun stone, which is a bright orange block that emits a lot of light, and the surface is covered with lava and plasma (plasma can be picked up with a bucket, can cook many items in a furnace, or when crafted under a battery, creates a plasma battery, which when crafted under a diamond sword, creates a lightsaber (or laser sword), which deals more damage, but lasts as long; when a plasma battery is crafted under a bow, it becomes a laser gun, which does not require ammo, and its shots are not affected by gravity); no mobs spawn on the sun, and no structures generate, but UFOs can be seen; it is always night; no clouds
On the sun and moon, ruins of old spaceships or UFOs can be found
Post-Apocalyptic Time: Resources are rare, ground is barred, covered in dirt (not grass), stone, sand, gravel, moon rocks, and (rarely) lava; no clouds, no day/night cycle, normal mobs dont spawn, no clouds, no normal structures, ground is close to bedrock (not as close as super-flat), volcanoes generate, not much water, sky is pinkish, giant mobs spawn naturally, all the time, and when killed drop the same thing but more xp (mobs are only zombies, creepers, skeletons, spiders, and slimes); abandoned villages, made from iron blocks, generate, but they are mostly destroyed
To read the haiku that you
Just finished reading
Did they have TNT in the medieval period? Or wiring? And if it is, what time period were strongholds built in?
To read the haiku that you
Just finished reading
Fishing rods only work in medieval time because fish hadnt evolved in prehistoric time and were overhunted to extinction by the future
What do you mean malfunction and break?
If they were to add it, it would be one extra time period, possibly with dinosaurs and red dragons which would be sick as ****.
These are the periods of time, we can tell nothing about the future, and I just wanted to put this info out there incase someone wants to make this mod...