I'm sure that most of us want more magic in Minecraft, and I think a great way to start that out would be to add Magic Staves. Based on how you craft them, they do different things.
For example...
If you were to craft an Ender Pearl Staff like this... (imagine the apple is an ender pearl)
...Then before you could use the Ender Pearl Staff to teleport you, you would have to enchant it using an Enchantment Table. The level of the Enchantment tells you how many times you can teleport by using the Teleportation Staff.
Let's take a look at another example. Imagine the Diamond is Lapis Lazuli.
This one is a bit more complicated. At first, it's a Lapis Lazuli Staff. When enchanted, it becomes the Diamond Location Staff. The level of the Enchantment tells you how many times you can use the staff. When you right click with it, the Diamond on top will flash either red or green depending on if there is a Diamond in the chunk you're in.
What do you think?
Edit: Changed the Diamond staff to a Lapis Lazuli staff due to it being a Diamond Shovel otherwise.
Seems like a good start for an idea, you should definitely expand and maybe get the eye of a modder. But it does not really fit my taste as I don't think minecraft would be good with magic. But it is worth expanding on this.
Seems like a good start for an idea, you should definitely expand and maybe get the eye of a modder. But it does not really fit my taste as I don't think minecraft would be good with magic. But it is worth expanding on this.
So you didnt like the edition of the enchantment table in the real game, then? Or Alchemy?
I dont like any of the magic or alchemy or anything. Personally, I think those were the lowest points in Minecraft throughout Beta. But I suppose you should be expecting that, I've been used to not having the hunger bar sine Indev...
But it does not really fit my taste as I don't think minecraft would be good with magic.
games ARE magic, I don't understand this statement, you click, your character magically can damage an object on screen, you Redstone, and the wires magically appear to be electrified, pistons, magic. Since when does everyone's taste matter to how you achieve things within Minecraft? Don't agree with magic staves/enchantments, call it a stick and a modifier table the enchantments are only in game combat mechanisms, they are not some sort of mystifying device, it is a stick, that locates diamonds, some would call this a survey device
Dragons are a mythical beast, it is in game, and it does not fit your 'taste'.
creepers are a magical beast; a golem formed from gunpowder, somehow this fit your 'taste'.
skeletons are a magically conjoined spirit animated in a age old corpse, somehow this is your 'taste' yet it is magic.
your character can fly, a trait that is not usually personified in the average joe ( or steve), this smells of magic.
magic portals that take you to a magic dimension that magically ties to the over-world.
there are stones that glow, magic.
you can punch trees to death, and the leaves float suspended in mid air! magic.
you can eat an apple made of pure gold, magic.
potions anyone?
eat rotten flesh and stay healthy, magic!
a map that always knows where you are, MAGIC!
an Iron bucket can hold molten hot Lava/Magma. magic.
jukebox and note blocks do not require redstone power devices, MAGIC.
there is a mindless, soulless being, known as the Slime, magic.
teleporting Endermen? you guessed it, magic.
keeping creatures inside of little eggs? magic, well Pokemon, but magic none the less.
with enough knowledge and initiative I can make anything in Minecraft, magic.
It is my belief that people have too far construed the term magic to fit their needs(see what I did there?), and have packed it nicely away in the fantasy category, save those smart few, thank you George Lucas, the Force, you guessed it, even being micro-biologically driven, is magic.
so my friends, 'taste' and 'magic' have been spread thin like a slice of butter on a piece of toast.
games ARE magic, I don't understand this statement, you click, your character magically can damage an object on screen, you Redstone, and the wires magically appear to be electrified, pistons, magic. Since when does everyone's taste matter to how you achieve things within Minecraft? Don't agree with magic staves/enchantments, call it a stick and a modifier table the enchantments are only in game combat mechanisms, they are not some sort of mystifying device, it is a stick, that locates diamonds, some would call this a survey device
Dragons are a mythical beast, it is in game, and it does not fit your 'taste'.
creepers are a magical beast; a golem formed from gunpowder, somehow this fit your 'taste'.
skeletons are a magically conjoined spirit animated in a age old corpse, somehow this is your 'taste' yet it is magic.
your character can fly, a trait that is not usually personified in the average joe ( or steve), this smells of magic.
magic portals that take you to a magic dimension that magically ties to the over-world.
there are stones that glow, magic.
you can punch trees to death, and the leaves float suspended in mid air! magic.
you can eat an apple made of pure gold, magic.
potions anyone?
eat rotten flesh and stay healthy, magic!
a map that always knows where you are, MAGIC!
an Iron bucket can hold molten hot Lava/Magma. magic.
jukebox and note blocks do not require redstone power devices, MAGIC.
there is a mindless, soulless being, known as the Slime, magic.
teleporting Endermen? you guessed it, magic.
keeping creatures inside of little eggs? magic, well Pokemon, but magic none the less.
with enough knowledge and initiative I can make anything in Minecraft, magic.
It is my belief that people have far construed the term magic, and have packed it nicely away in the fantasy category, save those smart few, thank you George Lucas, the Force, you guessed it, even being micro-biologically driven, is magic.
so my friends, 'taste' and 'magic' have been spread thin like a slice of butter on a piece of toast.
You'd have to do a check of all blocks around the characacter to see if one was diamond.
Anyone who wants to mod this should add this code
int last = System.currentTimeMillis();
boolean isDiamondHere=false;
public boolean isDiamondAround(){
if(System.currentTimeMillis()>last+1000){
last=System.currentTimeMillis();
for(int x = CharacterGetX()-10;x++; x<11){
for(int y = CharacterGetY()-10;y++;y<11){
for(int z = CharacterGetZ()-10;z++;z<11){
if(getBlockType(x,y,z)==item.diamond){
isDiamondHere=true;
return true;
}
}
}
isDiamondHere=false;
return false;
}else{
return isDiamondHere;
}
The getBlock, getCharacterX, and item.diamond isn't the right methods. I kinda forgot honestly. It should be easy to find the actual methods.
Have the code I wrote be implemented every frame while the staff is the active weapon. It should take its texture from either green staff or red staff depending on whether this method returned true.
and I think, on average there has to be AT LEAST 1 Diamond per chunk...if not maybe the next. maybe it can tell you if the diamonds on your Y axis in the chunk, but a 1 time use?
For example...
If you were to craft an Ender Pearl Staff like this... (imagine the apple is an ender pearl)
...Then before you could use the Ender Pearl Staff to teleport you, you would have to enchant it using an Enchantment Table. The level of the Enchantment tells you how many times you can teleport by using the Teleportation Staff.
Let's take a look at another example. Imagine the Diamond is Lapis Lazuli.
This one is a bit more complicated. At first, it's a Lapis Lazuli Staff. When enchanted, it becomes the Diamond Location Staff. The level of the Enchantment tells you how many times you can use the staff. When you right click with it, the Diamond on top will flash either red or green depending on if there is a Diamond in the chunk you're in.
What do you think?
Edit: Changed the Diamond staff to a Lapis Lazuli staff due to it being a Diamond Shovel otherwise.
So you didnt like the edition of the enchantment table in the real game, then? Or Alchemy?
That's a diamond shovel.
To read the haiku that you
Just finished reading
games ARE magic, I don't understand this statement, you click, your character magically can damage an object on screen, you Redstone, and the wires magically appear to be electrified, pistons, magic. Since when does everyone's taste matter to how you achieve things within Minecraft? Don't agree with magic staves/enchantments, call it a stick and a modifier table the enchantments are only in game combat mechanisms, they are not some sort of mystifying device, it is a stick, that locates diamonds, some would call this a survey device
Dragons are a mythical beast, it is in game, and it does not fit your 'taste'.
creepers are a magical beast; a golem formed from gunpowder, somehow this fit your 'taste'.
skeletons are a magically conjoined spirit animated in a age old corpse, somehow this is your 'taste' yet it is magic.
your character can fly, a trait that is not usually personified in the average joe ( or steve), this smells of magic.
magic portals that take you to a magic dimension that magically ties to the over-world.
there are stones that glow, magic.
you can punch trees to death, and the leaves float suspended in mid air! magic.
you can eat an apple made of pure gold, magic.
potions anyone?
eat rotten flesh and stay healthy, magic!
a map that always knows where you are, MAGIC!
an Iron bucket can hold molten hot Lava/Magma. magic.
jukebox and note blocks do not require redstone power devices, MAGIC.
there is a mindless, soulless being, known as the Slime, magic.
teleporting Endermen? you guessed it, magic.
keeping creatures inside of little eggs? magic, well Pokemon, but magic none the less.
with enough knowledge and initiative I can make anything in Minecraft, magic.
It is my belief that people have too far construed the term magic to fit their needs(see what I did there?), and have packed it nicely away in the fantasy category, save those smart few, thank you George Lucas, the Force, you guessed it, even being micro-biologically driven, is magic.
so my friends, 'taste' and 'magic' have been spread thin like a slice of butter on a piece of toast.
Whoops!
What a fail on my part. Guess I could make it have a Lapis Lazuli head instead. Same usage though, finding diamonds.
Nice one, bro. Amazing post, amazing point.
You'd have to do a check of all blocks around the characacter to see if one was diamond.
Anyone who wants to mod this should add this code
int last = System.currentTimeMillis(); boolean isDiamondHere=false; public boolean isDiamondAround(){ if(System.currentTimeMillis()>last+1000){ last=System.currentTimeMillis(); for(int x = CharacterGetX()-10;x++; x<11){ for(int y = CharacterGetY()-10;y++;y<11){ for(int z = CharacterGetZ()-10;z++;z<11){ if(getBlockType(x,y,z)==item.diamond){ isDiamondHere=true; return true; } } } isDiamondHere=false; return false; }else{ return isDiamondHere; }The getBlock, getCharacterX, and item.diamond isn't the right methods. I kinda forgot honestly. It should be easy to find the actual methods.
Have the code I wrote be implemented every frame while the staff is the active weapon. It should take its texture from either green staff or red staff depending on whether this method returned true.
staff of epicness.
(or fire)
and I think, on average there has to be AT LEAST 1 Diamond per chunk...if not maybe the next. maybe it can tell you if the diamonds on your Y axis in the chunk, but a 1 time use?
True survival server, and fun!