The amount of possibilities in SMP is awesome. Look at how the players can easily just mine themselves underneath your castle which took days to build, and take your life easily. Look at the defender's arrows and lava pits and moats. Look at how the desperate struggles happen. What if, a place could be so well defended, it would take actual siege weapons? Or maybe a prison that would kill anyone going out of it? Or possibly, controllable turrets that launch hard gravel on any incoming enemies?
"I believe no defense lasts forever, only offense remains in the end. To defend you must fight back."
With every good defense, this is the most common and most centerpiece of your defense. With it you can protect your key defensive attacks and physically hold on to your defense. With it, a city can withstand numerous attacks. Without it, the battle was over before it eve started. Wall Blocks
So first defense is a wall block. Wall blocks would be resistant to explosions or damage and will double that resistance with the number of wall blocks connected to it. a long wall with 3 layers would be enough to stop a cannonball or two. If the walls get cut off, their power would be weakened so its best to put key points. Key points could be a place in the wall where there are more layers or has more wall blocks than required. Those key points can save up resources (Its not better than reinforcing the entire wall, but its more resource efficient.) and can be pretty effective. Having several key points would mean more resistance to the walls even though the enemy managed to separate them using a barrage. Wall blocks don't get destroyed easily. They have levels of cracking and is very easy to destroy if alone. Though, if grouped together, a wall block could probably absorb lots of damage, keeping the nearby ones from major weakening. At maximum a wall block's resistance level (Non standard measurement) would be 20. Though that would take LOTS of wall blocks.
With the new defenses, it would be easier to destroy the walls. With the new offensives, it would be easier to destroy the walls. Some people would like taking over the castle, so they'd probably be better off with espionage.
Simple Additions
These are important, but not majorly a target.
Barrels are an anti-fire backup. When placed its standing. When left clicked it will roll. If the height's high enough, or the speeds fast enough, the barrel breaks and releases temporary water. Right clicking it while standing will take it to sprite form. This is like a medieval fire extinguisher. It can be rolled into normal and offensive fires to put them out. The temporary water can also be, in desperate situations, a way to slow down incoming attackers. Its recommended to use it when there's no other way to defend yourself. I mean, If I had a razor sharp sword and I've got someone on my tail, I'd use that instead of some barrel. Though if I didn't, I'd probably use that.
Chutes are \_/ shaped paths that can let lava or water flow through without interference or decline. A good way to throw away the trash to long distances, or useful for transporting ammunition or weapons. The water will always go the direction it originally was and the chutes can be placed upside down. So with chutes it is possible to receive arrows from your castle's main armory or forge. It can also be a good way to drop lava on your enemies. Or cannonballs. Those cannonballs can also be good for transferring it directly to the cannoneers so they won't lose ammunition.
Ropes and Chains are multipurpose materials. Ropes can be placed on the ground first, then clicking another time beside it will create an extension. There's a limit to this. The rope can be left to fall and can be climbed using the 'Sneak' button. Ropes have a tendency to break if there are many people using it at the same time. Chains do not. Ropes are easily created and have more uses than Chains though. Ropes/Chains can help a barrier be placed, or moving a platform up and down. The Ropes and Chains can be crafted to create different things.
Barriers are wooden walls that can be useful for temporarily block an enemy advance or as decoys, or simply somewhere to hide or treat wounds. A Rope or Chain can be right clicked on a Barrier from above, and the chain on top can be right clicked by the player and then holding on. The player can move back to raise the barrier, and move forward to lower it. Using blocks and specifically placing the Chain/Rope extensions can shorten this distance with a basic pulley. The Barrier is 2 blocks high and one block wide, but right clicking a placed one with another Barrier block will expand it. Barriers are resilient to damage and can be great gates to a castle.
Scopes are long range viewers used to detect enemy movement and actions. Enemy invaders should create their camp somewhere far from the defenders. The Scopes can be used to help direct the shooters of the target. Its also good for alarms in advance.
Static Defenses
You've been shown a few ways to modify your defense. Now these defenses are stationary but is key to fending off invaders.
Ballistae are long range stationary turrets than can launch very large darts that can put cracks in wall blocks. It has an arc. Speed and distance mean more damage. It has a slight Area of Effect but is mainly used to taking out heavy machinery.
Scorpios are smaller versions of Ballistae. They shoot arrows from your inventory. They have a straighter and more powerful range and damage. Its only problems are its stationary and there's a cooldown after each shot.
Cannons are anti group/armor turrets. They use cannonballs which are hard to make and require burning in the furnace. Cannons have a high range and the explosive damage can take apart a siege machine in one shot while there is a large damage radius enough to kill a squad. The cannonballs are hard to produce though, so Chutes are the much more efficient option. The cannon's really hard to aim and has a long cooldown after each shot. Its good to place these on high ground with some Scopes nearby.
Basic Weapons
Every once in a while those attackers will get through your defenses and when that happens, its best to have a weapon in hand. Or a barrel.
The Sword is currently what we have here right now. Its useful as an all around mid range weapon. With blocking its a good defensive. We have two types of new swords: The Shortsword and the Greatsword.
Shortswords are more fast on blocking and can negate an enemy attack with its own. It also has a faster swing rate. The only weaknesses it has is short range and weaker damage.
The Greatsword is a high damage sword with a longer range. It slows down the user when holding it and has a slow swing. It can't block but its attacks can take more durability from swords.
It'll suit your fighting style with Swords. An Axe is a different weapon. Aside from cutting trees, the axe has the same damage as the sword, but slower. Its right click will slowly charge up a strike. That strike can usually break Barriers and crack a weak wall block. During that time, movement is at a snails pace and the user is pretty vulnerable. Plus it takes more durability.
A Spear is a very very long weapon that can be used in control situations. the Spear is heavy and will slow the user down. Sprinting with the spear will arm it and will do damage to the first thing in front. Right clicking will toggle the spear to be raised up, removing the speed penalty and makes it look cool. While raised the user cannot attack though.
And lastly, a Dagger. It has a shorter range than a shortsword and has low damage. in point blank range (The players in contact with each other) The dagger deals massive damage. Right clicking conceals the dagger. Removing the concealment gives a critical attack.
I won't list siege weapons here, since this is about defense, but I'll give short info.
Catapult-Launches blocks that can break wall blocks.
Battering Rams-Can severely break wall blocks.
Magical Defenses
So sometimes there are those who would try to burrow under your defenses. Well there is the basic magical defense and the 3 types!
Magical Barriers, Runes, Wards and Blessings.
Magical Barriers is a simple shield that prevents people from entering that space except those who are permitted. They function by creating a Magical source. There are different magical sources. There's the Rune Stones, The Wells of Warding and Blessed Shrines. Each has an individual type of magical defense that it gives more strength to. You can guess which is which. If you can, you can build your defense near or around the magical areas but even from a long distance its easy to connect your Barrier Signs. Barrier Signs give an impassable shield around it. The Magical source must be right clicked to magically activate its barrier power. The Magical source can also edit who can enter the barriers. Its also possible to create your own magical source, though it takes resources and time.
The Barrier can connect with the Barrier of the same magical source. With this it is possible for an entire castle to be protected. And with several sources, its possible to specify who can go where.
Runes are inhibitors of magical energy. If a room has enough Runes, magic cannot be performed there entirely. The power of Magic is strong, and will be explained later.
Wards weaken physical combat within the area or prevents Scopes and Scrying Stones from seeing what's inside.
Blessings are powers given through the players which buff them for a short while. They function as potions, but longer lasting. Too much Blessings also can harm and kill the user. There are those Magic users who can give themselves blessings.
Magic
In my terms, Magic the the thoughts, ideas, feelings, emotions and power of the human mind. The ability for magic is randomly given in SMP, while always in SSP. Those who can use magic will not know of it until they come into contact with am magical source or object. There are general Magical spells but there are 3 types of Magicians:
Rune Priests
These guys can place Runes and have access to more advanced ones. They can hamper the magical abilities of enemies and can temporarily give magical powers to allies.
Warders
They can place wards that can be offensive. Sometimes the wards can take down Magical Barriers while others can protect against a direct cannon attack.
Blessed
Blessed can risk their bodies and their allies by bolstering themselves with Blessings.
Basic attacks include:
Magic Blast-A ball of pure magic that can deal good damage.
Deactivate/Activate-Can temporarily/permanently shut down/open magical items if at their source.
Scrying Stones-Can look through locations from a birds eye view. Its like a 3D version of a map and can zoom in.
Flight- Teleports to a location by becoming a super fast being. Quickly consumes magic.
Magic is the fuel needed for any Magical ability. Magical sources can restore such fuel, but they are static. Traveling Magicians should conserve their magic. Teleporting drains magic very, very, fast.
I know I have posted a thread similar to this so, consider this an expansion. If I make any more, I'll be sure to link them to these 2.
I think my threads about nukes and artillery deal could work better than siege weapons, as they are far more efficient and faster. However, i am open to your idea and think that it is quite good.
I think my threads about nukes and artillery deal could work better than siege weapons, as they are far more efficient and faster. However, i am open to your idea and think that it is quite good.
Perfect example on how your (gypsyblackmagic) threads ruin the suggestion section. We have thread like this on where the man here (Farteh16) worked for 2 hours to create a beautiful suggestion and he's left to bump it.
This suggestion is great, yours (gypsyblackmagic) is not.
I don't like these ideas - all are full of unecessary complication and aren't original at all. More importantly, they have nothing to do with Minecraft's core gameplay.
I think my threads about nukes and artillery deal could work better than siege weapons, as they are far more efficient and faster. However, i am open to your idea and think that it is quite good.
Worry not, the coment comes now :biggrin.gif:
It's a good idea, but I don't get the idea of the chute. So, how do it works? If a cannonbal falls in it, it can go back throught the water flow????
Perfect example on how your (gypsyblackmagic) threads ruin the suggestion section. We have thread like this on where the man here (Farteh16) worked for 2 hours to create a beautiful suggestion and he's left to bump it.
This suggestion is great, yours (gypsyblackmagic) is not.
I don't like these ideas - all are full of unecessary complication and aren't original at all. More importantly, they have nothing to do with Minecraft's core gameplay.
No support.
Some stuff here can be good for aesthetics. Barrels and Chutes have other uses other than defense. Scopes too.
trust me it's not hard to outshine gypsy. he's and idiot and a troll, btu you do outshinea good number of other suggestions. I think on hard mode I'd love these weapons alot more since then I'd be fighting more then hding.
trust me it's not hard to outshine gypsy. he's and idiot and a troll, btu you do outshinea good number of other suggestions. I think on hard mode I'd love these weapons alot more since then I'd be fighting more then hding.
Thanks! I'm not trying to outshine anyone though. I'm just popping stuff out from my mind. I don't know why but I feel Minecraft is a house with no furniture right now.
This is an Interesting Idea, but how would the Chutes function upside down, because I think a hole in the roof of the door will do much better at dropping lava on bad guys.
The liquid or cannonball on it will still follow the original direction. And at the end they go back to gravity and fall. With Chutes you can easily turn a lava wall on and off with just a bucket :smile.gif:
But you still need to be there.
With a good knowledge of Redstone circuitry and some pistons then the owners of the castle can flip a lever and have Lava pour on their enemies then jsut as easily shut it off.
You can't place redstone on celings, Chutes are harder to break, some people don't have the Redstone know-how and cannonballs dropping on top of other people is funny. There are advantages to Chutes too.
I don't like the magic, you said on SMP only certain random people get magic, think of the people that don't, that's just mean. I think all players need the freedom to do anything in Minecraft, all players get all types of magic, and they choose if they want to use it.
I don't like the magic, you said on SMP only certain random people get magic, think of the people that don't, that's just mean. I think all players need the freedom to do anything in Minecraft, all players get all types of magic, and they choose if they want to use it.
Players can gain magic from magical sources. Some people have a stock of magic from the beginning.
"Future thread ideas:
implementing guns like m16 into pvp aswell as killstreaks"
Dude, really? wtf?
As for the OP, nice idea!
Thanks for mentioning my idea bu you can stop now, on almost every thread someone mentions me, its ok. These ideas are for making pvp better. They are unfortunately too complicated so i feel my ideas of nukes, artillery and fighter jets fixes pvp better tha making it even slower tha it curretly is by having fortresses.
Look, you cant go from chasing people with swords to flying fighterjets and dropping nukes, all while having people still chasing people with swords. It doesn't make for a good game.
With every good defense, this is the most common and most centerpiece of your defense. With it you can protect your key defensive attacks and physically hold on to your defense. With it, a city can withstand numerous attacks. Without it, the battle was over before it eve started.
Wall Blocks
So first defense is a wall block. Wall blocks would be resistant to explosions or damage and will double that resistance with the number of wall blocks connected to it. a long wall with 3 layers would be enough to stop a cannonball or two. If the walls get cut off, their power would be weakened so its best to put key points. Key points could be a place in the wall where there are more layers or has more wall blocks than required. Those key points can save up resources (Its not better than reinforcing the entire wall, but its more resource efficient.) and can be pretty effective. Having several key points would mean more resistance to the walls even though the enemy managed to separate them using a barrage. Wall blocks don't get destroyed easily. They have levels of cracking and is very easy to destroy if alone. Though, if grouped together, a wall block could probably absorb lots of damage, keeping the nearby ones from major weakening. At maximum a wall block's resistance level (Non standard measurement) would be 20. Though that would take LOTS of wall blocks.
With the new defenses, it would be easier to destroy the walls. With the new offensives, it would be easier to destroy the walls. Some people would like taking over the castle, so they'd probably be better off with espionage.
Simple Additions
These are important, but not majorly a target.
Barrels are an anti-fire backup. When placed its standing. When left clicked it will roll. If the height's high enough, or the speeds fast enough, the barrel breaks and releases temporary water. Right clicking it while standing will take it to sprite form. This is like a medieval fire extinguisher. It can be rolled into normal and offensive fires to put them out. The temporary water can also be, in desperate situations, a way to slow down incoming attackers. Its recommended to use it when there's no other way to defend yourself. I mean, If I had a razor sharp sword and I've got someone on my tail, I'd use that instead of some barrel. Though if I didn't, I'd probably use that.
Chutes are \_/ shaped paths that can let lava or water flow through without interference or decline. A good way to throw away the trash to long distances, or useful for transporting ammunition or weapons. The water will always go the direction it originally was and the chutes can be placed upside down. So with chutes it is possible to receive arrows from your castle's main armory or forge. It can also be a good way to drop lava on your enemies. Or cannonballs. Those cannonballs can also be good for transferring it directly to the cannoneers so they won't lose ammunition.
Ropes and Chains are multipurpose materials. Ropes can be placed on the ground first, then clicking another time beside it will create an extension. There's a limit to this. The rope can be left to fall and can be climbed using the 'Sneak' button. Ropes have a tendency to break if there are many people using it at the same time. Chains do not. Ropes are easily created and have more uses than Chains though. Ropes/Chains can help a barrier be placed, or moving a platform up and down. The Ropes and Chains can be crafted to create different things.
Barriers are wooden walls that can be useful for temporarily block an enemy advance or as decoys, or simply somewhere to hide or treat wounds. A Rope or Chain can be right clicked on a Barrier from above, and the chain on top can be right clicked by the player and then holding on. The player can move back to raise the barrier, and move forward to lower it. Using blocks and specifically placing the Chain/Rope extensions can shorten this distance with a basic pulley. The Barrier is 2 blocks high and one block wide, but right clicking a placed one with another Barrier block will expand it. Barriers are resilient to damage and can be great gates to a castle.
Scopes are long range viewers used to detect enemy movement and actions. Enemy invaders should create their camp somewhere far from the defenders. The Scopes can be used to help direct the shooters of the target. Its also good for alarms in advance.
Static Defenses
You've been shown a few ways to modify your defense. Now these defenses are stationary but is key to fending off invaders.
Ballistae are long range stationary turrets than can launch very large darts that can put cracks in wall blocks. It has an arc. Speed and distance mean more damage. It has a slight Area of Effect but is mainly used to taking out heavy machinery.
Scorpios are smaller versions of Ballistae. They shoot arrows from your inventory. They have a straighter and more powerful range and damage. Its only problems are its stationary and there's a cooldown after each shot.
Cannons are anti group/armor turrets. They use cannonballs which are hard to make and require burning in the furnace. Cannons have a high range and the explosive damage can take apart a siege machine in one shot while there is a large damage radius enough to kill a squad. The cannonballs are hard to produce though, so Chutes are the much more efficient option. The cannon's really hard to aim and has a long cooldown after each shot. Its good to place these on high ground with some Scopes nearby.
Basic Weapons
Every once in a while those attackers will get through your defenses and when that happens, its best to have a weapon in hand. Or a barrel.
The Sword is currently what we have here right now. Its useful as an all around mid range weapon. With blocking its a good defensive. We have two types of new swords: The Shortsword and the Greatsword.
Shortswords are more fast on blocking and can negate an enemy attack with its own. It also has a faster swing rate. The only weaknesses it has is short range and weaker damage.
The Greatsword is a high damage sword with a longer range. It slows down the user when holding it and has a slow swing. It can't block but its attacks can take more durability from swords.
It'll suit your fighting style with Swords. An Axe is a different weapon. Aside from cutting trees, the axe has the same damage as the sword, but slower. Its right click will slowly charge up a strike. That strike can usually break Barriers and crack a weak wall block. During that time, movement is at a snails pace and the user is pretty vulnerable. Plus it takes more durability.
A Spear is a very very long weapon that can be used in control situations. the Spear is heavy and will slow the user down. Sprinting with the spear will arm it and will do damage to the first thing in front. Right clicking will toggle the spear to be raised up, removing the speed penalty and makes it look cool. While raised the user cannot attack though.
And lastly, a Dagger. It has a shorter range than a shortsword and has low damage. in point blank range (The players in contact with each other) The dagger deals massive damage. Right clicking conceals the dagger. Removing the concealment gives a critical attack.
I won't list siege weapons here, since this is about defense, but I'll give short info.
Catapult-Launches blocks that can break wall blocks.
Battering Rams-Can severely break wall blocks.
Magical Defenses
So sometimes there are those who would try to burrow under your defenses. Well there is the basic magical defense and the 3 types!
Magical Barriers, Runes, Wards and Blessings.
Magical Barriers is a simple shield that prevents people from entering that space except those who are permitted. They function by creating a Magical source. There are different magical sources. There's the Rune Stones, The Wells of Warding and Blessed Shrines. Each has an individual type of magical defense that it gives more strength to. You can guess which is which. If you can, you can build your defense near or around the magical areas but even from a long distance its easy to connect your Barrier Signs. Barrier Signs give an impassable shield around it. The Magical source must be right clicked to magically activate its barrier power. The Magical source can also edit who can enter the barriers. Its also possible to create your own magical source, though it takes resources and time.
The Barrier can connect with the Barrier of the same magical source. With this it is possible for an entire castle to be protected. And with several sources, its possible to specify who can go where.
Runes are inhibitors of magical energy. If a room has enough Runes, magic cannot be performed there entirely. The power of Magic is strong, and will be explained later.
Wards weaken physical combat within the area or prevents Scopes and Scrying Stones from seeing what's inside.
Blessings are powers given through the players which buff them for a short while. They function as potions, but longer lasting. Too much Blessings also can harm and kill the user. There are those Magic users who can give themselves blessings.
Magic
In my terms, Magic the the thoughts, ideas, feelings, emotions and power of the human mind. The ability for magic is randomly given in SMP, while always in SSP. Those who can use magic will not know of it until they come into contact with am magical source or object. There are general Magical spells but there are 3 types of Magicians:
Rune Priests
These guys can place Runes and have access to more advanced ones. They can hamper the magical abilities of enemies and can temporarily give magical powers to allies.
Warders
They can place wards that can be offensive. Sometimes the wards can take down Magical Barriers while others can protect against a direct cannon attack.
Blessed
Blessed can risk their bodies and their allies by bolstering themselves with Blessings.
Basic attacks include:
Magic Blast-A ball of pure magic that can deal good damage.
Deactivate/Activate-Can temporarily/permanently shut down/open magical items if at their source.
Scrying Stones-Can look through locations from a birds eye view. Its like a 3D version of a map and can zoom in.
Flight- Teleports to a location by becoming a super fast being. Quickly consumes magic.
Magic is the fuel needed for any Magical ability. Magical sources can restore such fuel, but they are static. Traveling Magicians should conserve their magic. Teleporting drains magic very, very, fast.
I know I have posted a thread similar to this so, consider this an expansion. If I make any more, I'll be sure to link them to these 2.
Wartime
Perfect example on how your (gypsyblackmagic) threads ruin the suggestion section. We have thread like this on where the man here (Farteh16) worked for 2 hours to create a beautiful suggestion and he's left to bump it.
This suggestion is great, yours (gypsyblackmagic) is not.
No support.
I'll leave the crafting unexplained, so if the chance the Mojang team stumbles upon this thread they have more control over it.
Well thanks.
Yeah, its sorta defies physics.
Thanks for the compliment CAN_Archer!
Some stuff here can be good for aesthetics. Barrels and Chutes have other uses other than defense. Scopes too.
Keep the comments coming!
Thanks! I'm not trying to outshine anyone though. I'm just popping stuff out from my mind. I don't know why but I feel Minecraft is a house with no furniture right now.
The liquid or cannonball on it will still follow the original direction. And at the end they go back to gravity and fall. With Chutes you can easily turn a lava wall on and off with just a bucket :smile.gif:
"Future thread ideas:
implementing guns like m16 into pvp aswell as killstreaks"
Dude, really? wtf?
As for the OP, nice idea!
You can't place redstone on celings, Chutes are harder to break, some people don't have the Redstone know-how and cannonballs dropping on top of other people is funny. There are advantages to Chutes too.
Thanks!
Players can gain magic from magical sources. Some people have a stock of magic from the beginning.
I'm fine with this as a thought. I'll leave it to Mojang if they want to see others ideas or not.
Thanks for mentioning my idea bu you can stop now, on almost every thread someone mentions me, its ok. These ideas are for making pvp better. They are unfortunately too complicated so i feel my ideas of nukes, artillery and fighter jets fixes pvp better tha making it even slower tha it curretly is by having fortresses.