In case you haven't seen the Jungle biome yet, here's a picture:
That being shown, let me start off by saying that I absolutely LOVE this new biome! I just spent the last hour or so climbing on vines to the tops of the tallest trees and scenery wise the biome isn't lacking at all except I think the grass should be more vine-like. What it needs though is some spice, some pep, something for us to look for in the Jungle! But what? What could fall nicely into Minecraft and be an interesting discovery that yields unique rewards?
The Answer: Jungle Ruins, Tiki masks, and Embalming.
I know, an obvious decision but bare with me.
First off, the Jungle Ruins themselves: What would they look like?
More or less without the dock, not sure why I added that.
Second, what would be inside?
Excellent question! I thought about this and what came to mind is that we don't just want to be seeing the same Zombies, Skeletons, Spiders, and Creepers but something different and interesting! Haunted Tiki Masks came to mind. A floating evil Mask that attacks you with spears or shoots balls of whatever at you. The Haunted Tiki Mask would have 25 health and hit as hard as Zombie Pigmen. The sound they make would be, "UMGAWA!" when they see you.
What would the Haunted Tiki Masks drop?
Pieces of Tiki Masks (Piece-O-Tiki). Pieces of Tiki masks can be gathers and crafted in groups of 10 to make a full Tiki Mask that yields no armor, has only the durability of a leather helm but can be enchanted with two enchantments: Night-Vision and "Scary" Tiki mask.
The Night-Vision enchantment allows you to see in the dark by changing the color of your vision to purple much like what Pumpkins use to do. Requires 5 levels.
The "Scary" Tiki Mask makes NPCs run away from you but only Zombies, Spiders, Villagers, Zombie Pigmen, Slimes, and Magma Cubes. Skeletons, Ghasts, and Blazes will still shoot at you. Creepers, when staring at them while wearing the mask, would stand still and start to explode. Endermen will ignore you. Pigs, Sheep, Cows, and Chickens will run away from you at the same speed they would if you hit them. Requires 20 levels.
So we've covered special NPCs and their drops plus what the Jungle Ruins would look like. What else is there that makes these worth finding?
I'm glad you asked because as the grand finale' I've thought of something that would fall nicely into the ruins and is also something the suggestion forums have been constantly complaining about NOT having: The ability to raise the dead (sort of). Inside the ruins could be found only one Embalming Table. The Embalming Table would take up two spaces(placed down like a bed), would look like a plain table and when right-clicked would bring up this window:
The Embalming Table would work as such:
1 Pumpkin Placed in the topmost square.
2 Rotten Flesh in the Left and Right middle squares.
1 Redstone Dust (Open to suggestions on this) in the center square.
2 Rotten Flesh in the bottom two squares.
The process would take 2 minutes to complete and give you an item called "Rotten Cadaver". When right-clicking with the Rotten Cadaver selected, it would summon a friendly NPC called a Cadaver which looks like a zombie but with more stitching and has a pumpkin for a head. The Cadaver would act like a Wolf or Snowman(this NPC should just be removed if you ask me). It would have 20 health(10 hearts) and hit for 4 damage. If the Cadaver happens to be hit by lightning, an explosion would go off with the same damage and radius of a regular Creeper and turn the Cadaver into "Stevenstein's Monster" which would have 30 health, move slower, and hit for 8 instead of 4.
A lot of thought and time went into this suggestion so I hope you like it. Questions, comments.
It's a pretty interesting idea, if this kind of stuff was more of a 'structure' (ala Dungeons or strongholds), it might be pretty cool. Although I think it sounds a bit specialised; doesn't really feel like Minecraft.
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Illusions to Illusions. The corpse that cannot return to Earth returns to Illusions!
I think the jungle should have all the jungle essentials found in movies and literature. The following things are mandatory in some ways for a "complete" jungle.
- Hostile plants such as fly traps that if you get close, smack you for bad damage. Very avoidable but very painful if not avoided(they can't move). I think you'll find all the bushes everywhere make these far more "appreciable".
- Quicksand, Because lets face it. Its the most common jungle hazard in any Tarzan/etc film. This is a block long coming and would prove useful to many a trap builder, Having this in the jungle gives you a reason to go there. To harvest this.
- And Mayan ruins. Because those things are badass. With a chest that when you open it, something bad happens(of varying degree's)
- An OPTIONAL but lovely feature would be tameable monkey's. Tamed with apples(I'd say banana's but its not necessary). Maybe watermelon. Yeah Watermelon. These little guys would have the AI that makes them climb vines and take no fall damage. Adding a sort of interesting wildlife to the jungle with monkey's climbing and jumping off/on tree's.
That's a good jungle, and with that said, ill probably post this again.
I believe they need a new stone/mayan type block for ancient ruins to explore, not wood, thats for npc villages. A type of dark skinned npc villagers would be very enteresting in the jungle biome.
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That being shown, let me start off by saying that I absolutely LOVE this new biome! I just spent the last hour or so climbing on vines to the tops of the tallest trees and scenery wise the biome isn't lacking at all except I think the grass should be more vine-like. What it needs though is some spice, some pep, something for us to look for in the Jungle! But what? What could fall nicely into Minecraft and be an interesting discovery that yields unique rewards?
The Answer: Jungle Ruins, Tiki masks, and Embalming.
I know, an obvious decision but bare with me.
First off, the Jungle Ruins themselves: What would they look like?
More or less without the dock, not sure why I added that.
Second, what would be inside?
Excellent question! I thought about this and what came to mind is that we don't just want to be seeing the same Zombies, Skeletons, Spiders, and Creepers but something different and interesting! Haunted Tiki Masks came to mind. A floating evil Mask that attacks you with spears or shoots balls of whatever at you. The Haunted Tiki Mask would have 25 health and hit as hard as Zombie Pigmen. The sound they make would be, "UMGAWA!" when they see you.
What would the Haunted Tiki Masks drop?
Pieces of Tiki Masks (Piece-O-Tiki). Pieces of Tiki masks can be gathers and crafted in groups of 10 to make a full Tiki Mask that yields no armor, has only the durability of a leather helm but can be enchanted with two enchantments: Night-Vision and "Scary" Tiki mask.
The Night-Vision enchantment allows you to see in the dark by changing the color of your vision to purple much like what Pumpkins use to do. Requires 5 levels.
The "Scary" Tiki Mask makes NPCs run away from you but only Zombies, Spiders, Villagers, Zombie Pigmen, Slimes, and Magma Cubes. Skeletons, Ghasts, and Blazes will still shoot at you. Creepers, when staring at them while wearing the mask, would stand still and start to explode. Endermen will ignore you. Pigs, Sheep, Cows, and Chickens will run away from you at the same speed they would if you hit them. Requires 20 levels.
So we've covered special NPCs and their drops plus what the Jungle Ruins would look like. What else is there that makes these worth finding?
I'm glad you asked because as the grand finale' I've thought of something that would fall nicely into the ruins and is also something the suggestion forums have been constantly complaining about NOT having: The ability to raise the dead (sort of). Inside the ruins could be found only one Embalming Table. The Embalming Table would take up two spaces(placed down like a bed), would look like a plain table and when right-clicked would bring up this window:
The Embalming Table would work as such:
1 Pumpkin Placed in the topmost square.
2 Rotten Flesh in the Left and Right middle squares.
1 Redstone Dust (Open to suggestions on this) in the center square.
2 Rotten Flesh in the bottom two squares.
The process would take 2 minutes to complete and give you an item called "Rotten Cadaver". When right-clicking with the Rotten Cadaver selected, it would summon a friendly NPC called a Cadaver which looks like a zombie but with more stitching and has a pumpkin for a head. The Cadaver would act like a Wolf or Snowman(this NPC should just be removed if you ask me). It would have 20 health(10 hearts) and hit for 4 damage. If the Cadaver happens to be hit by lightning, an explosion would go off with the same damage and radius of a regular Creeper and turn the Cadaver into "Stevenstein's Monster" which would have 30 health, move slower, and hit for 8 instead of 4.
A lot of thought and time went into this suggestion so I hope you like it. Questions, comments.
- Hostile plants such as fly traps that if you get close, smack you for bad damage. Very avoidable but very painful if not avoided(they can't move). I think you'll find all the bushes everywhere make these far more "appreciable".
- Quicksand, Because lets face it. Its the most common jungle hazard in any Tarzan/etc film. This is a block long coming and would prove useful to many a trap builder, Having this in the jungle gives you a reason to go there. To harvest this.
- And Mayan ruins. Because those things are badass. With a chest that when you open it, something bad happens(of varying degree's)
- An OPTIONAL but lovely feature would be tameable monkey's. Tamed with apples(I'd say banana's but its not necessary). Maybe watermelon. Yeah Watermelon. These little guys would have the AI that makes them climb vines and take no fall damage. Adding a sort of interesting wildlife to the jungle with monkey's climbing and jumping off/on tree's.
That's a good jungle, and with that said, ill probably post this again.